I am playing against Solitary Confinement and my opponent is locking me down, then milling my deck. I was thinking how can I do something to ensure that I can fight against him?
The original answer I had was that I would try and counter it with enchantment removal, I was thinking of using a sliver/goblin deck with the some of the staples including Sinew Sliver,Muscle Sliver, Predatory Sliver for increasing power, Gemhide Sliver & Manaweft Sliver to ensure mana and Necrotic Sliver, Harmonic Sliver for removal, then pairing them with something like Krenko, Mob Boss, Krenko, Tin Street Kingpin and Hivestone so that I can create loads of Goblin/slivers to aid with removal of the enchantments, my concern is if he adds something that gives his enchantments shroud as well. Is there a way to ensure an opponents enchantments don't have shroud and/or hexproof? I know he could play Fountain Watch, but I can remove that easily enough as I will have Arcane Lighthouse in my lands and so will destroy creature then enchantments.
Any advise is welcome.. Also the only spell I currently planned on having in the deck was Simplify
After my 18-20 lands I don't have a lot of room left, but I am happy to reduce the number of the above cards I have and add in some recommendations. I don't have much experience playing against this strategy he has employed so appreciate all help
Also one other thing, whether the goblins I create can be used with Harmonic sliver right or only with Necrotic Sliver? This is assuming I already have Hivestone in play of course. So thoughts on that would be helpful as well
Since you are in green, adding a copy or two of Boseiju, Who Endures gives you a mostly uncounterable removal for that card essentially for free.
Mass enchantment removal, like Back to Nature or Tranquility, usually doesn't target so gets around shroud and hexproof. You could even use Farewell to have more options.
You could also try some black to drain your opponent (using nontargeting life loss effects), since loss of life is not damage and therefore not prevented by that enchantment.
You may want to run more than 20 lands depending on your deck. Usually, a viable deck today runs about 24 lands in 60 cards. Aggro decks can cope with less, controllish decks need even more.
Hivestone is probably outclassed now by Maskwood Nexus, since it can also create more creatures.
As for the Golbin Slivers, they enter as slivers and therefore trigger their ability granted by Harmonic Sliver.
The original answer I had was that I would try and counter it with enchantment removal, I was thinking of using a sliver/goblin deck with the some of the staples including Sinew Sliver,Muscle Sliver, Predatory Sliver for increasing power, Gemhide Sliver & Manaweft Sliver to ensure mana and Necrotic Sliver, Harmonic Sliver for removal, then pairing them with something like Krenko, Mob Boss, Krenko, Tin Street Kingpin and Hivestone so that I can create loads of Goblin/slivers to aid with removal of the enchantments, my concern is if he adds something that gives his enchantments shroud as well. Is there a way to ensure an opponents enchantments don't have shroud and/or hexproof? I know he could play Fountain Watch, but I can remove that easily enough as I will have Arcane Lighthouse in my lands and so will destroy creature then enchantments.
Any advise is welcome.. Also the only spell I currently planned on having in the deck was Simplify
After my 18-20 lands I don't have a lot of room left, but I am happy to reduce the number of the above cards I have and add in some recommendations. I don't have much experience playing against this strategy he has employed so appreciate all help
Also one other thing, whether the goblins I create can be used with Harmonic sliver right or only with Necrotic Sliver? This is assuming I already have Hivestone in play of course. So thoughts on that would be helpful as well
Thanks
Mass enchantment removal, like Back to Nature or Tranquility, usually doesn't target so gets around shroud and hexproof. You could even use Farewell to have more options.
The original Eldrazi titans, like Emrakul, the Aeons Torn, can shuffle your graveyard back into your library when milled. Gaea's Blessing, too.
You could also try some black to drain your opponent (using nontargeting life loss effects), since loss of life is not damage and therefore not prevented by that enchantment.
You may want to run more than 20 lands depending on your deck. Usually, a viable deck today runs about 24 lands in 60 cards. Aggro decks can cope with less, controllish decks need even more.
Hivestone is probably outclassed now by Maskwood Nexus, since it can also create more creatures.
As for the Golbin Slivers, they enter as slivers and therefore trigger their ability granted by Harmonic Sliver.
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Outside of slivers, Bonecrusher Giant (target yourself), Outland Liberator/Frenzied Trapbreaker, Flickerwisp, and Blast Zone are all less than 50 cents and generally useful. If they're hosing you, there's no shame in Wash Out, Anarchy, Ray of Revelation, Necromentia, Back to Nature, Sanctum Prelate, Flaring Pain, Hullbreacher, a combo, etc. It depends on their deck, but it's usually the mana and card draw that leads to a win, not mill or Confinement itself. Cut off one of those and they fall apart.