I was experimenting for the last couple weeks on a post-rotation standard deck. It's early for that, but I'm a slow deck builder and wanted a playable deck ready for after rotation. So this deck is for the Standard format in Arena, using only cards from Zendikar Rising onwards. It's already quite fun to play for me. But as always, I'm sure it can be made better. Certainly when a new set hits, and I'm open to card suggestions from card previews for new sets. Card availability is not an issue, I've got wildcards to spend.
Anyway, here's the deck. Please comment and if you have a suggestion, I want to hear it. Even the small ones. For example, one issue I sometimes face is the lack of a snow land to untap with Sculptor of Winter, making me unable to ramp to 4 mana on turn 3 for the Chariot or other stuff. So ideas on how to adjust my mana base to lessen that issue (and others you may spot) are welcome.
2) Not having a second green available on turn 3 or 4, when I want to play Gnarled Professor.
3) Not getting the single red or blue to turn the game around while having lots of the other color, though.
Oh, and being mana flooded, but that's to be expected from a deck that runs 30 lands. Though, it's really "only" 27-28 depending on wether I use the spell lands as lands or not. I decided to cut a land, going down to a single Snow-Covered Mountain, which worsens 3), and changing one Bala Ged Recovery to a snow Forest, hopefully helping with 1). Additionally, I've cut an Inscription of Insight, and filled the two open slots with 2 copies of one of the most busted cards in Kaldheim, Koma, Cosmos Serpent. So far, I'm not really sure, it belongs in this deck, though. It won me a few games, but very often, it sits in my hand while my other cards already achieve victory. However, I am going up to 8+ lands very often, and then the 7 mana for it are not an issue.
I'm trying out a fourth Volatile Fjord in place of a Riverglide Pathway now, but I'm worried about having to many lands enter the battlefield tapped. Guess, I'll have to test it out for a while.
The lands seem to be doing fine, and Koma contributes nicely without hugging all the attention. I do have a frustrating time dealing with Faceless Haven, since my bounce cannot touch it and it dodges my sorcery speed removal. I've decided to try out some actual burn instead of bounce and replaced Into the Roil with Heated Debate. So far this seems promising, but I haven't had many games with that setup yet. Also not sure, if that is the most suitable burn spell.
After sevaral weeks of testing, Heated Debate just doesn't cut it, too many big toughness creatures around. I decided to try out Crackle with Power instead, and man, what a difference. That card steals games in this deck. It's a bit concerning, that I now have no instant responses to what my opponent is playing, but this change was defenitley a step up. Let's see what the new set has to offer.
A few more weeks have passed, and well, my ramp package really doesn't do it. Whatever 2-drop creature I play, it gets killed right away, oftentimes using prime removal, that would be so much more devastating later. People on Arena seem to be very trigger happy, they kill any creature on sight if they can. So I ended up playing my Tangled Florahedrons as lands most of the time, and I cannot rely on the Sculptor of Winter to get me to 4 and 5 mana earlier.
I've changed the Sculptor into some countermagic, 3 copies of Saw it Coming have had some impact. The Florahedrons became a third Bala Ged Recovery for some more reuse of my cards, and I still need lands, the fourth Riverglide Pathway, and 1 Forest. Everything's thawed now, no snow interaction in the deck anymore. In the last slot I'm trying out Cleansing Wildfire to have an answer for those pesky manlands, of which there are way too many now. Added a second copy of that as the 61st card to better test its impact if any. The Volatile Fjords thawed, too, revealed to be Prismari Campus -ses? -pi? ... eh anyway, 4 of them. The duals in my land base may need some work now.