So as it stands I want to play this in a multiplayer setting. Steppe Lynx isn't really a threat so it'll be cut, as will Explorer's Scope. I need to flesh out some of my 1-ofs, or put in some tutors. It's not uncommon for me to have 15+ lands out so White Sun's Zenith is definitely getting added. Basically looking for any other suggestions. I'm also not averse to going over 60 cards, since I always come pretty close to decking myself.
I guess I need help balancing the threats versus enablers, since this deck either works flawlessly or fails completely.
Since you're in G/W Primeval Titan churns out lands for the rest of your creatures, and Sun Titan can recur an extra land per turn if you're sacrificing them. Fetch lands really make both of these guys champs with landfall.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
Since you're in G/W Primeval Titan churns out lands for the rest of your creatures, and Sun Titan can recur an extra land per turn if you're sacrificing them. Fetch lands really make both of these guys champs with landfall.
LOL. Perhaps you missed the term 'budget' in the OP thread?
I've had verygood luck with these (the first two, specifically) in a Threshold deck I've run for years now. Combined with lands that sac themselves for effect, I can achieve Threshold very quickly, so I think you'd be seeing some decent results w/Landfall too. Lands are dropping all the time..
If you opt to try this, don't forget about KotR. (assuming you have them) It's pretty awesome here, and her activated ability also supports your Landfall goal. Two birds, one stone.
I don't know if Scapeshift qualifies as being budget or not, but it can do monstrous things in landfall decks. Sac all of your lands and windsmill slam like 8 new ones into play lol.
Also, I support White Sun's Zenith. Fantastic card to add to any slow, grindy deck.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
I run a similar GW Landfall deck for multiplayer that is based around Emeria Angel. It is a mix of token generation and life gain. I will post the list tomorrow when I am at home, but I just wanted to add my nine cents.
Gavony Township is amazing with all the land draw and Emeria Tokens. I run 2.
Primeval Titan is a boss. If you can afford him he makes the deck finish like a boss. Boss.
SUTURE PRIEST. I run 4 of him. I feel like he was made for Multiplayer. Also, when Emeria starts pumping out birds, you can run away with any game. He is also a hate magnet, getting Doom Blade out before you land your Angel.
Glare of Subdual - Works wonders if you plan on having more creatures than your opponent. I found this gem in the $1 rare stack at my card store.
Chalice of Life // Chalice of Death - Not out yet, but is going in my deck. 10 life is easy to gain and then you can wreck shop. Also if it flips before a Wrath of God, you can pretty much win.
Ghostly Prison - along with suture priest, this is your best reason to play white in multiplayer. Seriously, it makes everyone else destroy each other while you build an army. The bigger the table, the longer you have and the more life you gain while your opponents get weak.
Blunt the Assault - Just gets better as the table gets bigger. Can cause huge momentum swings when the armies are up and an opponent makes a big move.
Harrow - It brings 2 untapped land into play. It is the best landfall card that there is. Lay a land. Tap 3 - sac a plains, bring out 2 terramorphic expanse, sac both of them and get a plains and forest. You just pumped out 5 tokens with Emeria and gained 5 life with Suture priest. Win.
Okay, so I pretty much put my deck list up. I think there are some good ideas here, but I can't stress enough just how good Suture Priest, Harrow, and Ghostly Prison are. They rock.
Also, when Emeria starts pumping out birds, you can run away with any game.
Ooh, good point. It reminded me... CLAMP.
Drop a land, get a Bird, Clamp it, draw two... this could very well be too good an interaction to leave out of the deck. Clamp remains obscenely good card advantage.
Perhaps you should just send WOTC a resume and tell them why you're better at Magic than one of their employees instead of complaining here, where nobody really has any authority on the matter.
3x Emeria Angel
3x Steppe Lynx
3x Territorial Baloth
3x Walking Atlas
2x Ruin Ghost
1x Admonition Angel
1x Rampaging Baloths
1x Lotus Cobra
1x Oracle of Mul Daya
1x Baloth Woodcrasher
1x Jolrael, Empress of Beasts
4x Khalni Heart Expedition
2x Exploration
Artifacts: 4
2x Explorer's Scope
2x Seer's Sundial
Sorceries: 6
2x Explore
2x Journey of Discovery
1x Gift of the Gargantuan
1x Caravan Vigil
14x Forest
10x Plains
So as it stands I want to play this in a multiplayer setting. Steppe Lynx isn't really a threat so it'll be cut, as will Explorer's Scope. I need to flesh out some of my 1-ofs, or put in some tutors. It's not uncommon for me to have 15+ lands out so White Sun's Zenith is definitely getting added. Basically looking for any other suggestions. I'm also not averse to going over 60 cards, since I always come pretty close to decking myself.
