With this, it is possible to deal up to 32 or up to 192 damage to the opponent, if you can start the turn with either Giant on the field and 6 mana available in your main phase. I've build a rough shell around this, adding You See a Pair of Goblins as additional copies of BDtH, sort of, as well as a way to buy time with chump blockers. Mystic Reflection also has a substitute in Echoing Equation, though that needs the tokens and the Giant on the field already. So far I'm only running one copy, so that scenario hasn't come up yet. But essentially, this is a Standard 3-card combo, where all the pieces can have 8 or more copies in the deck. I have no delusions as to wether this can be comptitive, but it can win games. Needs a lot more work, though.
An optimal sequence would probably be something like this:
turn 1: land
turn 2: land, foretell Mystic Reflection
turn 3: land, Prismari Command for a treasure (and something else)
turn 4: land, Calamity Bearer
turn 5: land, Mystic Reflection on the Bearer, then Burn Down the House making tokens, attack with 4 Calamity Bearer (the three tokens having haste). Each one getting through deals 3*2*2*2*2=48 damage.
Found me an interesting combo in Standard, that I want to explore.
Surtland Flinger or Calamity Bearer
+ Mystic Reflection
+ Burn Down the House
With this, it is possible to deal up to 32 or up to 192 damage to the opponent, if you can start the turn with either Giant on the field and 6 mana available in your main phase. I've build a rough shell around this, adding You See a Pair of Goblins as additional copies of BDtH, sort of, as well as a way to buy time with chump blockers. Mystic Reflection also has a substitute in Echoing Equation, though that needs the tokens and the Giant on the field already. So far I'm only running one copy, so that scenario hasn't come up yet. But essentially, this is a Standard 3-card combo, where all the pieces can have 8 or more copies in the deck. I have no delusions as to wether this can be comptitive, but it can win games. Needs a lot more work, though.
Well, here's the early draft:
8 Island
9 Mountain
4 Riverglide Pathway
3 Field of Ruin
4 Calamity Bearer
4 Surtland Flinger
Other (28)
4 Expressive Iteration
4 Mystic Reflection
4 Saw it Coming
4 You See a Pair of Goblins
4 Prismari Command
4 Burn Down the House
3 Battle of Frost and Fire
1 Echoing Equation
An optimal sequence would probably be something like this:
turn 1: land
turn 2: land, foretell Mystic Reflection
turn 3: land, Prismari Command for a treasure (and something else)
turn 4: land, Calamity Bearer
turn 5: land, Mystic Reflection on the Bearer, then Burn Down the House making tokens, attack with 4 Calamity Bearer (the three tokens having haste). Each one getting through deals 3*2*2*2*2=48 damage.
Former Rules Advisor
"Everything's better with pirates." - Lodge
(The Gamers: Dorkness Rising)
"Any sufficiently analyzed magic is indistinguishable from science."
(Girl Genius - Fairy Tale Theater Break - Cinderella, end of volume 8)