I never claimed it to be a god deck, I even said it has consistency issues I'm just not willing to fix at this point in time as the deck works well enough that to me it doesn't matter.
Should Hermit Druid become unbanned in 1.5 then yeah, I'd probably make it run smoother. It could be better, I just don't want to spend the money on making that happen.
Which cards could be good to give my big creatures haste? I know there is Anger and some other card, which I don't recall, that gets attached to your creatures if it is in your graveyard and the creature has power greater or equal to 6. Both cards are viable red spells, but do we have anything black? Anything else at all?
Shallow Grave gives them Haste then removes them at the end of turn. The other Red card you're thinking about is probably Dragon Breath, but it's CMC of 6 or more rather than power.
Some other interesting, decidedly casual, options for this deck I've tried:
Spined Horror (w/Kokusho as fodder, but fairly fragile combo.) Hidden Horror (quite the little beatstick and another way to set things up.)
Laquatus' Champion can be a decent reanimation target. (If the targetted player takes lethal damage from his CIPT ability, all the better.)
In an old build I ran, Anger was a key card. I've learned to prefer build since then..just run hasty guys. Far easier route to play.
Nowadays, Exhume and/or Living Death (specifically for multiplayer games, our predominant format) are my current reanimation spells.
And the ability to now legally run 4x Entomb makes this deck just insane. I've always run it this way and completely changes your chances with this archetype. Turn 1 Dark Ritual, Entomb & Exhume is very, very steep hill to climb for a lot of opponents. Entomb is just so critical to this deck in my experience. But, yeah, prepare to be hated.
Hi im making a new reanimator deck and just want to see if there is anything that i should change around in this. If there are any cards that would fit nicely into my deck i would like to know, any help is appreciated. and if you know any cards that i would sideboard that would help.
The thing about Scion of Darkness is that he reanimates your opponents creatures instead of your own. So he's not that helpful to a reanimator deck. Reya, Dawnbringer on the other hand, is a real killer.
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My decks:
B Aggro Sacrifice BGDevoted Quillspike GW Allies BU CryptCrabs G Ramp/Landfall B Reanimator GWU Sigil Captain GW Exalted GRW Naya 5+ WU Lockdown UBW Esper UBW Esperzoa B Vampires
basically, creatures which are removal resistant or have cool abilities
im running more creatures as i rely more on discard than grave tutors like entomb (cant afford)
i've been considering razia, boros archangel because of haste, but im undecided so far.
might up my akroma count to 4 and dropping the fury version
it's still in the works, the main idea is to turn 1 or 2 some kind of killer and win early.
im deciding what to take out for the zombie infestations. (if any)
the sideboard is for taking out those annoying leyline of the voids
Pretty straight forward. I enjoy shroud over haste. Thoughts or comments?
Just a thing that I have to point out: All the creatures you have to reanimate have shroud. Because of this, animate dead is not able to enchant any of your creatures. (Up to what I understand).
I considered Necromancy, but ended up not using it as I have a couple of creatures with shroud/protection from black that I want to reanimate. You should consider something else.
Now, I have been looking for ways to reanimate my creatures, and as such, I've been looking for all the possible ways to bring those creatures back to life. Why don't we try to compile a list of all the cards that could bring our creatures from our graveyard to play?
If you notice, this cards make your creatures remain in the game. But there are other viable strategies that delve into reanimating creatures that will strike once and go into exile (wow, first time using this term). Like:
4/1/2008: If the creature card put into play has Protection from Black (or anything that prevents this from legally being attached), this won’t be able to attach to it. Then this will go to the graveyard as a State-Based Effect, causing the creature to be sacrificed. This is a change from recent functionality.
You should try to limit your creature choices to make room for other cards. You don't want to be drawing into those angels too often as they are often dead cards in your hand.
I'm not entirely sure what to cut as I have not played this deck at all. But you could try to go all out combo and take out all the "Excess" angels that doesn't add much to your combo 1, 2 and 3.
Or cut down to 1 of each of your creatures and go for a Living Death or more reanimation cards so that you can easily get 3 of your men out from the yard.
The protection part of that ruling on Necromancy is because necromancy is an enchantment as so it enchants the creature, which it can't if it's pro-black.
