Hi everyone, don't usually ask this, but the group I usually play hardcore casual with, a couple of the players have switched over to some really frustrating mill decks, and im struggling to find answers, ones a rogue where he pops out cheap rogues, which set off mill effects and then ninjustus in things when he attacks that steal stuff from my graveyard, and the other is mainly tap abilities and Instant/sorceries that make me mill, I'm milling 5+ cards a turn from like turn 3/4 onwards, and am really struggling to find answers, as I'm very much a late game player, and there's very little chance of me taking the players out that early on in the game, we usually play FFA and there's usually at least 5 of us, any help would be appreciated.
Another approach is to stop yourself from drawing cards viua a replacement effects, like Tomorrow, Azami's Familiar, paired with a cards like Reito Lantern (in itself a suitable answer to mill) to not lose when having to draw from an empty library (because you don't draw) and/or draw whatever card you want next from your graveyard.
Wheel of Sun and Moon enchanting yourself, puts the milled cards on the bottom of the library without them ever touching the graveyard.
If they steal your creatures, Homeward Path brings them back to you.
If they target you with spells and abilities, giving yourself shroud, hexproof, or protection stops that.
Or redirect the miling spells to another player, maybe even the mill player themselves.
There are also various cards (mostly green and blue), that let one or more players shuffle their graveyard or a select number of cards from the graveyard back into their library.
Thank you for the quick response, wheel of sun and moon works nicely, same with homework path, what would you recommend to stop the mill from happening to me? problem is the rogue deck says each opponent so surely shroud or hexproof won't work,
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Problem is one of them is rocking persistent petitioner so its not like I can counter every single one, but I appreciate the advise and ideas you've given.
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
Another approach is to stop yourself from drawing cards viua a replacement effects, like Tomorrow, Azami's Familiar, paired with a cards like Reito Lantern (in itself a suitable answer to mill) to not lose when having to draw from an empty library (because you don't draw) and/or draw whatever card you want next from your graveyard.
Wheel of Sun and Moon enchanting yourself, puts the milled cards on the bottom of the library without them ever touching the graveyard.
If they steal your creatures, Homeward Path brings them back to you.
If they target you with spells and abilities, giving yourself shroud, hexproof, or protection stops that.
Or redirect the miling spells to another player, maybe even the mill player themselves.
There are also various cards (mostly green and blue), that let one or more players shuffle their graveyard or a select number of cards from the graveyard back into their library.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation
pucatrade
big receipts
alpha mox emerald
beta time walk
4 goyfs received
3 liliana of the veil
4 karn liberated
3 force of will
4 grove of the burnwillows
snapcaster mage
3 horizon canopy
2 full art damnation