Lots of aura's and prodigal sorcerers were removed by disenchant, naturalize and swords to plowshares but each time the combo elements were replaced. There was an Elf on the board that came back with an invoke justice. In the end I bounced all creatues with sigil of sleep and kept untapping to do damage with freed from the real or pemmin's aura. Everytime a combo element was removed I tapped all my mana in response to do damage and on my turn replaced the combo element. In the end I had counterspells in hand and could at times protect the combo with shroud from pemmin's aura. Tim was the winner and there was not much Green White could do.
Against Monored Goblins:
One Tim was removed by disintegrate. I managed to get the combo in play with Tim, sigil of sleep and pemmin's aura. From then on ALL goblins were pinged or bounced. There was NOTHING goblins could do.
This is not the first Ubertim deck in our playing group. I made a blue/white Ubertim deck for a buddy of mine. The Ubertim decks limit the decks you can play against it a lot and ruin the whole game. When my buddy comes by with his blue white Tim deck there is only one deck I can play, thats Slivers, and soon there will be a solution for crystalline sliver in the deck and I won't even be able to play Slivers. It's not that Ubertim wins every time but it messes up the game in such a way that if you try to control Tim it takes so many slots in your deck that you can't do anything against the other decks.
Against Green White Progenitus and Monoblue Faeries:
The first time I was able to play Tim a couple of times and some of the Aura's. The combo was removed each time by Disenchant or Brazen Borrower. I had some Counterspells but I had to go up against Force of Will. Green White played Wrath of God on one turn and Natural Order or the next and the Natural Order was countered by Faeries. Tim got kicked out first by some Mutavaults and a green 5/5. In the end Faeries won with three Mutavaults and some more Faeries.
Against Fearies:
Tim had to take up about 4 faeries of wich two were Scion of oonas. The Faeries came up quick and in the end I had the combo with Tim, Sigil of Sleep and Freed from the Real but with the shroud from Scion of Oona and just one mana open there was nothing I could do. Tim did 2 damage to put Faeries on 17 life and had to give up.
This evening I tested the deck once in a four player game against Zombies, Goblins and Artifacts:
Artifacts and Goblins both come on the table fast both with a Sol Ring. Goblins utilizes the Krenko, Mob Boss/Goblin Chieftain combo to make tokens and Artifacts builds up Artifact Creatures that each get a +1/+1 token each turn from Steel Overseer. Zombies builds up a zombie army and I build up my combo. Artifacts and Goblins keep attacking each other until Artifacts is kicked out. Goblins is on five life and with my combo with Prodigal Sorcerer, Pemmin's aura and Sigil of Sleep, I ping Goblins five times and he's out. Now it's between Zombies and Tim. Each time Zombies attack I can just ping him and return his creatures to his hand. He plays a Terror on end of my turn and I have two mana open and give shroud with Pemmin's Aura. Zombies had to give up. I allways keep two mana open for the shroud from Pemmin's Aura and I also have a Counterspell in my hand.
This time I was lucky that Goblins got into a war with Artifacts and I was not attacked in the beginning. However when it was just Goblins at 5 and Zombies at full live and me there was not much they could do against the combo. It was not that Zombies didn't draw the right cards or that he just didn't have enough life to survive it was just that he couldn't do ANYTHING against the combo. Ok it was lucky that I got the whole combo on table so fast with the Sigil of Sleep and all but I defenitly think the Tim deck is a force to be reckoned with.
The second time Tim builds up the combo with Tim and Pemmin's Aura and counters a Rhox and a Garruk, Caller of Beasts and keeps pinging the life of monogreen and wins the game.
The thirth time monogreen plays some elves and there's the Natural Order again and there's Progenitus and Tim had to give up.
Won 1 out of 3. Progenitus is difficult to deal with.
Yesterday I played Tim in a three player game against green/white Progenitus and black Zombies.
In the beginning I played a Tim. It got removed by Swords to Plaowshares. I played another Tim with Sigil of sleep. Everything was removed by Wrath of God. Only a Grave Pact and some artifacts survived. I played two Tims and on one Tim I played another Sigil of Sleep and a Freed from the Real. I had a lot of Islands. From then on I could ping the dice of my opponents each turn and return Zombies to the hand or ping elves. I had to counter a Natural Order.
My opponents didn't have response to that. I had counters in my hand. I managed to win the game.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
https://www.mtgsalvation.com/decks/16417-ubertim
Creature (14)
4 Prodigal Sorcerer
4 Suq'Ata Firewalker
2 Thornwind Faeries
4 Zuran Spellcaster
Enchantment (12)
4 Sigil of Sleep
4 Freed from the Real
4 Pemmin's Aura
Instant (8)
4 Counterspell
4 Mana Leak
Sorcery (2)
2 Sleight of Hand
Land (24)
24 Island
It revolves around the combo between prodigal sorcerer, pemmin's aura and sigil of sleep
What are your thoughts?
