Thanks for the ideas. For some weird reason I only have 2 Deadly Recluse so I added those and prey upon. But I did notice i had Death-Hood Cobras. Would that be a better option than Prey Upon. Then kind of random but I picked up 3 Wolfir Silverhearts awhile ago. Could they fit anywhere in here without making a deck around soulbond?
This is a fine deck for Silverheart. You have some lower drops, which are all he needs to be functionally sound. I'd drop the Wurms and another fatty for them.
I would maybe add some sort of Fyndhorn Elves or Birds of Paradise as at least a 2-of to make sure you land your turn 1 mana dork, since your guys start at 3 mana really. Explore seems like a fine cut for them. They do so much more work than that card.
Prey Upon is the best option out of those, especially when you add Wolfir. If you add a 2-drop, Strangleroot Geist is awesome in general, but gets better with the fight mechanic
Thanks for the ideas. For some weird reason I only have 2 Deadly Recluse so I added those and prey upon. But I did notice i had Death-Hood Cobras. Would that be a better option than Prey Upon. Then kind of random but I picked up 3 Wolfir Silverhearts awhile ago. Could they fit anywhere in here without making a deck around soulbond?
Wouldn't recommend the cobra but Wolfir Sivlerheart would fit very well with early ramp creatures. Makes a birds of paradise or llanowar elves frickin' huge. Even better if you include Thrun.
One of my first decks was a green fatty deck that was really, really bad because I was about ten years old. I want to revisit that concept but actually make it decent--I have a few questions though--namely optimizing the two parts of the machine, the Ramp and the Beaters.
IMO the Elves and the Emissary are auto-includes. My main question is this--is Solemn Simulacrum worth including in a monocolor green ramp deck with more ramp options available to it? I absolutely love this card but I'm not convinced this is a great place for it. Also, it's prohibitively expensive.
What's the opinion on Explore? It's a wonderful card to see in your opening hand with three or four forests but its usefulness diminishes extremely rapidly as the game goes on--that's where the lovely and talented Oracle of Mul Daya comes in, ensuring I never, ever have to draw into a land.
Last conflict is between Rampant Growth and Cultivate. With this deck I can cast Cultivate on turn 2 somewhat reliably and I can cast Rampant Growth on turn 2 100% of the time--is the gamble worth the payoff? Obviously I"d rather cast Dungrove Elder or Leatherback Baloth on turn 2 but sometimes that doesn't happen.
For my Beaters I've got a few things to chew on as well--
Silvos is an autoinclude of at least two--the one mana regenerate is invaluable against sweepers, targeted removal, etc. Vorinclex and Omnath are both a 2 of as well--their synergy is completely absurd and shouldn't exist. Leatherback Baloth and Dungrove Elder I want 3 of each. Baloth is a great card all the way up til turn 4 and decent the rest of the game, and Dungrove is just ridiculous. Panglacial Wurm I'm including because you can cast it from a library search. Of the rest, I really like Spearbreaker Behemoth and Patron of the Orochi. I also love Protean Hulk--he can get me anything from Llanowar Elves to Primeval Titan. What I'm looking for here is primarily Trample and Hexproof//Shroud/Indestructible--I don't want to be chump blocked and I don't want to be Doom Bladed.
Are there any I'm missing and anything I'm overlooking as far as being a great green beater goes? I'm not going to include all of these but they're the cards that are in the running right now.
I'm also running a very limited support suite, focusing on granting me spell immunity and trample. I've got Rancor, Canopy Cover, and Vines of Vastwood in these slots right now and as far as I know they're the best for what they do. I'm also considering Praetor's Counsel and Primal Surge--would those be worth it here?
This is an eldrazi ramp deck I was wanting to put together for my playgroup. I know there is no way for me to protect myself but my playgroup tends to run rather slow so the earlier I can get my titans out the better. I saw Epic Ramp Spell lastnight and thought it was an auto include. As for my other ramp spells are their better ones than the ones I have in here right now? I could go with reanimator but i'd rather not right now as i'm working on a b/u Jin Gitaxias reanimator deck.
even with your rather simple approach, you'd be better off running Sakura-Tribe Elder & Viridian Emissary over your current two cmc ramp spells, they offer bodies to jump block. you should also condiser to play ramp that accels mre than one mana per card, like 'epic ramp spell', else you're raming like mad, but may fail to reach enough mana before running out of hand cards.
