Avatar, I would suggest finding room for Priest of Titania in your decklist. It provides a huge amount of mana, is only a two drop, and has excellent synergy with Quirion Ranger.
too slow for this legacy deck actually. the point of the mana producers is that I can tap them on the turn they come out. With Birchlore Rangers I can tap 2 Llanowar Elves the turn the come out. Of course it will only produce G less, but with Glimpse of Nature out, I can keep playing elves over and over and over. But if Priest of Titania is out I have to wait a turn to tap it. I can tap it the turn it comes out wth Birchlore Rangers but I'm spending 2 mana to get 1. So in the end, not as good. Now in my CASUAL elf deck, I run 4 Priest.
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Decks
UUU - Go Go Gadget Ninjitsu! (casual) GGG - Beatdown Elves (casual) (G/R)(G/R)(G/R) - Progenitus/Elfball (legacy) BBB - Crucible Pox (legacy) (B/G)(B/G)(B/G) - Eva Green (legacy)
That is a good point, i didnt see how Priest of Titania wouldnt benefit from Birchlore Rangers as much. The one concern I would see would be relying on Birchlore too much. What happens if you dont draw one? Would it slow your deck down too much?
I suggest running Birchlore Rangers for your red source. Not only does it go very well with Glimpse but it supports your Banefire I run 4 in my Elfball/Progenitus deck in Legacy and it has continued my card draw plenty of times. I highly recommend it.
Not many people like me running Land Grant, but there's nothing worse then getting a dead draw like a forest with an early game Glimpse. So if you draw Land Grant you can thin out your deck even more. I usually can either win turn 2 by playing my entire deck and burn with a Banefire for the win, or on a bad hand I can bring out Progenitus turn 2 or 3 if I'm running a slow hand. Hopefully that decklist can give you some ideas.
An elf which would massively contribute to this deck...-> Joiner Adept
Just a thought. With the Progenitus that is.
An elf which would massively contribute to this deck...-> Joiner Adept
Just a thought. With the Progenitus that is.
I'm only running 10 lands, and in most cases I'm winning or have already won by turn 2 or 3. So I never need that many lands out. Not a bad thought, but it wouldn't suit this deck as well as some may think. I have only hardcasted Progenitus on one occasion and that was against my friends MUC deck when he FoW my Natural Order. Then I used Birchlore Rangers to tap all my elves to hardcast him, lol. Not my proudest moment, but he DID scoop after I dropped Prog.
And to faceplant13: umm, the Birchlore Rangers does in fact help tremendously, but with Glimpse of Nature and 24 1cc drops I can usually get going pretty quickly. I don't like relying on one card or a "god hand" to win. Unfortunately, this deck is still a hit or miss at times. But I've actually taken out 2 more forests for 2 more Land Grant I know 8 forests seems low, but when I only need 1 or 2 out to win, it's actually not too bad. There's nothing worse than drawing into a land with Glimpse. It's just a dead draw and sometimes even stops the combo and stalls out the deck. Still tweaking it, but it seems to be playing nicely so far.
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Decks
UUU - Go Go Gadget Ninjitsu! (casual) GGG - Beatdown Elves (casual) (G/R)(G/R)(G/R) - Progenitus/Elfball (legacy) BBB - Crucible Pox (legacy) (B/G)(B/G)(B/G) - Eva Green (legacy)
I'm only running 10 lands, and in most cases I'm winning or have already won by turn 2 or 3. So I never need that many lands out. Not a bad thought, but it wouldn't suit this deck as well as some may think. I have only hardcasted Progenitus on one occasion and that was against my friends MUC deck when he FoW my Natural Order. Then I used Birchlore Rangers to tap all my elves to hardcast him, lol. Not my proudest moment, but he DID scoop after I dropped Prog.
And to faceplant13: umm, the Birchlore Rangers does in fact help tremendously, but with Glimpse of Nature and 24 1cc drops I can usually get going pretty quickly. I don't like relying on one card or a "god hand" to win. Unfortunately, this deck is still a hit or miss at times. But I've actually taken out 2 more forests for 2 more Land Grant I know 8 forests seems low, but when I only need 1 or 2 out to win, it's actually not too bad. There's nothing worse than drawing into a land with Glimpse. It's just a dead draw and sometimes even stops the combo and stalls out the deck. Still tweaking it, but it seems to be playing nicely so far.
