What do you all think of my deck? What can I do to fix it up? Should I put in Contested War Zone? If so what would I take out? Should I put in Goblin Wardriver? I worry that I only have 2 1-drop guys and that everything else is 2-5 mana to cast.
So, everyone loves Goblins. Even people who hate goblins love goblins. Why? Because everyone appreciates an expertly killed goblin. Have I said goblin enough? GOBLIN.
Creatures: 21
Other Spells: 17
Lands: 22
Total: 60
This deck is all about sacrificing my Goblins for maximum profit. Hopefully with at least one Shenanigans out, maybe more.
Mudbutton Torchrunner and little brother Goblin Arsonist love to be sacrificed to stuff like Warren Weirding and Goblin Warrens. Siege-Gang Commander brings along friends to sacrifice and provides a more....offensive sacrifice. Goblin Matron seeks out Fodder Launches, Shenanigans, and anything else (except Goblin Grenade and Goblin Warrens....where's the errata love? Ah well) I might want. Weirding Shaman is a pricier Warren Weirding, but he's reusable and a 2/1 body, so he's alright. Mogg War Marshal brings a couple friends, and if I don't pay his echo, provides me with damage should Shenanigans be in play.
I'm really hoping to keep the sacrificial theme intact and make a strong deck. Any suggestions on how I could go about improving this list? Any help is appreciated.
Hoping I could get some tips on my Gobbo's. Been looking at ways to speed it up, I have already added some stuff in hopes of making it that bit faster. This is what I have so far:
I made a goblin sac deck for my wife. It got stolen when we moved, but i thought of a revision to the deck. I'm going to re buy it based on the revision. Here's the revision. Any suggestions on improvement are welcome.
A very useful primer. Some great deck suggestions being thrown around as well.
I'm surprised nobody has mentioned Clickslither, although the Elves vs. Goblins product was mentioned. The three reds in his CC limit your mana base, but with all the tokens goblins create, at the very least he could be an alternate win condition. I imagine some people avoid him also because he's not a Goblin. Goblin General is also a cool lord, but doesn't offer as much utility as the chieftain. I'm surprised he wasn't mentioned either, but some people don't like using Portal or Starter cards :3
1. Not a Goblin.
* Can't be tutored w/ Matron or Ringleader
* Cost can't be reduced with Warchief
* Can't be sac'd to SGC
* No benefit from Chieftain
* Doesn't up Gempalm count
* Can't be Lackey'd in
etc
2. 4cc with triple R is extremely prohibitive - prevents splashes, ups your curve, tempts you to up Vial past 3, competes with Ringleader
3. Kills your dudes. This works against Piledriver and SGC.
You'll sac a bunch of dudes and Clickslither will get removed.
If you have enough mana and Goblins to make Clickslither relevant, you're probably already winning anyway.
Better alternatives:
SGC is a MUCH better instant-speed sac outlet/finisher.
Chieftain is a Goblin, costs less, doesn't kill your dudes (so provides "repeatable" pump), and is a haste enabler.
He's cheap $-wise though, so I suppose if budget's a concern he's runnable.
Hey this is a somewhat budget goblin deck im working on, not sure how to improve it so any advice is welcome, just make sure you specify what you would take out. Thanks
EDIT: If you don't go the Siege-Gang route, you might want to remove the Warren Instigators for something like the War Marshal, because there isn't much that is worth cheating out.
I actually built my first ever red deck not too long ago, and I decided I'd build goblins. I've seen how well they work and how quickly they can beat face.I just threw this together while looking through my red cards, so it probably has some consistency issues
I've personally seen this deck completely wipe the entire table in a 6 person FFA. The Raid Bombardment + Wrap in Flames pretty much sealed the deal, letting 8 damage go through before combat even finished, and then 8 goblins going through with 4 Battlecries going off. It was a lovely victory to witness lol.
Finally got around to fixing this deck up, I have to say im not much of a fan of seige gang commanders and i like the low curve that this deck has as well as the speed at which it comes out, however im still looking to improve it so any recommendations would be great.
i'm looking for a sideboard card for my goblin deck.
because tribal is pretty popular i'm finding that i'm coming up against aether flash that is just kills my goblin deck.
any thoughts on how i can deal with it besides rolling over?
I also like to imagine that he has a rotating torso (like a metallic graft that fuses his upper and lower body together), so he can spin all around, leveling everything within 20ft of him to rubble.
I would have assumed that your Goblin lords (Goblin King, Goblin Chieftain, Mad Auntie) would put your Goblins out of Aether Flash range, but I guess not? Also, I feel that any semi-decent Goblin deck shouldn't be bothered by a 4CMC enchantment...could we see your decklist?
If you're using Black, then Earwig Squad should hit on turn 3 no problem to remove any pesky Enchantments, provided he hasn't drawn them yet.
Clickslither may be worth considering. If your Goblins are going to be destroyed as soon as they enter the battlefield, then you may as well sacrifice them right away to Clickslither instead. This also works great with TukTuk.