I would not run Eye of Ugin as a 4-of.
And Overgrown Battlement or Wall of Roots would also be nice ramp-creatures that let you survive until you've got your fatties on the field.
That's okay, if that is the case i wouldn't mind hold onto one or discarding a basic forset to get to keep it in my hand. What about using Scapeshift to fetch my eye of ugin's? I would also like to just keep my creatures the Eldrazi.
Hey, its been a very long time since I've posted (1-2 years maybe?). I've been playing mono green ramp since Visions. Although, I call mine Mean Green. A continuous project of mine that I generally update every year or so. Thats how I ran into this thread and site again. I also believe the OP is missing quite a few good cards to use. Especially Nature's Lore and Skyshroud Claim.
Turns out, combined with my extensive experience with this genera and decent card quality, the deck does surprisingly well and has won a few legacy tournaments. I can post my current deck if anyone wants. Unfortunately, it might have fallen in a semi-competitive category. Might also be a bit costly to buy outright, but I've been collecting cards for...holy crap 15 years now?!? I guess MTG needs to buy me a car soon lol. Luckily, most are cards that people want to get rid of anyways.
Mine is a different incarnation of the samples with a different style of play. I can post my deck if you want.
If you see someone playing a control deck, the following strategy is considered acceptable: 1) Slowly reach upward 2) Grab your opponent firmly by the throat 3) Squeeze 4) ???? 5) Profit...and a fountain of red Kool Aid!!!
Hey, its been a very long time since I've posted (1-2 years maybe?). I've been playing mono green ramp since Visions. Although, I call mine Mean Green. A continuous project of mine that I generally update every year or so. Thats how I ran into this thread and site again. I also believe the OP is missing quite a few good cards to use. Especially Nature's Lore and Skyshroud Claim.
Turns out, combined with my extensive experience with this genera and decent card quality, the deck does surprisingly well and has won a few legacy tournaments. I can post my current deck if anyone wants. Unfortunately, it might have fallen in a semi-competitive category. Might also be a bit costly to buy outright, but I've been collecting cards for...holy crap 15 years now?!? I guess MTG needs to buy me a car soon lol. Luckily, most are cards that people want to get rid of anyways.
Mine is a different incarnation of the samples with a different style of play. I can post my deck if you want.
if you want you can actually help update the primer and submit it here with a note of which primer you updated
also if you are going to edit it i suggest clicking quote and then copy and pasting it into either note pad or word before you start working on it
I have been using this website as a reference for a few years now and finally decided to become a member!
As my thread title may suggest, I am looking to create a mono green ramp deck. I usually play control decks, so this will be new for me. I have experimented with one deck that I have put together on my own and it seems to work quite well - I love the speed with which I can churn out frightening creatures!
It works well in my circle of friends, but I am still curious where I could improve the deck. Thanks!
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"No man is brave that has never walked a hundred miles. If you want to know the truth of who you are, walk until not a person knows your name. Travel is the great leveler, the great teacher, bitter as medicine, crueler than mirror-glass. A long stretch of road will teach you more about yourself than a hundred years of quiet introspection." - Patrick Rothfuss
In this case, I could suggest ditching Birds and/or Heirarch for Sakura Tribe Elder and Viridian Emissary Especially with abusing landfall for Avenger and Dungrove Elder. If that's the case, setick to all forests and find more land fetching like Evolving Wilds.
4. Was also thinking of throwing in a Craterhoof Behemoth for extra syngery with the Avenger too. Not sure who I would replace though. Possible one of the Pelakkas
5. Xyx, I'm not sure where I would fit in the Warhammer. Any suggestions on that? Also, couldn't I use Rancor instead?
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"No man is brave that has never walked a hundred miles. If you want to know the truth of who you are, walk until not a person knows your name. Travel is the great leveler, the great teacher, bitter as medicine, crueler than mirror-glass. A long stretch of road will teach you more about yourself than a hundred years of quiet introspection." - Patrick Rothfuss
I seem to make this post far too often, while this is a vintage deck, you would probably get better help in the casual forum. I don't want to rain on your parade too much but it really stands no chance in the current vintage metagame.