You can target a shroud creature in the graveyard, as shroud is only applicable when it is a permanent in play. Any other place (Hand, GY, Exiled, Library) the shroud isn't 'active' for want of a better word.
Correct. Oracle versions of Necromancy, Animate Dead, and Dance of the Dead. Have triggered abilities that turns the enchantment into an Aura, targets a creature card in the graveyard, and puts that creature into play with the CARD attached to it. It's important to mention that creature abilities are not active in the graveyard, they're simply creature cards.
If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
This is the reason it works for Shroud and not Prot Black. If a Shroud gets an Aura, good for you. If a prot black creature gets a black aura, it's an illegal attachment. Animate Dead leaves play and Akroma gets sac'd.
If you were to target an Inkwell Leviathan instead, the creature comes into play with the enchantment attached and stays there. There is no state based effect of clearing enchantments on a creature if it GAINS shroud.
From personal experience playing against MUC decks with my Reanimator deck, you really don't want to Animate/Necro/Dance a shroud creature into play as the Enchantment provides a way to target and deal with it. If you're going to use an Enchantment-Reanimate spell against MUC, try to use a creature with a Come into play or Leaves Play ability so it does something immediately.
I never claimed it to be a god deck, I even said it has consistency issues I'm just not willing to fix at this point in time as the deck works well enough that to me it doesn't matter.
Should Hermit Druid become unbanned in 1.5 then yeah, I'd probably make it run smoother. It could be better, I just don't want to spend the money on making that happen.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
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On topic: Corpse Connoisseur also puts cards in your graveyard, along with buried alive and entomb.
:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o:o
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Which cards could be good to give my big creatures haste? I know there is Anger and some other card, which I don't recall, that gets attached to your creatures if it is in your graveyard and the creature has power greater or equal to 6. Both cards are viable red spells, but do we have anything black? Anything else at all?
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Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
Spined Horror (w/Kokusho as fodder, but fairly fragile combo.)
Hidden Horror (quite the little beatstick and another way to set things up.)
Laquatus' Champion can be a decent reanimation target. (If the targetted player takes lethal damage from his CIPT ability, all the better.)
In an old build I ran, Anger was a key card. I've learned to prefer build since then..just run hasty guys. Far easier route to play.
Nowadays, Exhume and/or Living Death (specifically for multiplayer games, our predominant format) are my current reanimation spells.
And the ability to now legally run 4x Entomb makes this deck just insane. I've always run it this way and completely changes your chances with this archetype. Turn 1 Dark Ritual, Entomb & Exhume is very, very steep hill to climb for a lot of opponents. Entomb is just so critical to this deck in my experience. But, yeah, prepare to be hated.
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Where have you heard this? This would really make my day.
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I'm still looking for more options, maybe Entomb + Dragon Breath is a better way to go.
And today I discovered this card: Necromancy.
4x Dread Return
4x Buried Alive
4x Exhume
4x Reanimate
Instant
4x Terror
4x Dark Ritual
4x Putrid Imp
4x Doomed Necromancer
2x Rotting Rats
1x Sphinx of the Steel Wind
1x Mindleech Mass
1x Razia, Boros Archangel
1x Inkwell Leviathan
1x Hellkite Overlord
1x Angel of Despair
20x Swamp
BGDevoted Quillspike
GW Allies
BU CryptCrabs
G Ramp/Landfall
B Reanimator
GWU Sigil Captain
GW Exalted
GRW Naya 5+
WU Lockdown
UBW Esper
UBW Esperzoa
B Vampires
if been working on a reanimator deck...very crazy lo'l jajaja well this is my idea...tell me everything you think of.
As you can see i have no power nine and no broken cards just these so....the red splash is for anger and for the sideboard...artifact hate most of all
Creatures
Magister Sphinx" target="blank">Magister Sphinx
sharuum the hegemon
Anger x2
blazing archon
Empyrial Archangel
Akroma, Angel of Wrath
Artifacts
Lotus Petal x4
Sorceries
Demonic Consultation x3
Exhume x4
Reanimatex4
Animate Dead x4
Yawgmoth's Will
Entomb x4
Dark Ritual x4
Unmask x2
Diabolic Edict x4
Demonic Tutor
Lands
Bloodstained Mire x4
Blood Crypt x4
Sulfurous Springs x4
Swamps x3
Mountain x2
Tomb of Yawgmoth
Recurring Nightmare
I'm having very good visions of trying to combo this w/Kokushos &/or Laquatus' Champions. Tossed in 2x I had lying around..we'll see.