Ideally, you should kill your opponent before the 4cc aether flash comes into play.
Since you are playing recruiter, ditch the vials for food chain. This gives you a combo win far faster than vial can provide. Green will also give you access to anti-enchantment cards.
Why do you have wort in the deck? You have no way of playing other than a vial (which means your vial is tied up or off a lackey).
Strictly speaking, you only need 1 kiki-jiki and one crafter. Replace instances of those with gempalm incinerator, more recruiters, and more prospectors.
4 Goblin Chieftan
4 Goblin Piledriver
4 Goblin Lackey
4 Warren Instigator
4 Goblin Guide
4 Goblin Ringleader
4 Siege-Gang Commander
4 Gempalm Incinerator
4 Stingscourger
4 Smoldering Spire
12 Mountain
"The world is an endless abyss and tomorrow
draws you deeper into the darkness."
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
3 Goblin Arsonist
3 Mogg War Marshal
3 Weirding Shaman
3 Mudbutton Torchrunner
3 Murderous Redcap
3 Siege-Gang Commander
4 Goblin Grenade
4 Boggart Shenanigans
3 Warren Weirding
3 Goblin Warrens
3 Fodder Launch
12 Mountain
10 Swamp
Creatures: 21
Other Spells: 17
Lands: 22
Total: 60
This deck is all about sacrificing my Goblins for maximum profit. Hopefully with at least one Shenanigans out, maybe more.
Mudbutton Torchrunner and little brother Goblin Arsonist love to be sacrificed to stuff like Warren Weirding and Goblin Warrens. Siege-Gang Commander brings along friends to sacrifice and provides a more....offensive sacrifice. Goblin Matron seeks out Fodder Launches, Shenanigans, and anything else (except Goblin Grenade and Goblin Warrens....where's the errata love? Ah well) I might want. Weirding Shaman is a pricier Warren Weirding, but he's reusable and a 2/1 body, so he's alright. Mogg War Marshal brings a couple friends, and if I don't pay his echo, provides me with damage should Shenanigans be in play.
I'm really hoping to keep the sacrificial theme intact and make a strong deck. Any suggestions on how I could go about improving this list? Any help is appreciated.
Goblin warchief lowers all casting cost making things extremely easy to cast, Gonlin ringleader fills your empty hand and can be sacced
try skirk drill Sergent if you run a low land count
2 Goblin Piledriver
2 Reckless One
4 Mogg War Marshal
4 Goblin Warchief
4 Siege-Gang Commander
4 Goblin Chieftain
4 Warren Instigator
4 Memnite
4 Ornithopter
4 Goblin Grenade
4 Goblin War Strike
4 Kuldotha Rebirth
Land
16 Mountain
Creatures
4 Mogg Fanatic
4 Goblin Warchief
4 Goblin Matron
4 Mudbutton Torchrunner
3 Siegegate Commander
3 Reckless One
4 Tar Fire
4 Staggershock
4 Dragon Fodder
4 Bogart shinnaggins
Goblin Wardriver (Boost)
Goblin Guide (Cheap Beater)
Lightning Bolt (Cheap Damage)
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
Unless you want to swing for 2 and play a spell on turn three. But thats just me.
Thanks to Scuttlemutt Productions for my awesome sig
I'm from the FUTURE. I assemble contraptions all the time.
I AM THE STEAMFLOGGER
EDH
Toshiro Umezawa B
Sliver Overlord WUBRG
Doran, the Seige TowerWBG
Kaervek the MercilessBR
22 Mountains
Creatures
4 Mogg Fanatic
4 Goblin Warchief
4 Mudbutton Torchrunner
3 Siegegate Commander
3 Reckless One
4 Goblin Grenade
4 Lightning Bolt
4 Tarfire
4 Dragon Fodder
4 Boggart Shanaggens
I'm surprised nobody has mentioned Clickslither, although the Elves vs. Goblins product was mentioned. The three reds in his CC limit your mana base, but with all the tokens goblins create, at the very least he could be an alternate win condition. I imagine some people avoid him also because he's not a Goblin.
Goblin General is also a cool lord, but doesn't offer as much utility as the chieftain. I'm surprised he wasn't mentioned either, but some people don't like using Portal or Starter cards :3
1. Not a Goblin.
* Can't be tutored w/ Matron or Ringleader
* Cost can't be reduced with Warchief
* Can't be sac'd to SGC
* No benefit from Chieftain
* Doesn't up Gempalm count
* Can't be Lackey'd in
etc
2. 4cc with triple R is extremely prohibitive - prevents splashes, ups your curve, tempts you to up Vial past 3, competes with Ringleader
3. Kills your dudes. This works against Piledriver and SGC.
You'll sac a bunch of dudes and Clickslither will get removed.
If you have enough mana and Goblins to make Clickslither relevant, you're probably already winning anyway.
Better alternatives:
SGC is a MUCH better instant-speed sac outlet/finisher.
Chieftain is a Goblin, costs less, doesn't kill your dudes (so provides "repeatable" pump), and is a haste enabler.