The idea was to tap fewer elves, you can tap out lands and get the leftovers with your elves. Just and idea.
Joiner Adept is a nice idea for any Elf Ball, as just one more way to get that other colored mana to launch the Fireball, and here Prog is one of your Fireballs (Not to mention Banefire...)
The idea was to tap fewer elves, you can tap out lands and get the leftovers with your elves. Just and idea.
Joiner Adept is a nice idea for any Elf Ball, as just one more way to get that other colored mana to launch the Fireball, and here Prog is one of your Fireballs (Not to mention Banefire...)
While I see what you're saying, the more forests I have the clumpier the deck is and the slower it tends to run. Because with Heritage Druid and Nettle Sentinel combo out and even Quirion Rangers and Birchlore Rangers I can produce WAY more mana by playing creature after creature and tapping, and untapping, then I ever could with land. This is the way I get my Banefire massive amounts.
Just a hypothetical:
T1: Forest, Fyndhorn Elves, pass turn.
T2: Forest, play Glimpse of Nature, tap the other Forest to play Birchlor Rangers (draw a card refuling my hand), Tap BOTH Fyndhorn Elves and the Birchlore for a G to play Nettle Sentinel (draw a card). Remove Elvish Spirit Guide from the game to add G then use it to play Heritage Druid (draw a card). Tap both Sentinel and the Druid to add play Llanowar Elves (draw a card). Nettle Sentinel untaps.
So you now have 2 untapped elves for mana and a hand filled with cards. Still my second turn. Just pointing out the current situation. Moving on with my turn:
Tap both Nettle Sentinel and Llanowar Elves to play another Nettle Sentinel untapping the first and drawing a card. Tap both Sentinel to drop Quirion Ranger untapping both Nettle's and drawing a card. Return a Forest back to your hand, to untap any elf of your choice, giving you 3 untapped elves. Tap both Sentinel and the other elf to add GGG. (here's where the fun begins) Use one G to play yet another Sentinel (untapping the first 2 and drawing a card) You now have GG floating. Before playing anymore spells, tap all 3 Nettle Sentinels to give you GGGGG. Use 1 of it to play perhaps another Heritage Druid untapping all 3 Nettle's and drawing a card. Tap Nettle's again making your 4G into 6. Now you can hopefully by now see how your mana builds and builds and builds. You keep adding mana and drawing almost your entire deck on turn 2 (sometimes turn 3 at the usual latest). Draw into Banefire then win, without ever having to drop Mr. Progenitus.
Now I've heard people say in my playgroup when I was explaining this build to them, "What happens when your draw power stops?" And that's a valid point. That's what Sylvan Messenger is for, to filter out my lands and keep my elves in hand fueling the deck even more. Of course, all of this is strictly situational. But more times than not, I'm dropping my deck turn 2 and playing Banefire for the win. OR I'm dropping Progenitus turn 2 giving them about a 2 turn clock before they die. This deck is not unstoppable, but it does move very quickly and is very dangerous.
Hope this explains everything. Sorry for the long post, but that's pretty much most of my games.
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Decks
UUU - Go Go Gadget Ninjitsu! (casual) GGG - Beatdown Elves (casual) (G/R)(G/R)(G/R) - Progenitus/Elfball (legacy) BBB - Crucible Pox (legacy) (B/G)(B/G)(B/G) - Eva Green (legacy)
I have been playing MtG since right before Ravnica came out and shortly after I started I was beat down by a nasty elf deck. I had a lot of respect for what that deck could do and built a version of my own based on my memory and a little help from my friends. A short time later and to this day it has become infamous at our local venue. I am always looking for help on how to improve it, yet I am not sure if there is much more that should be done to it. Part of the fun is that all the girls who come in and want to learn how to play I let them use it and they fall in love with it and MtG. You can imagine, that helps keeping people from hating the deck ;).
P.S. Oh, and giant Forest Elves in the red zone for the win is always fun thanks to Ambush Commander and Coat of Arms. "Now attack him with your forests!" always puts a smile on new players faces.
"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
I used to run elves in a MP environment (until the others threatened to stop playing with me). There are a few cards that really shine more in MP than 1v1, since 1v1 they tend to be 'win more' cards, but in MP they really shine.