Seems as good as Necromancy, perhaps better. I'll play that.
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4x Empyrial Archangel
4x Simic Sky Swallower
4x Inkwell Leviathan
4x Cabal Therapy
4x Reanimate
4x Exhume
4x Animate Dead
4x Buried Alive
04x Dark Ritual
2 akroma angel of wrath
2 reya dawnbringer
4 twighlight shepherd
2 empyrial archangel
2 akroma angel of fury
2 blazing archon
4 exhume
4 duress
4 hymn to tourach
4 buried alive
4 dark ritual
18 swamp
4 disenchant
4 caves of koilos
3 godless shrine
4 demistify
basically, creatures which are removal resistant or have cool abilities
im running more creatures as i rely more on discard than grave tutors like entomb (cant afford)
i've been considering razia, boros archangel because of haste, but im undecided so far.
might up my akroma count to 4 and dropping the fury version
it's still in the works, the main idea is to turn 1 or 2 some kind of killer and win early.
im deciding what to take out for the zombie infestations. (if any)
the sideboard is for taking out those annoying leyline of the voids
Just a thing that I have to point out: All the creatures you have to reanimate have shroud. Because of this, animate dead is not able to enchant any of your creatures. (Up to what I understand).
I considered Necromancy, but ended up not using it as I have a couple of creatures with shroud/protection from black that I want to reanimate. You should consider something else.
Now, I have been looking for ways to reanimate my creatures, and as such, I've been looking for all the possible ways to bring those creatures back to life. Why don't we try to compile a list of all the cards that could bring our creatures from our graveyard to play?
I'll start with what I have on top of my head:
If you notice, this cards make your creatures remain in the game. But there are other viable strategies that delve into reanimating creatures that will strike once and go into exile (wow, first time using this term). Like:
Maybe the list, as it grows, should be added to the first post as a reference for people searching for ideas.
I still would love feedback on my list though. I have been thinking about cutting back the Buried Alives for Serum Powder to speed up the combo.
4x Empyrial Archangel
4x Simic Sky Swallower
4x Inkwell Leviathan
4x Cabal Therapy
4x Reanimate
4x Exhume
4x Animate Dead
4x Buried Alive
04x Dark Ritual
I found the contrary of what you said :P, but it was about Necromancy.
Take a look at this link: http://magiccards.info/vi/en/14.html
There is a rule that sais:
D3@D
Or cut down to 1 of each of your creatures and go for a Living Death or more reanimation cards so that you can easily get 3 of your men out from the yard.
(omg) Wednesday I actually got turn 5: 1 Kokusho in graveyard, 1 Kokusho in play & Recurring Nightmare out. I'd used Entomb & Exhume to set things up.
It was stupid.
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Correct. Oracle versions of Necromancy, Animate Dead, and Dance of the Dead. Have triggered abilities that turns the enchantment into an Aura, targets a creature card in the graveyard, and puts that creature into play with the CARD attached to it. It's important to mention that creature abilities are not active in the graveyard, they're simply creature cards.
This is the reason it works for Shroud and not Prot Black. If a Shroud gets an Aura, good for you. If a prot black creature gets a black aura, it's an illegal attachment. Animate Dead leaves play and Akroma gets sac'd.
If you were to target an Inkwell Leviathan instead, the creature comes into play with the enchantment attached and stays there. There is no state based effect of clearing enchantments on a creature if it GAINS shroud.
From personal experience playing against MUC decks with my Reanimator deck, you really don't want to Animate/Necro/Dance a shroud creature into play as the Enchantment provides a way to target and deal with it. If you're going to use an Enchantment-Reanimate spell against MUC, try to use a creature with a Come into play or Leaves Play ability so it does something immediately.
-Lukuna