Against Green White Progenitus:
Lots of aura's and prodigal sorcerers were removed by disenchant, naturalize and swords to plowshares but each time the combo elements were replaced. There was an Elf on the board that came back with an invoke justice. In the end I bounced all creatues with sigil of sleep and kept untapping to do damage with freed from the real or pemmin's aura. Everytime a combo element was removed I tapped all my mana in response to do damage and on my turn replaced the combo element. In the end I had counterspells in hand and could at times protect the combo with shroud from pemmin's aura. Tim was the winner and there was not much Green White could do.
Against Monored Goblins:
One Tim was removed by disintegrate. I managed to get the combo in play with Tim, sigil of sleep and pemmin's aura. From then on ALL goblins were pinged or bounced. There was NOTHING goblins could do.
This is not the first Ubertim deck in our playing group. I made a blue/white Ubertim deck for a buddy of mine. The Ubertim decks limit the decks you can play against it a lot and ruin the whole game. When my buddy comes by with his blue white Tim deck there is only one deck I can play, thats Slivers, and soon there will be a solution for crystalline sliver in the deck and I won't even be able to play Slivers. It's not that Ubertim wins every time but it messes up the game in such a way that if you try to control Tim it takes so many slots in your deck that you can't do anything against the other decks.
Against Green White Progenitus and Monoblue Faeries:
The first time I was able to play Tim a couple of times and some of the Aura's. The combo was removed each time by Disenchant or Brazen Borrower. I had some Counterspells but I had to go up against Force of Will. Green White played Wrath of God on one turn and Natural Order or the next and the Natural Order was countered by Faeries. Tim got kicked out first by some Mutavaults and a green 5/5. In the end Faeries won with three Mutavaults and some more Faeries.
Against Fearies:
Tim had to take up about 4 faeries of wich two were Scion of oonas. The Faeries came up quick and in the end I had the combo with Tim, Sigil of Sleep and Freed from the Real but with the shroud from Scion of Oona and just one mana open there was nothing I could do. Tim did 2 damage to put Faeries on 17 life and had to give up.
It seems that Tim is not at all unbeatable.
Artifacts and Goblins both come on the table fast both with a Sol Ring. Goblins utilizes the Krenko, Mob Boss/Goblin Chieftain combo to make tokens and Artifacts builds up Artifact Creatures that each get a +1/+1 token each turn from Steel Overseer. Zombies builds up a zombie army and I build up my combo. Artifacts and Goblins keep attacking each other until Artifacts is kicked out. Goblins is on five life and with my combo with Prodigal Sorcerer, Pemmin's aura and Sigil of Sleep, I ping Goblins five times and he's out. Now it's between Zombies and Tim. Each time Zombies attack I can just ping him and return his creatures to his hand. He plays a Terror on end of my turn and I have two mana open and give shroud with Pemmin's Aura. Zombies had to give up. I allways keep two mana open for the shroud from Pemmin's Aura and I also have a Counterspell in my hand.
This time I was lucky that Goblins got into a war with Artifacts and I was not attacked in the beginning. However when it was just Goblins at 5 and Zombies at full live and me there was not much they could do against the combo. It was not that Zombies didn't draw the right cards or that he just didn't have enough life to survive it was just that he couldn't do ANYTHING against the combo. Ok it was lucky that I got the whole combo on table so fast with the Sigil of Sleep and all but I defenitly think the Tim deck is a force to be reckoned with.
The first time monogreen plays three lLanowar Elves and a Natural Order and there's Progenitus and Tim had to give up.
The second time Tim builds up the combo with Tim and Pemmin's Aura and counters a Rhox and a Garruk, Caller of Beasts and keeps pinging the life of monogreen and wins the game.
The thirth time monogreen plays some elves and there's the Natural Order again and there's Progenitus and Tim had to give up.
Won 1 out of 3. Progenitus is difficult to deal with.
In the beginning I played a Tim. It got removed by Swords to Plaowshares. I played another Tim with Sigil of sleep. Everything was removed by Wrath of God. Only a Grave Pact and some artifacts survived. I played two Tims and on one Tim I played another Sigil of Sleep and a Freed from the Real. I had a lot of Islands. From then on I could ping the dice of my opponents each turn and return Zombies to the hand or ping elves. I had to counter a Natural Order.
My opponents didn't have response to that. I had counters in my hand. I managed to win the game.