Fecundity is amazing, and provides exactly what you need to combat board sweepers, even more than the Caller of the Claw. It helps them, but it helps you more. The fact it helps them also adds some resilience to it; they're less likely to nuke it if they benefit from it. Nullmage Shepherd for artifact/enchantment hate. Seedborn Muse isn't an elf, but it makes all of your tappy elves utterly ridiculous. Jagged-Scar Archers, smash flyers and huge body.
awesome thread, exactly what i was looking for.
so elfs dont have any type of removal cards?
Mercy Killing? The opponent gets the tokens if you use it one of their creatures (bad combo with Elvish Champion), but you can use it one one of your beefed-up Elves (Timberwatch Elf time) for a ton of tokens. So it pulls double duty, and it's good at nailing utility creatures, like Grim Lavamancer, than can wreak you.
As far as Mono-Green removal goes, my personal favorite goes to Lignify. It has 0% Elf synergy, and it isn't instant speed, but it's hard to ask for better in a Mono-Green deck. Big creature set up to run over your elves? It's a 0/4 wall. Dark Confidant powering your opponent into a lead? Now, instead of drawing cards, it can block and that's it.
Or splash White for Swords to Plowshares or Black for Terror or something. Elves have ties to these colors (not always the strongest of ties, however), anyways.
awesome thread, exactly what i was looking for.
so elfs dont have any type of removal cards?
Um, depends what type of removal? I know that in generic removal, black is the best for it. But if you're going with mono-green elves, then no not much. But I also have a Type 2 [mana]{rg}[/mana/ elves and it offers Lightning BoltBurst Lightning and such like that. I must say while my Casual and Legacy elf decks would destroy my Type 2 elf deck, after playtesting and playing at FNM, my Type 2 r/g elves do surprisingly well. Hope this helps some...
EDIT: to Arkion: Birchlore Rangers are better imo. Especially in combo
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Decks
UUU - Go Go Gadget Ninjitsu! (casual) GGG - Beatdown Elves (casual) (G/R)(G/R)(G/R) - Progenitus/Elfball (legacy) BBB - Crucible Pox (legacy) (B/G)(B/G)(B/G) - Eva Green (legacy)
And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - Nevermore!
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
Better relying on the extra token producers through Gilt-Leaf Ambushwith a chance of deathtouch removal (surprise effects)? Or rather should I run Timberwatch Elf, wait the turn for summoning sickness, and then rely on his pump ability to take down creatures? I am trying to keep this on budget and really don't want to splash B or W.
Better relying on the extra token producers through Gilt-Leaf Ambushwith a chance of deathtouch removal (surprise effects)? Or rather should I run Timberwatch Elf, wait the turn for summoning sickness, and then rely on his pump ability to take down creatures? I am trying to keep this on budget and really don't want to splash B or W.
In the kind of deck you want to build, Gilt-Leaf Ambush is a better choice, mainly because it also fits the deck general strategy.
Page 3 has a decklist that i use to play which is similar to what you're intented to do.
Skullmulcher is a really cool dude, able to gobble up weak tokens if you're lacking lords, or mana elves when you are late game looking to drop more threats.
He hits the board earlier than Regal Force and has the potential to hit bigger. He also combos really well with the token concept and with Bramblewood Paragon. I usually have him hitting the board as a 6/6 - 8/8, and when he's trampling, it's gg unless your opp can nab nail him quickly. Oh... and he draws you any army of elves. :] Def a good budget option for draw in elves.
^
Sorry but without lords, Volcanic fallout/Pyroclasm om nom noms on this deck. Why not switch out the priests with Elvish Archdruid? And a few elvish champions on the sideboard would give you a great edge against approximately 1/5th of all decks.
^
Sorry but without lords, Volcanic fallout/Pyroclasm om nom noms on this deck. Why not switch out the priests with Elvish Archdruid? And a few elvish champions on the sideboard would give you a great edge against approximately 1/5th of all decks.
@Dumbledork: i think Gaea's Cradle would be awsome in an elfball deck, certainly it'll net you tons of mana. Fetchlands will also be likely to thin your deck, netting you better draws. Just kept away those lands 'cause this deck o' mine i did it on budget.