He's cheap $-wise though, so I suppose if budget's a concern he's runnable.
Legacy Gobbyboogers R
4 Goblin Guide
4 Tattermung Maniac
4 Goblin Bushwhacker
4 Warren Instigator
4 Goblin Wardriver
4 Goblin Chieftain
4 Goblin Grenade
4 Lightning Bolt
4 Burst Lightning
some cards im considering are boggart ram gang and bloodmark mentor but im not sure how i would put them in.
Howling Mine should go, though. Probably for Siege-Gang Commander. Another thing you could do is cut the Wardrivers for Mogg War Marshal and cut the Chieftans for Goblin Warchief.
EDIT: If you don't go the Siege-Gang route, you might want to remove the Warren Instigators for something like the War Marshal, because there isn't much that is worth cheating out.
22x Mountain
Creatures:
3x Goblin Arsonist
3x Goblin Piker
3x Goblin Tunneler
2x Ember Hauler
4x Goblin Wardriver
3x Kuldotha Ringleader
4x Blisterstick Shaman
4x Panic Attack
4x Raid Bombardment
4x Wrap in Falmes
4x Rally the Forces
I've personally seen this deck completely wipe the entire table in a 6 person FFA. The Raid Bombardment + Wrap in Flames pretty much sealed the deal, letting 8 damage go through before combat even finished, and then 8 goblins going through with 4 Battlecries going off. It was a lovely victory to witness lol.
Trades
Thanks to Xenoninja for the Avatar & Sig, from Heroes of the Plane Studios
Legacy:
XUArtifact UX
BGWMycoloth/Saproling Beatdown WGB
RRSuicide RedRR
EDH:
GOmnath, Locus of ManaG
BAnowon, the Vampire TribalB
UGMomir Vig, Simic VisionaryGU
WRJor Kadeen, VoltronRW
BRGKresh the BloodbraidedGRB
BGWDoran, the Siege TowerWGB
BGWGhave, Guru of tokensWGB
WUBRGScion of the Ur-DragonGRBUW
WUBRGKarona, False GodGRBUW
4 Goblin Guide
4 Goblin Arsonist
4 Goblin Bushwhacker
4 Tattermunge Maniac
4 Goblin Chieftain
4 Boggart Ram-Gang
4 Goblin Wardriver
4 Chain Lightning
4 Goblin Grenade
Im considering ember hauler and mogg war marshal as replacements for the tattermunge maniacs or goblin arsonists.
because tribal is pretty popular i'm finding that i'm coming up against aether flash that is just kills my goblin deck.
any thoughts on how i can deal with it besides rolling over?
Misguided Rage and Crack the Earth.
Maybe Argentum Armor
Does Sword of the Meek work if you play a 1/1?
Oh well I couldn't find anything good.
Edit: Kuldotha Rebirth and Shrapnel Blast for Sword of the Meek.
If you're using Black, then Earwig Squad should hit on turn 3 no problem to remove any pesky Enchantments, provided he hasn't drawn them yet.
Tuktuk the Explorer becomes a 3 mana 5/5 against Aether Flash.
Clickslither may be worth considering. If your Goblins are going to be destroyed as soon as they enter the battlefield, then you may as well sacrifice them right away to Clickslither instead. This also works great with TukTuk.
R: Copypasta Sauce {Browbeat}
UR: Mana Cache , One Spell to Bind them All {Magnetic Theft}
UG: Epic Struggle , All-In-Poison {Metamorphosis}
UW: Planar Overlay , Decree of the Bailiff {Saprazzan Bailiff}
BG: Thought Gorger , Dark Chroma {Umbra Stalker}
UBR: Dwarven Shrine
WUBRG: Dissipation Field , Maelstrom Nexus
@equivocation equipment could be a possiblity
@DLink123 no lords ATM. the problem is that i've got to get the lords down fast and then keep them alive. Tuktuk the Explorer could also be a go.
ok the deck list. it's for multiplayer hence the crafter combo.
4x Goblin Lackey
3x Mogg Fanatic
4x Gempalm Incinerator
4x Goblin Matron
4x Goblin Ringleader
4x Goblin Warchief
2x Kiki-Jiki, Mirror Breaker
3x Lightning Crafter
1x Skirk Prospector
2x Wort, Boggart Auntie
1x Siege-Gang Commander
1x Stingscourger
1x Goblin Recruiter
18x Mountain
i was getting some good help but as soon as i post a decklist it gets moved to a primer?!? sure way to kill a thread.
Since you are playing recruiter, ditch the vials for food chain. This gives you a combo win far faster than vial can provide. Green will also give you access to anti-enchantment cards.
Why do you have wort in the deck? You have no way of playing other than a vial (which means your vial is tied up or off a lackey).
Strictly speaking, you only need 1 kiki-jiki and one crafter. Replace instances of those with gempalm incinerator, more recruiters, and more prospectors.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
mods, i retract my former statement. i owe you a beer.
mondu i owe you carton.