Ooh, I have a multiplayer discard deck as well. I suggest maxing out on Megrim/Caress/Inquiry as well as adding Quest for the Nihil Stone. I play Necrogen Mists, Rotting Rats, and Liliana's Specter to get everyone discarding. The problem I find is that, even with mass removal, the deck draws a lot of creature attacks from other decks, since it has no way to stop the opponents from attacking provided they have creatures. I usually end up racing against my opponents' (less-focused) creature decks; sometimes I win, and sometimes I lose.
By the way, Geth's Grimoire is really good in that deck. Only problem is it doesn't affect the board.
Ooh, I have a multiplayer discard deck as well. I suggest maxing out on Megrim/Caress/Inquiry as well as adding Quest for the Nihil Stone. I play Necrogen Mists, Rotting Rats, and Liliana's Specter to get everyone discarding. The problem I find is that, even with mass removal, the deck draws a lot of creature attacks from other decks, since it has no way to stop the opponents from attacking provided they have creatures. I usually end up racing against my opponents' (less-focused) creature decks; sometimes I win, and sometimes I lose.
By the way, Geth's Grimoire is really good in that deck. Only problem is it doesn't affect the board.
What about adding White for Ghostly Prison and (if you can afford it Orim's Chantor proxy Moat) I think it's do able if you have a large amount of Lands in your collection. Plus Ghostly Prison is just mean with Smallpox/pox/death cloud
Should multiplayer decks like the ones mentioned and Cards that are good in multiplayer be edited into the O.P.? We could include the combos that don't care how many players there are too.
For the RunePsych deck, I was thinking of making it half RunePsyche and half Wildfire, so it gets a good board clearer and prevent people from really using all those extra cards. Artifact mana is needed, though.
For the RunePsych deck, I was thinking of making it half RunePsyche and half Wildfire, so it gets a good board clearer and prevent people from really using all those extra cards. Artifact mana is needed, though.
Thoughts?
How big of a group do you usually play with? Do people use fetches a lot? I think Lavaball Trap may deserve testing
I run singleton dark tutelage because I don't need four. The life loss is too much some times, but it often allows me to pull corrupts faster.
Also, 62 cards.
I also run singleton hexmage. Because.
I run singleton dark tutelage because I don't need four. The life loss is too much some times, but it often allows me to pull corrupts faster.
Also, 62 cards.
I also run singleton hexmage. Because.
I would move the Hexmage up to 4 for sure. Do you have a pool of Black cards that you are considering to put in the deck? It would help if we knew what we were working with. /price range
Cut Dark Ritual You're a control deck in multiplayer. Your game play is to win with C.A. not burst of speed.
I think Aether snap for sure deserves a place. I would think about adding FleshbagVampire Nighthawk and that one Pro-White 4/4 flying
I think a couple Elixir of Immortality deserve spots to recharge the deck. Also I would ditch the mirari in favor of Black Market that card got seriously good with m10, and with the sweepers you are packing it will turn your deck into a self charging battery. Perhaps ditch infest for Bane of the Living or Evincar's Justice, or if you go that route then I think Exsanguinate Could deserve a spot.
Hymn should be cut for Unerve why hit one person when you can hit ALL OF THEM!
As I said in an earlier reply Mutilates are cheap as well now. I would lose the duress' for them. Also mentioned earlier for mono black if you really want to control the playing field caltrops + Death Pits of Rath
Watch this card All Is Dust it will drop in price. Its great now because its used in all formats but as it slowly drops out of all of them it will become cheaper and cheaper.
Okay, I want to go for some combo of Breath of Darigaaz and Barter in Blood. I'll probably remove the Terminates for these, but what number? I'm thinking 3 Breath 2 Barter, so maybe remove a single Putrefy?
I don't have much money to pump into it (AKA No Damnation), and I hate the flavour of Planeswalkers, so none of them. I may include my single Garruk, just because I like him, though. I mainly want to add more Broodmate and a single Wurmcoil Engine. I should probably add some other multiplayer goodies, though, as well. Genesis and Verdant Force being amongst the top cards....
Finally, I realize that spot removal is less desirable, but I main 4 Terminate. Why? Because it's happened to me before I added them that NOBODY had any answers to that one bomb that just came off the top of someone's deck. Besides, extra spot removal isn't bad to have anyway.