Additionally please use card tags & deck tags. Here is a link to how to use them.
With that said I am going to try and make some deck suggestions. If you are going to use Elves and the words mana ramp then I would suggest using 4 Elvish Archdruid. There is a semi-combo deck in standard that uses a Elvish ramp package that you might emulate, it runs:
The engine allows you game play like this. Turn 1 Lanowar, Turn 2 Archdruid, Turn 3 Archdruid & Visionary, into turn 4 where you open on 4 Elves and 4 Lands = 13 mana, if you Genesis Wave for 13 you flip over 10 cards, if any of those are Village Bellringers you can can untap all your Elves and gain access to 10+ usually, Restoration Angel will give you another untap doubling whatever you like, the deck uses Craterhoof Behemoth to win on the spot but you could certainly substitute Protean Hydra or Spawnshire.
Certain cards are out of place here too, Stuffy Doll and Staff of Nin, seem like a reasonably combo, but otherwise seem out of place, cut them. Sure the staff will allow you to grow your Hydra and draw cards, but you are better off growing all your creatures with something like Ezuri, Renegade Leader or drawing cards off of Regal Force.
Please don't be offended by my heavy suggestions, you could certainly go another route of ramping other then Elves and utilize Nature's Lore and Edge of Autumn, but just wanted to show you one route that is/was available.
Thank you for the suggestion, but I'm really not looking for competitive play. That's actually what I'm trying to get away from, I just want to have fun. I also am on a very tight budget so most of those cards such as Green Sun's Zenith and Restoration Angel and Birds of Paradise. Anything Cheap and that would make this more fun?
you should run some ramp cards that accel either two mana or secure an addiotional land drop, like Cultivate.
Harrow is at best sub-par here, because it needs three mana to ramp one and reduces the chance of you drawing land.
If Harmonize is in your budget, I'd play that over the Larva.
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Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
also i would really like to find a deck where i can abuse crop rotation and cloudpost i had it in this deck but i found it to be too inefficient for eldrazi its better for a more modest ramp
I would maybe add some sort of Fyndhorn Elves or Birds of Paradise as at least a 2-of to make sure you land your turn 1 mana dork, since your guys start at 3 mana really. Explore seems like a fine cut for them. They do so much more work than that card.
Prey Upon is the best option out of those, especially when you add Wolfir. If you add a 2-drop, Strangleroot Geist is awesome in general, but gets better with the fight mechanic
Wouldn't recommend the cobra but Wolfir Sivlerheart would fit very well with early ramp creatures. Makes a birds of paradise or llanowar elves frickin' huge. Even better if you include Thrun.
Remaking Magic - A Podcast for those that love MTG and Game Design
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Sig-Heroes of the Plane
For my Ramp I'm considering a few options.
IMO the Elves and the Emissary are auto-includes. My main question is this--is Solemn Simulacrum worth including in a monocolor green ramp deck with more ramp options available to it? I absolutely love this card but I'm not convinced this is a great place for it. Also, it's prohibitively expensive.
What's the opinion on Explore? It's a wonderful card to see in your opening hand with three or four forests but its usefulness diminishes extremely rapidly as the game goes on--that's where the lovely and talented Oracle of Mul Daya comes in, ensuring I never, ever have to draw into a land.
Last conflict is between Rampant Growth and Cultivate. With this deck I can cast Cultivate on turn 2 somewhat reliably and I can cast Rampant Growth on turn 2 100% of the time--is the gamble worth the payoff? Obviously I"d rather cast Dungrove Elder or Leatherback Baloth on turn 2 but sometimes that doesn't happen.
For my Beaters I've got a few things to chew on as well--
Silvos is an autoinclude of at least two--the one mana regenerate is invaluable against sweepers, targeted removal, etc. Vorinclex and Omnath are both a 2 of as well--their synergy is completely absurd and shouldn't exist. Leatherback Baloth and Dungrove Elder I want 3 of each. Baloth is a great card all the way up til turn 4 and decent the rest of the game, and Dungrove is just ridiculous. Panglacial Wurm I'm including because you can cast it from a library search. Of the rest, I really like Spearbreaker Behemoth and Patron of the Orochi. I also love Protean Hulk--he can get me anything from Llanowar Elves to Primeval Titan. What I'm looking for here is primarily Trample and Hexproof//Shroud/Indestructible--I don't want to be chump blocked and I don't want to be Doom Bladed.