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"Now i lay you, down to rest, you'll never be more than second best" (Megadeth)
Umbral Mantle could easily be used to combo for infinite mana and power/toughness if you put it on Rofellos, Priest, or Archdruid. It also has the bonus of not having to worry about getting two for oned.
too slow for this legacy deck actually. the point of the mana producers is that I can tap them on the turn they come out. With Birchlore Rangers I can tap 2 Llanowar Elves the turn the come out. Of course it will only produce G less, but with Glimpse of Nature out, I can keep playing elves over and over and over. But if Priest of Titania is out I have to wait a turn to tap it. I can tap it the turn it comes out wth Birchlore Rangers but I'm spending 2 mana to get 1. So in the end, not as good. Now in my CASUAL elf deck, I run 4 Priest.
UUU - Go Go Gadget Ninjitsu! (casual)
GGG - Beatdown Elves (casual)
(G/R)(G/R)(G/R) - Progenitus/Elfball (legacy)
BBB - Crucible Pox (legacy)
(B/G)(B/G)(B/G) - Eva Green (legacy)
Visit Maelstrom Graphics for awesome signatures and avatars
An elf which would massively contribute to this deck...-> Joiner Adept
Just a thought. With the Progenitus that is.
Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.
I'm only running 10 lands, and in most cases I'm winning or have already won by turn 2 or 3. So I never need that many lands out. Not a bad thought, but it wouldn't suit this deck as well as some may think. I have only hardcasted Progenitus on one occasion and that was against my friends MUC deck when he FoW my Natural Order. Then I used Birchlore Rangers to tap all my elves to hardcast him, lol. Not my proudest moment, but he DID scoop after I dropped Prog.
And to faceplant13: umm, the Birchlore Rangers does in fact help tremendously, but with Glimpse of Nature and 24 1cc drops I can usually get going pretty quickly. I don't like relying on one card or a "god hand" to win. Unfortunately, this deck is still a hit or miss at times. But I've actually taken out 2 more forests for 2 more Land Grant I know 8 forests seems low, but when I only need 1 or 2 out to win, it's actually not too bad. There's nothing worse than drawing into a land with Glimpse. It's just a dead draw and sometimes even stops the combo and stalls out the deck. Still tweaking it, but it seems to be playing nicely so far.
UUU - Go Go Gadget Ninjitsu! (casual)
GGG - Beatdown Elves (casual)
(G/R)(G/R)(G/R) - Progenitus/Elfball (legacy)
BBB - Crucible Pox (legacy)
(B/G)(B/G)(B/G) - Eva Green (legacy)
Visit Maelstrom Graphics for awesome signatures and avatars
The idea was to tap fewer elves, you can tap out lands and get the leftovers with your elves. Just and idea.
Joiner Adept is a nice idea for any Elf Ball, as just one more way to get that other colored mana to launch the Fireball, and here Prog is one of your Fireballs (Not to mention Banefire...)
Thanks a million to SB4 and High~Light Studios.
Also, ich habe gehoert du magst mudkipen.
While I see what you're saying, the more forests I have the clumpier the deck is and the slower it tends to run. Because with Heritage Druid and Nettle Sentinel combo out and even Quirion Rangers and Birchlore Rangers I can produce WAY more mana by playing creature after creature and tapping, and untapping, then I ever could with land. This is the way I get my Banefire massive amounts.
Just a hypothetical:
T1: Forest, Fyndhorn Elves, pass turn.
T2: Forest, play Glimpse of Nature, tap the other Forest to play Birchlor Rangers (draw a card refuling my hand), Tap BOTH Fyndhorn Elves and the Birchlore for a G to play Nettle Sentinel (draw a card). Remove Elvish Spirit Guide from the game to add G then use it to play Heritage Druid (draw a card). Tap both Sentinel and the Druid to add play Llanowar Elves (draw a card). Nettle Sentinel untaps.
So you now have 2 untapped elves for mana and a hand filled with cards. Still my second turn. Just pointing out the current situation. Moving on with my turn:
Tap both Nettle Sentinel and Llanowar Elves to play another Nettle Sentinel untapping the first and drawing a card. Tap both Sentinel to drop Quirion Ranger untapping both Nettle's and drawing a card. Return a Forest back to your hand, to untap any elf of your choice, giving you 3 untapped elves. Tap both Sentinel and the other elf to add GGG. (here's where the fun begins) Use one G to play yet another Sentinel (untapping the first 2 and drawing a card) You now have GG floating. Before playing anymore spells, tap all 3 Nettle Sentinels to give you GGGGG. Use 1 of it to play perhaps another Heritage Druid untapping all 3 Nettle's and drawing a card. Tap Nettle's again making your 4G into 6. Now you can hopefully by now see how your mana builds and builds and builds. You keep adding mana and drawing almost your entire deck on turn 2 (sometimes turn 3 at the usual latest). Draw into Banefire then win, without ever having to drop Mr. Progenitus.