Help please?
Is it reasonable to up the deck count up just a little? Maybe 62? Because I also want to add in the Wurmcoil Engine I have (Love it sooo much) and 1-2 extra Broodmates ON TOP of a single Genesis and maybe even an Elixir?? I need help with suggestions on what to cut.
That's why you run as many artifact mana producers as you can:tinyteach: I would put in the totems as it give you an Alt win Con.
What about adding White for Ghostly Prison and (if you can afford it Orim's Chantor proxy Moat) I think it's do able if you have a large amount of Lands in your collection. Plus Ghostly Prison is just mean with Smallpox/pox/death cloud
Should multiplayer decks like the ones mentioned and Cards that are good in multiplayer be edited into the O.P.? We could include the combos that don't care how many players there are too.
Ghostly Prison is great in multiplayer but I think it would put too much of a strain on my (budget) manabase. Plus white doesn't add anything to the overall theme of the deck.
I don't personally play Smallpox because my deck has no way to break the synergy, i.e. maybe they'll take damage from Megrim, but I'm still down a card.
Maybe Silent Arbiter? It stops masses of creatures from attacking w/o any colored mana, and the people I play with don't use much removal of any sort.
The best result for any deck is always to try and keep it at 60, but the main thing is as card count goes up the land does too, and your chances of keeping consistent go down. You have to count for your play group as well. Do people play howling mines? Anything that gives everyone a bonus? If so play off that like a leech
The best result for any deck is always to try and keep it at 60, but the main thing is as card count goes up the land does too, and your chances of keeping consistent go down. You have to count for your play group as well. Do people play howling mines? Anything that gives everyone a bonus? If so play off that like a leech
Ghostly Prison is great in multiplayer but I think it would put too much of a strain on my (budget) manabase. Plus white doesn't add anything to the overall theme of the deck.
I don't personally play Smallpox because my deck has no way to break the synergy, i.e. maybe they'll take damage from Megrim, but I'm still down a card.
Maybe Silent Arbiter? It stops masses of creatures from attacking w/o any colored mana, and the people I play with don't use much removal of any sort.
What creatures are you playing with? If you have a lot of guys with ETB mass effects I think Silent Arbiter plus Mimic Vat would be fun. That way you can keep him alive from the removal your group does run and if you want to you can stick whatever you want on the Vat.
Okay, I want to go for some combo of Breath of Darigaaz and Barter in Blood. I'll probably remove the Terminates for these, but what number? I'm thinking 3 Breath 2 Barter, so maybe remove a single Putrefy?
Honestly I test Scarland in my multiplayer deck extensively he's not that great. I think you should see about picking up some Dragon Broodmother as she's great with all the unkeeps going around in Multiplayer
Is it reasonable to up the deck count up just a little? Maybe 62? Because I also want to add in the Wurmcoil Engine I have (Love it sooo much) and 1-2 extra Broodmates ON TOP of a single Genesis and maybe even an Elixir?? I need help with suggestions on what to cut
.
I think moving up the Deck count is fine as long as you keep it under 63. I would for sure add in Engine, broodmate and Genesis.
I've adopted the same mentality I use for sealed on Multiplayer games. If its a One drop and it doesn't do something ridiculous/synergy it's not gonna make it in the deck. Do other people do this also?
Honestly I test Scarland in my multiplayer deck extensively he's not that great. I think you should see about picking up some Dragon Broodmother as she's great with all the unkeeps going around in Multiplayer
.
I think moving up the Deck count is fine as long as you keep it under 63. I would for sure add in Engine, broodmate and Genesis.
I've adopted the same mentality I use for sealed on Multiplayer games. If its a One drop and it doesn't do something ridiculous/synergy it's not gonna make it in the deck. Do other people do this also?
1. I'll look into the Mothers, but would it be better than Verdant Force?
2. Okay.
3. I don't do it in sealed, but in multiplayer Savannah Lions isn't all that great. However, something like Mother of Runes is still pretty good.
EDIT: If I do bump the deck count up, I'll replsce Visionary with Borderland Ranger. I really like him, and he can help keep my mana staying consistent.
Stuff like that. I proxied up some relics and ignots last night and that made the deck flow alot smoother! I'm going to order some in the future.
