This deck was built by a few people I know a while ago, before lighthouse chronologist was printed. It runs as if you had him fully leveled up.
The core idea of the deck is to be able to have an extra turn, during your opponents turn. Seedborn muse untaps your stuff, Sakura tribe scout, walking atlas or burgeoning lets you play lands on their turn, and vedalken orrery lets you play spells. The deck is built for casual, and especially multiplayer, as it gets rather ridiculous the more opponents there are.
I'll only be posting the core of the deck here, as this engine is really just a ridiculous card draw/acceleration engine, and you can pick your finisher of choice for it.
My version doesn't really need the orrery's, since you can use all the mana to sproutswarm, but emptying out your draws, and dumping extra awakenings and harmonizes on opponents turns to accelerate more mana is always nice.
We had a very similar thread here recently. It also focused on skipping its own turn.
Burgeoning it a better way to play lands in opponents turns.
You have a lot of cards that don't work in multiples. You should add something like Merfolk Looter or Compulsion.
Interesting thread, I'll look through it. The original deck ran burgeoning as it was a faster ramp early game, I unfortunately don't actually have any. The two atlas ' both ramp up on my turn as well, so long as I have lands to drop, and they also help with the glaciers.
As far as the multiples go, you are right, and some copies can be cut, especially for more draw, but right now its for redundancy rather than synergy. 8 copies of each card helps guarantee the deck will get running.
The Paradox Haze is also a very weak link. I included it for flavor, so I would have an "upkeep" section. Adding some card draw, or non-basic land search, to guarantee glaciers/temples may be a quality play, so that the deck gets stripped faster.
The deck also cares very little about basic lands, a few extra Rav Bounces, even in off colors helps generate more virtual land advantage with the atlas'.
Read through the list, I find it interesting that someone started the exact same train of thought, step by step, as my playgroup. Although, truth be told, 2 people in my playgroup built the deck on top secret mode, and showed up one night with both of them done and went "wth?"
What I got from it mostly was Consecrated sphinx, mainly for the flavor, and Rhystic Study. The study is probably a solid add, but has a tremendous hate level in my playgroup. I also have no sphinx's, so neither will go into my cut, but both are solid cards to remember for it.
The core idea of the deck is to be able to have an extra turn, during your opponents turn. Seedborn muse untaps your stuff, Sakura tribe scout, walking atlas or burgeoning lets you play lands on their turn, and vedalken orrery lets you play spells. The deck is built for casual, and especially multiplayer, as it gets rather ridiculous the more opponents there are.
I'll only be posting the core of the deck here, as this engine is really just a ridiculous card draw/acceleration engine, and you can pick your finisher of choice for it.
4 seedborn muse
4 awakening - as redundancy, also if your killcon is a tapper...
Upkeep(3):
3 paradox haze - works with awakenings for more fun! Though only for one player...
Draw (8):
4 Minds Eye
4 harmonize
4 walking atlas
4 sakura tribe scout
Play (7):
3 Vedalken Orrery
4 leyline of anticipation - blue may be cheating a bit, but the redundancy for flash is good.
Kill (4): -example (my favorite).
2 sprout swarm - all those tokens can convoke more and more on each untap
2 wurmcalling
3 thawing glaciers - great with untap.
3 deserted temples - more untap!
4 simic growth chamber - since those glaciers are going to bounce anyways...
6 forest
6 island
My version doesn't really need the orrery's, since you can use all the mana to sproutswarm, but emptying out your draws, and dumping extra awakenings and harmonizes on opponents turns to accelerate more mana is always nice.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Burgeoning it a better way to play lands in opponents turns.
You have a lot of cards that don't work in multiples. You should add something like Merfolk Looter or Compulsion.
My Cube.
Casual Decks
UG Madness GU
W Stonehewer Equipment W
WU Millfolk UW
B Necroskitter (FFA) B
WU Multi-Kicker (FFA) UW
BW Near-Death Experience (FFA) WB
Interesting thread, I'll look through it. The original deck ran burgeoning as it was a faster ramp early game, I unfortunately don't actually have any. The two atlas ' both ramp up on my turn as well, so long as I have lands to drop, and they also help with the glaciers.
As far as the multiples go, you are right, and some copies can be cut, especially for more draw, but right now its for redundancy rather than synergy. 8 copies of each card helps guarantee the deck will get running.
The Paradox Haze is also a very weak link. I included it for flavor, so I would have an "upkeep" section. Adding some card draw, or non-basic land search, to guarantee glaciers/temples may be a quality play, so that the deck gets stripped faster.
The deck also cares very little about basic lands, a few extra Rav Bounces, even in off colors helps generate more virtual land advantage with the atlas'.
4 Burgeoning (+4)
0 Paradox Haze (-3)
3 seedborn muse (-1)
4 expedition map (+4)(crop rotation may be more solid)
2 Deep Analysis (+2)(or concentrate, so long as we're running blue)
4 island (-2)
2 izzet boilerworks (+2)(pick your semi-offcolor of choice)
Read through the list, I find it interesting that someone started the exact same train of thought, step by step, as my playgroup. Although, truth be told, 2 people in my playgroup built the deck on top secret mode, and showed up one night with both of them done and went "wth?"
What I got from it mostly was Consecrated sphinx, mainly for the flavor, and Rhystic Study. The study is probably a solid add, but has a tremendous hate level in my playgroup. I also have no sphinx's, so neither will go into my cut, but both are solid cards to remember for it.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek