The original idea for the deck came from idea to combine Crown of Convergence and Lurking Predators to make opponents question every card they play, whether or not it will backfire on them and give me another creature.
The deck is still under development, but any suggestions would be appreciated....
How long does your deck take to get started? What if you play red aggro? Is it fast enough to deal with? How about blue control? Black discard?
I ask these questions everytime i make a deck, and i want to point out some stuff here.
A) Your deck seems pretty slow to me, too many 4+ cmc creatures. Maybe get rid of all your Autochthon Wurms, 2 Wilt-leaf Lieges, since you dont need that much power. Its good, but at what cost? I would add 4 Llanowar Elves to help with ramp, and i would also get rid of one Enlisted Wurm, and add in 2 Rampant Growth.....
B) "Dies to removal comes into mind here, and if you are playing creatures you dont like that at all. I might suggest Stave Off or something else to be used as a creature saver on the spot.
thats all i can help with at the moment, i have to head out in a little bit, but good luck
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How long does your deck take to get started?
A) Your deck seems pretty slow to me, too many 4+ cmc creatures. Maybe get rid of all your Autochthon Wurms, 2 Wilt-leaf Lieges, since you dont need that much power. Its good, but at what cost? I would add 4 Llanowar Elves to help with ramp, and i would also get rid of one Enlisted Wurm, and add in 2 Rampant Growth.....
B) "Dies to removal comes into mind here, and if you are playing creatures you dont like that at all. I might suggest Stave Off or something else to be used as a creature saver on the spot.
For Point A, the CMC hasn't really been to much of an issue surprisingly, I've played a few games with it and it always seems to work fine, though perhaps I should switch something out to get my Lurking Predators out faster, cheating the bigger creatures into play is what this deck tends to do quite often, or it should be doing it more. As for the removal of the Wilt-Leaf, the amount of power my creatures usually end up in play testing are 6/6's minimum due to all the pump effects.
Point B... thats a problem most decks seem to have, but I see your point =(
Its always been my personal opinion that Eldrazi have no room in Casual play, they are great cards yes, but... they are too easy to cheat into play AND Annhilator is just broken early game, so I refuse to play them, just personal prefferance there.
Thank you for your inputs though, adding in a way to protect seems to be a problem.
Phantom Nishoba Is a great card, should have thought about suggesting that....... Agree with the eldrazi, but as its a personal preference lets scrape it out for a bit.
As to the converted mana cost i'm surpised as well. But ramp will help you get them out all the faster, and i suggested removal of wilt-leaf because you already have fatty creatures, and it would make room for ramp, which i think would be a better choice to have. Way i see it is: Get out creatures faster, or get out beefier creatures later? I pick option A, but as before, its your deck.
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3 Juniper Order Ranger
4 Wilt-Leaf Liege
3 Autochthon Wurm
4 Enlisted Wurm
3 Selesnya Guildmage
3 Mul Daya Channelers
3 Crown of Convergence
2 Elixir of Immortality
3 Sensei's Divining Top
Enchantments: 6
4 Lurking Predators
2 Penance
Instants: 2
2 Congregation at Dawn
4 Savannah
4 Temple Garden
4 Windswept Heath
8 Forest
2 Vitu-Ghazi, the City-Tree
2 Misty Rainforest
The original idea for the deck came from idea to combine Crown of Convergence and Lurking Predators to make opponents question every card they play, whether or not it will backfire on them and give me another creature.
The deck is still under development, but any suggestions would be appreciated....
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
I ask these questions everytime i make a deck, and i want to point out some stuff here.
A) Your deck seems pretty slow to me, too many 4+ cmc creatures. Maybe get rid of all your Autochthon Wurms, 2 Wilt-leaf Lieges, since you dont need that much power. Its good, but at what cost? I would add 4 Llanowar Elves to help with ramp, and i would also get rid of one Enlisted Wurm, and add in 2 Rampant Growth.....
B) "Dies to removal comes into mind here, and if you are playing creatures you dont like that at all. I might suggest Stave Off or something else to be used as a creature saver on the spot.
thats all i can help with at the moment, i have to head out in a little bit, but good luck
Sig and Avvie by DarkNightCavalier at heroes of the Plane studios!
If you are going to cheat big guys into play, they should be more impressive. Ulamog, the Infinite Gyre, Kozilek, Butcher of Truth or Emrakul, the Aeons Torn make for good creatures to cheat in. If you use them, one of each at max.
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For Point A, the CMC hasn't really been to much of an issue surprisingly, I've played a few games with it and it always seems to work fine, though perhaps I should switch something out to get my Lurking Predators out faster, cheating the bigger creatures into play is what this deck tends to do quite often, or it should be doing it more. As for the removal of the Wilt-Leaf, the amount of power my creatures usually end up in play testing are 6/6's minimum due to all the pump effects.
Point B... thats a problem most decks seem to have, but I see your point =(
Its always been my personal opinion that Eldrazi have no room in Casual play, they are great cards yes, but... they are too easy to cheat into play AND Annhilator is just broken early game, so I refuse to play them, just personal prefferance there.
Thank you for your inputs though, adding in a way to protect seems to be a problem.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Phantom Nishoba Is a great card, should have thought about suggesting that....... Agree with the eldrazi, but as its a personal preference lets scrape it out for a bit.
As to the converted mana cost i'm surpised as well. But ramp will help you get them out all the faster, and i suggested removal of wilt-leaf because you already have fatty creatures, and it would make room for ramp, which i think would be a better choice to have. Way i see it is: Get out creatures faster, or get out beefier creatures later? I pick option A, but as before, its your deck.
Sig and Avvie by DarkNightCavalier at heroes of the Plane studios!