A while back I realized that there is always a few cards in blue, in EVERY set that has an effect like Frost Lynx. Since I had a ton of these cards sitting there collecting dust, I decided to make a deck out of it. It turns out to be pretty annoying to play against and it has 2 game enders. Just a little junk deck I like to be annoying with at times.
Put simply, it is meant to keep things tapped down. Guardian of Tazeem lets me use my lands to tap things. Niblis of Frost Nets me extra taps while Verity Circle helps keep my hand full. Tromokratis and Breaching Leviathan are heafty threats that end games. Tromokratis is a perfect fit in the deck and the Leviathan just taps nonblue creatures. Quite a pain in the neck to play against.
I think, the deck needs some plays that you can do earlier than turn 3. To keep with the theme, you could run some Fogwalkers and/or Vertigo Spawns for early defense, or add Queen of Ice to complement Rush of Ice.
With only 22 lands the 9 mana Breaching Leviathan seems out of place, especially if you are only playing it as a heavy hitter. You've got plenty of those already. To get them through, why not play the classic Sleep? That card essentially lets you attack freely for two turns, usually more than enough to win.
Put simply, it is meant to keep things tapped down. Guardian of Tazeem lets me use my lands to tap things. Niblis of Frost Nets me extra taps while Verity Circle helps keep my hand full. Tromokratis and Breaching Leviathan are heafty threats that end games. Tromokratis is a perfect fit in the deck and the Leviathan just taps nonblue creatures. Quite a pain in the neck to play against.
2 Chillbringer
3 Dungeon Geists
4 Frost Lynx
2 Frost Titan
3 Guardian of Tazeem
2 Niblis of Frost
4 Watertrap Weaver
1 Breaching Leviathan
1 Tromokratis
3 Counterspell
3 Frost Breath
2 Chilling Grasp
4 Rush of Ice
4 Verity Circle
22 Island
With only 22 lands the 9 mana Breaching Leviathan seems out of place, especially if you are only playing it as a heavy hitter. You've got plenty of those already. To get them through, why not play the classic Sleep? That card essentially lets you attack freely for two turns, usually more than enough to win.
While Oboro, Palace in the Clouds is not an island, a few copies can be used to ensure landfall every turn for Guardian of Tazeem essentially for free, since you can tap it to produce the mana to bounce it, then replay it. The Kamigawa Moonfolk can bounce your islands to get the enhanced landfall effect. Meloku the Clouded Mirror, Soratami Savant, or Soratami Cloudskater would be my picks for that. With the latter, you'll want to max out on Chilling Grasps over Frost Breath.
Former Rules Advisor
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(The Gamers: Dorkness Rising)
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