As far as the mother being better than force, I'd run both. There are very very few effects that do that sorta during each players upkeep thing, and that sort of mass generation is gold in multiplayer. Besides, if you use them together, can't the mothers babies eat the verdants babies to get bigger?
1. I'll look into the Mothers, but would it be better than Verdant Force?
If you are running the Mothers +Mycoloth I would say Yes. At this point if it interests you could get doubling season and be token jund.
If I do bump the deck count up, I'll replsce Visionary with Borderland Ranger. I really like him, and he can help keep my mana staying consistent.
I can vouch for him, plus you can devor him later when he's irrelevant. However if you plan on pushing up your mana curve Harrow might be a better choice.
I just can't stop thinking of Doubling Season when I see it.:D
Very true, i don't have any of those, I don't usually spend to much time with tokens/counters stuff. But I have been thinking about trying redo my old single player Quirion Dryad miracle gro deck into MP. so it might be possible.
Very true, i don't have any of those, I don't usually spend to much time with tokens/counters stuff. But I have been thinking about trying redo my old single player Quirion Dryad miracle gro deck into MP. so it might be possible.
Yeah post a list!
I'm thinking of making a Spiritdancer effect type deck (play an aura/enchantment draw a card) type deck. Just to prove that Auras aren't always horrible
I do have an aura deck, its pretty basic, Rabid Wombat, its an ok deck, I always get 2-3-4 for 1'd a lot. Its frustrating, so I don't use it much at all.
I do have an aura deck, its pretty basic, Rabid Wombat, its an ok deck, I always get 2-3-4 for 1'd a lot. Its frustrating, so I don't use it much at all.
I'm thinking G/W/U splashing red for miststalker.
ardent plea is a shoo in and probably the only reason for blue. Besides that one card with vanishing that Destroys a target permanent when It leaves.
Very nice. I just noticed a few cards while I was building my common cube, Pyrokinesis and Flameshot seem like shoe-ins for that repercussion deck.
I also once saw an article where one of the serious fun guys made an MP Ice Cave deck. But I know since then there has been two-three blocks that focus on multicolor heavily and as A side effect of course they bring out great fixing.
By the way, Geth's Grimoire is really good in that deck. Only problem is it doesn't affect the board.
Rasputin Dreamweaver EDH
That's why you run as many artifact mana producers as you can:tinyteach: I would put in the totems as it give you an Alt win Con.
What about adding White for Ghostly Prison and (if you can afford it Orim's Chantor proxy Moat) I think it's do able if you have a large amount of Lands in your collection. Plus Ghostly Prison is just mean with Smallpox/pox/death cloud
Should multiplayer decks like the ones mentioned and Cards that are good in multiplayer be edited into the O.P.? We could include the combos that don't care how many players there are too.
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
Thoughts?
How big of a group do you usually play with? Do people use fetches a lot? I think Lavaball Trap may deserve testing
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
1 Mystifying Maze
3 Dark Ritual
4 Tendrils of Corruption
3 Spinning Darkness
4 Barter in Blood
3 Innocent Blood
3 Infest
2 Mirari
4 Hymn to Tourach
4 Sign in Blood
4 Duress
4 Corrupt
1 Dark Tutelage
1 Vampire Hexmage
I run singleton dark tutelage because I don't need four. The life loss is too much some times, but it often allows me to pull corrupts faster.
Also, 62 cards.
I also run singleton hexmage. Because.
I need to afford all is dust. But since I can't, I'd run aether snap. It'll kill the cradle of vitality guy and everyone else.
Thanks to Darth Monkey and SGT_Chubbz at Damnation Studios for the sig and banner.
I would move the Hexmage up to 4 for sure. Do you have a pool of Black cards that you are considering to put in the deck? It would help if we knew what we were working with. /price range
Cut Dark Ritual You're a control deck in multiplayer. Your game play is to win with C.A. not burst of speed.
I think Aether snap for sure deserves a place. I would think about adding Fleshbag Vampire Nighthawk and that one Pro-White 4/4 flying
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
Hymn should be cut for Unerve why hit one person when you can hit ALL OF THEM!
As I said in an earlier reply Mutilates are cheap as well now. I would lose the duress' for them. Also mentioned earlier for mono black if you really want to control the playing field caltrops + Death Pits of Rath
Okay, I want to go for some combo of Breath of Darigaaz and Barter in Blood. I'll probably remove the Terminates for these, but what number? I'm thinking 3 Breath 2 Barter, so maybe remove a single Putrefy?