Now I've heard people say in my playgroup when I was explaining this build to them, "What happens when your draw power stops?" And that's a valid point. That's what Sylvan Messenger is for, to filter out my lands and keep my elves in hand fueling the deck even more. Of course, all of this is strictly situational. But more times than not, I'm dropping my deck turn 2 and playing Banefire for the win. OR I'm dropping Progenitus turn 2 giving them about a 2 turn clock before they die. This deck is not unstoppable, but it does move very quickly and is very dangerous.
Hope this explains everything. Sorry for the long post, but that's pretty much most of my games.
UUU - Go Go Gadget Ninjitsu! (casual)
GGG - Beatdown Elves (casual)
(G/R)(G/R)(G/R) - Progenitus/Elfball (legacy)
BBB - Crucible Pox (legacy)
(B/G)(B/G)(B/G) - Eva Green (legacy)
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4 Fyndhorn Elves
4 Quirion Ranger
4 Priest of Titania
4 Wirewood Elves
2 Ambush Commander
3 Winter Orb
3 Slate of Ancestry
2 Coat of Arms
2 Overrun
16 Forest
4 Gaea's Cradle
As I am sure you can put together the goal of the deck is to use mana elves along with Quirion Ranger and Crop Rotation for massive mana acceleration; Tanglewire and Winter Orb as a form of distruption; Slate of Ancestry for card draw; and finally Wirewood Elves, Ambush Commander, Overrun, and Coat of Arms as win conditions. It's really nice how you can tap Tanglewire to itself with out turning it [off unlike Winter Orb], and that with mana elves and Gaea's Cradle you won't be hurting when Winter Orb is in play and untaped. The obvious problem his deck runs into is mass removal like Infest effects.
How would you alter this deck?
P.S. Oh, and giant Forest Elves in the red zone for the win is always fun thanks to Ambush Commander and Coat of Arms. "Now attack him with your forests!" always puts a smile on new players faces.
Fecundity is amazing, and provides exactly what you need to combat board sweepers, even more than the Caller of the Claw. It helps them, but it helps you more. The fact it helps them also adds some resilience to it; they're less likely to nuke it if they benefit from it.
Nullmage Shepherd for artifact/enchantment hate.
Seedborn Muse isn't an elf, but it makes all of your tappy elves utterly ridiculous.
Jagged-Scar Archers, smash flyers and huge body.
Cheers.
--S
so elfs dont have any type of removal cards?
EDH - Mirri
Mahvel: Spencer/Magz/Vergil
Mercy Killing? The opponent gets the tokens if you use it one of their creatures (bad combo with Elvish Champion), but you can use it one one of your beefed-up Elves (Timberwatch Elf time) for a ton of tokens. So it pulls double duty, and it's good at nailing utility creatures, like Grim Lavamancer, than can wreak you.
As far as Mono-Green removal goes, my personal favorite goes to Lignify. It has 0% Elf synergy, and it isn't instant speed, but it's hard to ask for better in a Mono-Green deck. Big creature set up to run over your elves? It's a 0/4 wall. Dark Confidant powering your opponent into a lead? Now, instead of drawing cards, it can block and that's it.
Or splash White for Swords to Plowshares or Black for Terror or something. Elves have ties to these colors (not always the strongest of ties, however), anyways.
Orochieddy, if you want to splash black, Elves have some interesting options. Eyeblight's Ending, for example.
Nomadic Elf lets you splash all four colors if you want. Quirion Elves, too.
Um, depends what type of removal? I know that in generic removal, black is the best for it. But if you're going with mono-green elves, then no not much. But I also have a Type 2 [mana]{rg}[/mana/ elves and it offers Lightning Bolt Burst Lightning and such like that. I must say while my Casual and Legacy elf decks would destroy my Type 2 elf deck, after playtesting and playing at FNM, my Type 2 r/g elves do surprisingly well. Hope this helps some...