I guess I need help balancing the threats versus enablers, since this deck either works flawlessly or fails completely.
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
Multiplayer:
MonoBlack
Mono-Red
Cycling
Crush of Wurms
Zoo
Immortal Coil
Control
Reanimator
Mono-G
Cruel Ascension
Landfall
Esper Spirits/Tokens
Phantom Vigor
Not Explicitly Multiplayer:
Allies
Bant
Artifacts
I've lived the dream of a Baloth Woodcrasher swinging after four land drops. It's fun.
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LOL. Perhaps you missed the term 'budget' in the OP thread?
I've had very good luck with these (the first two, specifically) in a Threshold deck I've run for years now. Combined with lands that sac themselves for effect, I can achieve Threshold very quickly, so I think you'd be seeing some decent results w/Landfall too. Lands are dropping all the time..
If you opt to try this, don't forget about KotR. (assuming you have them) It's pretty awesome here, and her activated ability also supports your Landfall goal. Two birds, one stone.
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Also, I support White Sun's Zenith. Fantastic card to add to any slow, grindy deck.
Guilds of Ravnica - Commander 2018 - Core 2019 - Battlebond - Dominaria - Rivals of Ixalan - Ixalan - Commander 2017 - Hour of Devastation - Amonket - Aether Revolt - Commander 2016 - Kaladesh - Conspiracy 2 - Eldritch Moon - Shadows Over Innistrad - Oath of the Gatewatch - Commander 2015 - Battle for Zendikar - Magic Origins - Dragons of Tarkir
Green - Blue - Red - White - Gold
I also had loads of fun with it in a Retrace/Loam deck a few years ago. Oooh brother.
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Cubing in Indianapolis...send me a PM!!
Oh, I most certainly did. Lotus cobra is about as much as sun titan, if not Prime, so that might be in budget range at least?
Gavony Township is amazing with all the land draw and Emeria Tokens. I run 2.
Primeval Titan is a boss. If you can afford him he makes the deck finish like a boss. Boss.
Elixir of Immortality can keep you from decking yourself in long games.
SUTURE PRIEST. I run 4 of him. I feel like he was made for Multiplayer. Also, when Emeria starts pumping out birds, you can run away with any game. He is also a hate magnet, getting Doom Blade out before you land your Angel.
Glare of Subdual - Works wonders if you plan on having more creatures than your opponent. I found this gem in the $1 rare stack at my card store.
Chalice of Life // Chalice of Death - Not out yet, but is going in my deck. 10 life is easy to gain and then you can wreck shop. Also if it flips before a Wrath of God, you can pretty much win.
Ghostly Prison - along with suture priest, this is your best reason to play white in multiplayer. Seriously, it makes everyone else destroy each other while you build an army. The bigger the table, the longer you have and the more life you gain while your opponents get weak.
Overrun - Tokens + Land = Finisher
Blunt the Assault - Just gets better as the table gets bigger. Can cause huge momentum swings when the armies are up and an opponent makes a big move.
Harrow - It brings 2 untapped land into play. It is the best landfall card that there is. Lay a land. Tap 3 - sac a plains, bring out 2 terramorphic expanse, sac both of them and get a plains and forest. You just pumped out 5 tokens with Emeria and gained 5 life with Suture priest. Win.
Okay, so I pretty much put my deck list up. I think there are some good ideas here, but I can't stress enough just how good Suture Priest, Harrow, and Ghostly Prison are. They rock.
Ooh, good point. It reminded me... CLAMP.
Drop a land, get a Bird, Clamp it, draw two... this could very well be too good an interaction to leave out of the deck. Clamp remains obscenely good card advantage.
My Stupidly Large Number of Current Decks
PucaTrade with me!
The Multiplayer Power Rankings
Cube: the Gittening (My Multiplayer Cube) - MTGS Cube List | @ CubeTutor
The N00b Cube (Peasant cube for new players) - MTGS Cube List | @ CubeTutor