This is my OP for reference:
Is it reasonable to up the deck count up just a little? Maybe 62? Because I also want to add in the Wurmcoil Engine I have (Love it sooo much) and 1-2 extra Broodmates ON TOP of a single Genesis and maybe even an Elixir?? I need help with suggestions on what to cut.
EDIT: Ratchet Bomb is a new thing to consider.
Ghostly Prison is great in multiplayer but I think it would put too much of a strain on my (budget) manabase. Plus white doesn't add anything to the overall theme of the deck.
I don't personally play Smallpox because my deck has no way to break the synergy, i.e. maybe they'll take damage from Megrim, but I'm still down a card.
Maybe Silent Arbiter? It stops masses of creatures from attacking w/o any colored mana, and the people I play with don't use much removal of any sort.
Rasputin Dreamweaver EDH
Also, if anyone just wants the generic way to stop ground/flying forces or just creatures from attacking, Ensnaring Bridge and grafted skullcap or Bottled Cloister.
I love the flavor text on Skull Cap, its probably my favorite one.
What creatures are you playing with? If you have a lot of guys with ETB mass effects I think Silent Arbiter plus Mimic Vat would be fun. That way you can keep him alive from the removal your group does run and if you want to you can stick whatever you want on the Vat.
Honestly I test Scarland in my multiplayer deck extensively he's not that great. I think you should see about picking up some
Dragon Broodmother as she's great with all the unkeeps going around in Multiplayer
.
I think moving up the Deck count is fine as long as you keep it under 63. I would for sure add in Engine, broodmate and Genesis.
I've adopted the same mentality I use for sealed on Multiplayer games. If its a One drop and it doesn't do something ridiculous/synergy it's not gonna make it in the deck. Do other people do this also?
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
1. I'll look into the Mothers, but would it be better than Verdant Force?
2. Okay.
3. I don't do it in sealed, but in multiplayer Savannah Lions isn't all that great. However, something like Mother of Runes is still pretty good.
EDIT: If I do bump the deck count up, I'll replsce Visionary with Borderland Ranger. I really like him, and he can help keep my mana staying consistent.
Goblin Welder
Mother of Runes
Birds of Paradise
Figure of Destiny
Student of Warfare
Guul Draz Assassin
Stuff like that. I proxied up some relics and ignots last night and that made the deck flow alot smoother! I'm going to order some in the future.
As far as the mother being better than force, I'd run both. There are very very few effects that do that sorta during each players upkeep thing, and that sort of mass generation is gold in multiplayer. Besides, if you use them together, can't the mothers babies eat the verdants babies to get bigger?
No but its pretty much gonna be a multiformat staple. (Winces as he imagines it being a .02 card and everyone quoting him on this.)
If you are running the Mothers +Mycoloth I would say Yes. At this point if it interests you could get doubling season and be token jund.
I can vouch for him, plus you can devor him later when he's irrelevant. However if you plan on pushing up your mana curve Harrow might be a better choice.
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
I just can't stop thinking of Doubling Season when I see it.:D
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
Very true, i don't have any of those, I don't usually spend to much time with tokens/counters stuff. But I have been thinking about trying redo my old single player Quirion Dryad miracle gro deck into MP. so it might be possible.
Yeah post a list!
I'm thinking of making a Spiritdancer effect type deck (play an aura/enchantment draw a card) type deck. Just to prove that Auras aren't always horrible
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
I'm thinking G/W/U splashing red for miststalker.
ardent plea is a shoo in and probably the only reason for blue. Besides that one card with vanishing that Destroys a target permanent when It leaves.
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
I also once saw an article where one of the serious fun guys made an MP Ice Cave deck. But I know since then there has been two-three blocks that focus on multicolor heavily and as A side effect of course they bring out great fixing.
Any clues on really how to break this card in MP?
Ice Cave+Mycosynth Lattice
ohhh bonus points. Dovescape+ashnod's altar
and Guile of Course. Just to be really broken.
[Mafia Stats] Mafia MVP: 1/3 Basic #29,Co-[CCMV]
Hmm, very interesting. Maybe I could go into a mono blue version.