EDIT: to Arkion: Birchlore Rangers are better imo. Especially in combo
UUU - Go Go Gadget Ninjitsu! (casual)
GGG - Beatdown Elves (casual)
(G/R)(G/R)(G/R) - Progenitus/Elfball (legacy)
BBB - Crucible Pox (legacy)
(B/G)(B/G)(B/G) - Eva Green (legacy)
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http://forums.mtgsalvation.com/showthread.php?t=157704
And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - Nevermore!
Taunting Elf + Timberwatch Elf.
Eyeblight's Ending.
--S
"Restriction breeds creativity." - Sheldon Menery on EDH / Commander in Magic: The Gathering
"Cancel Culture is the real reason why everyone's not allowed to have nice things anymore." - Anonymous
"For what will it profit a man if he gains the whole world, and loses his own soul?" - Mark 8:36
"Most men and women will grow up to love their servitude and will never dream of revolution." - Aldous Huxley, Brave New World
"Every life decision is always a risk / reward proposition." - Sanjay Gupta
What do you guys think of Gilt-Leaf Ambush vs. Timberwatch Elf?
I am considering either for removal purposes in my deck that currently runs Gilt-Leaf Ambush. The deck is an Elf Warrior token deck with Nettle Sentinel, Wren's-Run Vanquisher, Talara's Battalion, Imperious Perfect, and Bramblewood Paragon.
Support with Heritage Druid, Llanowar Elves, Skullmulcher, etc.
Better relying on the extra token producers through Gilt-Leaf Ambushwith a chance of deathtouch removal (surprise effects)? Or rather should I run Timberwatch Elf, wait the turn for summoning sickness, and then rely on his pump ability to take down creatures? I am trying to keep this on budget and really don't want to splash B or W.
In the kind of deck you want to build, Gilt-Leaf Ambush is a better choice, mainly because it also fits the deck general strategy.
Page 3 has a decklist that i use to play which is similar to what you're intented to do.
Skullmulcher, nice budget option for Regal Force, nice catch Dumbledork!
Skullmulcher is a really cool dude, able to gobble up weak tokens if you're lacking lords, or mana elves when you are late game looking to drop more threats.
He hits the board earlier than Regal Force and has the potential to hit bigger. He also combos really well with the token concept and with Bramblewood Paragon. I usually have him hitting the board as a 6/6 - 8/8, and when he's trampling, it's gg unless your opp can nab nail him quickly. Oh... and he draws you any army of elves. :] Def a good budget option for draw in elves.
20 Forest
// Creatures (28)
4 Nettle Sentinel
4 Heritage Druid
4 Llanowar Elves
4 Wren's Run Vanquisher
4 Bramblewood Paragon
4 Imperious Perfect
2 Talara's Battalion
2 Skullmulcher
4 Gilt-Leaf Ambush
4 Hunting Triad
2 Elvish Promenade
2 Krosan Grip
Sorry but without lords, Volcanic fallout/Pyroclasm om nom noms on this deck. Why not switch out the priests with Elvish Archdruid? And a few elvish champions on the sideboard would give you a great edge against approximately 1/5th of all decks.
GBW- Glare Of Subdual Elves
Credits to devilz for making the above super special awesome siggy.
I agree, i think the cheapest lord would be Imperious Perfect, but the best one would be Elvish Archdruid for sure.
9 forest is too few, you'll get screwed VERY OFTEN. You must run at least 16 lands, or 12 + Land Grant, or 8 + Land Grant + Elvish Spirit Guide.
If you wanna stick with druids, you can't miss Werebear and Seton's Scout, or Seton, Krosan Protector itself, that makes each individual druid a mana producer.
Try something like this:
15 Forest
// CREATURES (26)
04 Llanowar Elves
04 Fyndhorn Elves
04 Werebear
04 Seton's Scout
03 Seton, Krosan Protector
04 Gilt-Leaf Archdruid
03 Regal Force
04 Land Grant
04 Steely Resolve
04 Snakeform
04 Primal Command
03 Coat of Arms
If you need artifact/enchantment hate: Nantuko Vigilante
If you need grave hate: Nantuko Tracer
Another option is to make this deck a LD one with: Thermokarst, Winter's Grasp, Mwonvuli Moss-Acid, Ice Storm...
@Dumbledork: i think Gaea's Cradle would be awsome in an elfball deck, certainly it'll net you tons of mana. Fetchlands will also be likely to thin your deck, netting you better draws. Just kept away those lands 'cause this deck o' mine i did it on budget.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios