What are your thoughts on the deck (strengths, weaknesses, potential, whatever)? What are your goals? I played, took notes, made changes, and repeated several times (about 30 games total), but I have more thoughts than anyone has time to read.
For starters, I found the deck stumbled on itself, had exploitable vulnerabilities, and was ill-equipped to duel. Little offense, light on defense, slow even though it threatens to win on turn 3, mana-starved, huge power-gap (compare Urza's Saga to Reach of Branches), synergies that never pan out, and a conceptual clash with Doran, the Siege Tower and Urza's Saga (not just the clash on curve). But it's a first draft, that's expected.
Some issues are simple. Boseiju, Who Shelters All does little, Rootgrapple is inefficient—easy cuts. But it's just as easy to be led astray. A couple examples: Wall of Roots seemed like it worked well. I could ramp into Indomitable Ancients and protect it in the same turn cycle. But then what happens?
-Ancients spends a lot of time getting chumped and that speed is lost.
-They have to spend two kill spells on Ancients, but they're still even on cards (Wall isn't doing much more) and ahead on mana.
-I don't have the protection spell.
-They ignore me like I ignored them and win their own way.
-I don't have any other creatures and Wall is a waste. Vines of Vastwood is great, right? My creatures are high value and worth protecting, and the potential damage boost is threatening.
-I was stuck with Vines and no creature.
-Vines could protect my creature, but it didn't matter because they didn't care.
-I only had one real threat, so it didn't matter that I could protect it because I wasn't aggressive enough.
-I was forced to cast my creature without protection because I was under too much pressure.
-I never kicked it, and only threatened the kicker in a game I lost anyway. They already have to consider Tower Defense, so that part didn't matter.
-My other stuff was getting targeted! Tamiyo's Safekeeping? It still has the other problems.
I ended up cutting Wall and Vines, and adding 2 then 4 Spellskite, which covers many needs for the deck (protect, attack, boost constructs, disrupt a few things). 1-for-1 swaps can work, but restructuring is sometimes better. Other issues aren't as straightforward. Urza's Saga suggests attrition, Tower Defense likes speed, so how do you reconcile that? It's open-ended and I can post my list if you're interested, but what do you think?
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Planeswalker:
-Huatli, the Sun's Heart x1
-Wrenn and Realmbreaker x1
Creature:
-Dryad Arbor x1
-Arboreal Grazer x2
-Birds of paradise x1
-Treefolk Harbinger x3
-Wall of Roots x3
-Doran, the Siege Tower x2
-Dauntless Dourbark x1
-Indomitable Ancients x2
-Leaf-crowned Elder x1
-Tree of Redemption x1
-Unstoppable Ash x1
-Timber Protector x1
Artifacts:
-Aether Vial x2
-Springleaf Drum x1
Instant:
-Fatal Push x1
-Tainted Strike x1
-Vines of Vastwood x3
-Tower Defense x2
-Reach of Branches x1
-Rootgrapple x1
Sorcery:
-Explore x1
-Witherbloom Command x1
Enchantments:
-Rancor x1
-Assault Formation x3
-Lignify x1
Lands:
-Boseiju, Who Endures x2
-Boseiju, Who Shelters All x1
-Cavern of Souls x3
-Indatha Triome x1
-Murmuring Bosk x3
-Overgrown Tomb x1
-Shifting Woodland x1
-Temple Garden x1
-Urza's Saga x3
-Verdant Catacombs x2
-Windswept Heath x2
Sideboard:
Creature:
-Endurance x1
Artifact:
-Chalice of The Void x2
-Shadowspear x1
-Tormod's Crypt x1
Instant:
-Veil of Summer x3
-Force of Vigor x1
Sorcery:
-Pick Your Poison x1
-Triumph of The Hordes x2
Enchantment:
-Choke x2
-Leyline of Life force x1
This is the rough draft of the build, haven't play tested yet.
Looking for advice and opinions on the build.
Thanks.
Mana Ramp, Toughness, Buffs, Beat down.
Aggro/Stompy.
https://www.mtgsalvation.com/decks/16532-treefolk-tribal-saga-abzan
For starters, I found the deck stumbled on itself, had exploitable vulnerabilities, and was ill-equipped to duel. Little offense, light on defense, slow even though it threatens to win on turn 3, mana-starved, huge power-gap (compare Urza's Saga to Reach of Branches), synergies that never pan out, and a conceptual clash with Doran, the Siege Tower and Urza's Saga (not just the clash on curve). But it's a first draft, that's expected.
Some issues are simple. Boseiju, Who Shelters All does little, Rootgrapple is inefficient—easy cuts. But it's just as easy to be led astray. A couple examples:
Wall of Roots seemed like it worked well. I could ramp into Indomitable Ancients and protect it in the same turn cycle. But then what happens?
-Ancients spends a lot of time getting chumped and that speed is lost.
-They have to spend two kill spells on Ancients, but they're still even on cards (Wall isn't doing much more) and ahead on mana.
-I don't have the protection spell.
-They ignore me like I ignored them and win their own way.
-I don't have any other creatures and Wall is a waste.
Vines of Vastwood is great, right? My creatures are high value and worth protecting, and the potential damage boost is threatening.
-I was stuck with Vines and no creature.
-Vines could protect my creature, but it didn't matter because they didn't care.
-I only had one real threat, so it didn't matter that I could protect it because I wasn't aggressive enough.
-I was forced to cast my creature without protection because I was under too much pressure.
-I never kicked it, and only threatened the kicker in a game I lost anyway. They already have to consider Tower Defense, so that part didn't matter.
-My other stuff was getting targeted! Tamiyo's Safekeeping? It still has the other problems.
I ended up cutting Wall and Vines, and adding 2 then 4 Spellskite, which covers many needs for the deck (protect, attack, boost constructs, disrupt a few things). 1-for-1 swaps can work, but restructuring is sometimes better. Other issues aren't as straightforward. Urza's Saga suggests attrition, Tower Defense likes speed, so how do you reconcile that? It's open-ended and I can post my list if you're interested, but what do you think?