I will refuse to run a Recruiter. The card is powerful. But I don't like it. I feel even cheaper using it.
And yet you are using lackey? Lackey is way "cheaper", but I completely understand the sentiment, and I assume that is part of the reason why piledriver isn't on the list (that and cost).
Most of my suggestions were based on the assumption of 1v1 as opposed to ffa (i'm guessing that's most people's natural assumption, even on a casual board). Given that parameter I can see the logic in some of the choices much more clearly, and I have some ideas relevant to that end.
Electrickery and/or mizzium mortars - asymmetrical sweepers are always great fun, and sweeper have a ton synergy with sharpshooter if it they don't kill sharpshooter, which these obviously don't. These two in particular are also very flexible, since they can be used early vs. a single target.
Voracious Dragon - offers a huge game ending power, while also being FTK on some serious steroids in a goblin deck. 15/15 fliers tend to be the end of a game, especially when they just did 11 damage to target creature upon entering the battlefiield.
Reckless One - similar to above, only it doesn't burn when it comes into play, doesn't kill your goblins, is a goblin and has haste. Ends opponents very quickly if you can clear a path for him.
Horde of boggarts - like reckless one, trading haste for wardrums. Easier to get a hold of (due to a more recent printing, at the same rarity), and it counts any red permanent, not just goblins, which is rarely a big difference (especially in your deck), but it's worth noting.
Mogg war marshal - does every thing krenko's command does, with several key advantages. 1) you can block with the war marshal before your upkeep, essentially creating a free blocker. 2) you can pay the echo to keep a token up your sleeve. 3) as a goblin you can put him into play with lackey, and warchief reduces his cost (though not his echo). The only loss is the lack of interaction with guttersnipe (and I am still a bit leary of guttersnipe).
Tarfire - instant speed removal, fetchable by matron.
Gempalm incinerator - goblin war strike only hits players (which can be annoying), this guy hits creatures while drawing you a card, and worst case scenario, he's another creature (albeit overcosted).
Legion loyalist - niche, but it's a great way to get first strike and trample, while also allowing you to laugh at opponent's tokens. If you run him, he's probably a one of, and if you need him matron can grab him.
Alright Thanks for the tips. I ordered the cards to make the deck as is right now since I was ancious and jumped the gun. I think it will play solid at this capacity.
And I underdstand your point about Lackey and Recruiter. The only reason i went lackey is because I play a dude that only plays his artifact deck. He likes to landlock the heck out of me with any of his decks. So have Lackey I can at least continue to bring stuff in. He is indeed the Cheapest of goblins. But For the person I play I need this kind of answer.
I will take all your recommendatiosn to heart. Do you think the deck will play very well as is sets though? I know that with before any of these change I was still beating people up. So This should just annihale i hope.
i don't know if you noticed Reckless Abandon hiding in there, but that card essentially allows you a deck with eight Goblin Grenades. I don;t know if you've ever played a grenade on a torchrunner, or two (or three!) grenades in a single turn, but this deck does one of those two things just about every game. That on top of swinging for 2 on turn one and 4-6 on turn two, and you've basically got the game in the bag by turn four. It's not a "win-on-turn-zero" legacy game-breaker, but it's not meant to be either. It's a legacy deck that will win you local tournaments.
I'm currently investigating the prospects of Reverberate.
Forgive me, I'm terrible at tagging decks and am only 90% sure this is the place to post this.
Adding black because of lack of hate in red? The main thing red can't hate (enchantments), black can't either. Though it could try to get them with discard, doing so is kinda moving away from the goblin tribal concept.
Myself, I'm running a budget 8-whack deck (4 Goblin Bushwhacker + 4 Reckless Bushwhacker). It has been known to kill (a goldfish, like a combo deck just trying to set its combo) T3 on occasion and T4 with some regularity.
A better version would run Goblin Guide and Legion Loyalist, but they push the budget a lot and a little respectively. As it is my deck is only worth about $40, the Loyalists would push it above $60, and a playset of Guides alone is worth more than triple the rest of my deck.
The ideal line of play is to play your third mountain on T3, tap all three to float RRR, sac them all to a Devastating Summons, then cast a surged or kicked Bushwhacker. Then you're swinging with at least 10 power in creatures on that turn (2 4/3 elementals and a 2-power bushwhacker), plus whatever was already on board at +1 power for each. Plays like T1 Foundry Street Denizen, T2 Dragon Fodder and swing with 3/1 FSD, T3 as described above is swinging for a lethal 19 on T3 after having swung for 3 on T2.
Even without a Devastating Summons, it can get damage through pretty quickly with a few creatures on board then a 'whacker. The BTE's nicely add another body at 'no' cost, and set up a Surged Reckless Buskwhacker too (that in turn makes the BTE bigger and hasty). Should get into teens of damage quick, with bolts and grenades to mop up the rest.
It is a glass cannon, it dies hard to countermagic and to Zealous Persecution, and can't overcome a slow start, but it is budget fun, goblin-centered, and can steal a game quick.