Are there any I'm missing and anything I'm overlooking as far as being a great green beater goes? I'm not going to include all of these but they're the cards that are in the running right now.
I'm also running a very limited support suite, focusing on granting me spell immunity and trample. I've got Rancor, Canopy Cover, and Vines of Vastwood in these slots right now and as far as I know they're the best for what they do. I'm also considering Praetor's Counsel and Primal Surge--would those be worth it here?
20 Forest
4 Eye of Ugin
CREATURES
4x Kozilek, Butcher of Truth
4x Emrakul, The Aeons Torn
4x Ulamog, the Infinite Gyre
4x Mirror Gallery
4x Epic Ramp Spell
4x Cultivate
4x Nature's Lore
4x Rampant Growth
4x Fertile Ground
Thanks to SushiOtter at Hakai Studios for the awesome banner that is better than yours
Legacy: Pox | Tiny Leaders: Thalia Hatebears
Thanks to SushiOtter at Hakai Studios for the awesome banner that is better than yours
4 Glimmerpost
4 Vesuva
even with your rather simple approach, you'd be better off running Sakura-Tribe Elder & Viridian Emissary over your current two cmc ramp spells, they offer bodies to jump block. you should also condiser to play ramp that accels mre than one mana per card, like 'epic ramp spell', else you're raming like mad, but may fail to reach enough mana before running out of hand cards.
Cloudpost and Glimmerpost and Vesuva
Edit: Blutsau'd, thanks. haha
Edit edit: If you run the posts, run Crop Rotation as well.
Legacy: Pox | Tiny Leaders: Thalia Hatebears
If you run post, you should add in Primeval Titan as well.
with the mirror gallery what would not be the benefit of 4x eye f ugin?
Thanks to SushiOtter at Hakai Studios for the awesome banner that is better than yours
That's okay, if that is the case i wouldn't mind hold onto one or discarding a basic forset to get to keep it in my hand. What about using Scapeshift to fetch my eye of ugin's? I would also like to just keep my creatures the Eldrazi.
Thanks to SushiOtter at Hakai Studios for the awesome banner that is better than yours
Turns out, combined with my extensive experience with this genera and decent card quality, the deck does surprisingly well and has won a few legacy tournaments. I can post my current deck if anyone wants. Unfortunately, it might have fallen in a semi-competitive category. Might also be a bit costly to buy outright, but I've been collecting cards for...holy crap 15 years now?!? I guess MTG needs to buy me a car soon lol. Luckily, most are cards that people want to get rid of anyways.
Mine is a different incarnation of the samples with a different style of play. I can post my deck if you want.
Not a fan or supporter of New Magic
if you want you can actually help update the primer and submit it here with a note of which primer you updated
also if you are going to edit it i suggest clicking quote and then copy and pasting it into either note pad or word before you start working on it
EDH
GWSigarda, Host of EnchantressGW[Primer]
I have been using this website as a reference for a few years now and finally decided to become a member!
As my thread title may suggest, I am looking to create a mono green ramp deck. I usually play control decks, so this will be new for me. I have experimented with one deck that I have put together on my own and it seems to work quite well - I love the speed with which I can churn out frightening creatures!
Here is the deck:
Lands 23
4xTreetop village
19xForrest
Spells 13
3xGreen Sun's Zenith
3xBeast Within
3xHarmonize
4xNature's Lore
Planeswalkers 2
2xGarruk, Primal Hunter
Creatures 22
3xBirds of Paradise
3xNoble Heirarch
4xDungrove Elder
3xVorapede
1xThrun, the Last Troll
1xAcidic Slime
1xTerrastodon
2xPrimeval Titan
2xAvenger of Zendikar
2xPelakka Wurm
Sideboard
1xGreen Sun's Zenith
1xAcidic Slime
2xMelira, Sylvok Outcast
1xThrun, the Last Troll
2xCloudthresher
3xObstinate Baloth
3xNature's Claim
2xSummoning Trap
It works well in my circle of friends, but I am still curious where I could improve the deck. Thanks!
Cards to consider if using green ramp.
Rampaging Baloths
Khlani Hydra
Thorn elemental
Dramatic Entrance
Primordial Hydra
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Ok, so how about this:
1. Scrap the 3 Birds of Paradise for 3 Sakura Tribe Elder
2. Scrap the Treetop Villages for Evolving Wilds
3. I was thinking of maybe putting in 2 Oran-Reif, the Vastwood to work with the Avenger.
4. Was also thinking of throwing in a Craterhoof Behemoth for extra syngery with the Avenger too. Not sure who I would replace though. Possible one of the Pelakkas
5. Xyx, I'm not sure where I would fit in the Warhammer. Any suggestions on that? Also, couldn't I use Rancor instead?
To be honest, my friend uses both Piper and Entrance to cheat Progenitus into play.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
1 Arbor Elf
1 Primordial Hydra
2 Feral Hydra
1 Magus of the Vineyard
2 Joraga Treespeaker
1 Thragtusk
3 Elvish Archdruid
4 Elvish Visionary
2 Elvish Pioneer
4 Llanowar Elves
4 Protean Hydra
2 Greenweaver Druid
2 Terra Stomper
1 Spawnsire of Ulamog
4 Edge of Autumn
1 Reclaim
1 Stuffy Doll
2 Staff of Nin
1 Akroma's Memorial
20 Forest
So if you have suggestions I would really appreciate them
I seem to make this post far too often, while this is a vintage deck, you would probably get better help in the casual forum. I don't want to rain on your parade too much but it really stands no chance in the current vintage metagame.
Additionally please use card tags & deck tags. Here is a link to how to use them.
http://forums.mtgsalvation.com/showthread.php?t=402305
With that said I am going to try and make some deck suggestions. If you are going to use Elves and the words mana ramp then I would suggest using 4 Elvish Archdruid. There is a semi-combo deck in standard that uses a Elvish ramp package that you might emulate, it runs:
- 4 Arbor Elf
- 4 Llanowar Elves
- 4 Elvish Visionary
- 4 Elvish Archdruid
- 4 Birds of Paradise
3-4 Village Bellringer3-4 Restoration Angel
3-4 Green Sun's Zenith
3-4 Genesis Wave
Some number of Green/White Lands
add Fatties to taste
The engine allows you game play like this. Turn 1 Lanowar, Turn 2 Archdruid, Turn 3 Archdruid & Visionary, into turn 4 where you open on 4 Elves and 4 Lands = 13 mana, if you Genesis Wave for 13 you flip over 10 cards, if any of those are Village Bellringers you can can untap all your Elves and gain access to 10+ usually, Restoration Angel will give you another untap doubling whatever you like, the deck uses Craterhoof Behemoth to win on the spot but you could certainly substitute Protean Hydra or Spawnshire.
Certain cards are out of place here too, Stuffy Doll and Staff of Nin, seem like a reasonably combo, but otherwise seem out of place, cut them. Sure the staff will allow you to grow your Hydra and draw cards, but you are better off growing all your creatures with something like Ezuri, Renegade Leader or drawing cards off of Regal Force.
Please don't be offended by my heavy suggestions, you could certainly go another route of ramping other then Elves and utilize Nature's Lore and Edge of Autumn, but just wanted to show you one route that is/was available.
Good luck and have fun.
edit: merged into primer
blut
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Harrow is at best sub-par here, because it needs three mana to ramp one and reduces the chance of you drawing land.
If Harmonize is in your budget, I'd play that over the Larva.
4 Eldrazi Temple
1 Eye of Ugin
15 Forest
// Creatures
1 Emrakul, the Aeons Torn
4 Birds of Paradise
4 Wurmcoil Engine
4 Leatherback Baloth
4 Overgrown Battlement
3 Solemn Simulacrum
2 Elvish Piper
4 Sol Ring
2 All Is Dust
4 Ancient Stirrings
4 Cultivate
2 Harmonize
2 Eldrazi Conscription
2 All Is Dust
4 Summoning Trap
4 Not of This World
3 Beast Within
2 Eldrazi Conscription
also i would really like to find a deck where i can abuse crop rotation and cloudpost i had it in this deck but i found it to be too inefficient for eldrazi its better for a more modest ramp
"If there is such a thing as too much power, I have not discovered it."
--Volrath
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