A while back I realized that there is always a few cards in blue, in EVERY set that has an effect like Frost Lynx. Since I had a ton of these cards sitting there collecting dust, I decided to make a deck out of it. It turns out to be pretty annoying to play against and it has 2 game enders. Just a little junk deck I like to be annoying with at times.
Put simply, it is meant to keep things tapped down. Guardian of Tazeem lets me use my lands to tap things. Niblis of Frost Nets me extra taps while Verity Circle helps keep my hand full. Tromokratis and Breaching Leviathan are heafty threats that end games. Tromokratis is a perfect fit in the deck and the Leviathan just taps nonblue creatures. Quite a pain in the neck to play against.
I think, the deck needs some plays that you can do earlier than turn 3. To keep with the theme, you could run some Fogwalkers and/or Vertigo Spawns for early defense, or add Queen of Ice to complement Rush of Ice.
With only 22 lands the 9 mana Breaching Leviathan seems out of place, especially if you are only playing it as a heavy hitter. You've got plenty of those already. To get them through, why not play the classic Sleep? That card essentially lets you attack freely for two turns, usually more than enough to win.
Vertigo Spawn are an excellent addition and I will add them. Breeching Leviathan was there for a big creature but sleep is a better option. While the Leviathan is big, turn 9 isn't exactly the ideal play. If Oboro wasn't so costly, I would add them so I will have to try out those moonfolk.
That's just going all-in on tapping. I play a couple $10 Standard and Pioneer decks that take advantage of lots of tapping and it's a decent strategy with a cheap tapper and something to take advantage of it (like Moon-Circuit Hacker).
Playing a solid 1-2 mana attacker turns the concept into something like a Sligh deck. You can deal a ton of damage before blockers come online, and by then it's too late to recover.
Between Network Disruptor, Lodestone Needle, and Gilded Scuttler (1/3 Artifact, unblockable, stuns something), you're one artifact away from supporting Ensoul Artifact.
This is pure casual-realm, but delay-effects give slow creatures like Errant Ephemeron and Sleep-Cursed Faerie time to wake up.
If you like looking at tapped stuff Gigadrowse, Early Frost and especially Exhaustion might be interesting to you. Eons ago i used to play something like this together with playsets of Boomerang and Eye Of Nowhere and i can 100% assure you the result is quite high on the annoyment scale.
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Put simply, it is meant to keep things tapped down. Guardian of Tazeem lets me use my lands to tap things. Niblis of Frost Nets me extra taps while Verity Circle helps keep my hand full. Tromokratis and Breaching Leviathan are heafty threats that end games. Tromokratis is a perfect fit in the deck and the Leviathan just taps nonblue creatures. Quite a pain in the neck to play against.
2 Chillbringer
3 Dungeon Geists
4 Frost Lynx
2 Frost Titan
3 Guardian of Tazeem
2 Niblis of Frost
4 Watertrap Weaver
1 Breaching Leviathan
1 Tromokratis
3 Counterspell
3 Frost Breath
2 Chilling Grasp
4 Rush of Ice
4 Verity Circle
22 Island
With only 22 lands the 9 mana Breaching Leviathan seems out of place, especially if you are only playing it as a heavy hitter. You've got plenty of those already. To get them through, why not play the classic Sleep? That card essentially lets you attack freely for two turns, usually more than enough to win.
While Oboro, Palace in the Clouds is not an island, a few copies can be used to ensure landfall every turn for Guardian of Tazeem essentially for free, since you can tap it to produce the mana to bounce it, then replay it. The Kamigawa Moonfolk can bounce your islands to get the enhanced landfall effect. Meloku the Clouded Mirror, Soratami Savant, or Soratami Cloudskater would be my picks for that. With the latter, you'll want to max out on Chilling Grasps over Frost Breath.
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Frost guys:
Floodpits Drowner
Frost Trickster
Referee Squad
Dreamshackle Geist
Mockingbird($)
Glasspool Mimic($)
Frost spells:
Faebloom Trick
Illithid Harvester
Multiplayer:
Scroll of Isildur
Hylda's Crown of Winter
Trap the Trespassers
Juvenile Mist Dragon
Tap combo (sort of):
Dour Port-Mage($) or Shrieking Drake
Kefnet's Monument
Stun lord:
Fear of Sleep Paralysis
Off-color pals (not recommended, but they're cool):
Dreamdew Entrancer
Sharae of Numbing Depths
Hylda of the Icy Crown
Twisted Riddlekeeper
Kaito, Bane of Nightmares($$)
Some non-tap variations of delay spells:
Sinister Concierge
Suspend
Memory Lapse
Remand
Delay
Horned Loch-Whale
Aetherspouts
Subtlety($$)
That's just going all-in on tapping. I play a couple $10 Standard and Pioneer decks that take advantage of lots of tapping and it's a decent strategy with a cheap tapper and something to take advantage of it (like Moon-Circuit Hacker).
Playing a solid 1-2 mana attacker turns the concept into something like a Sligh deck. You can deal a ton of damage before blockers come online, and by then it's too late to recover.
Between Network Disruptor, Lodestone Needle, and Gilded Scuttler (1/3 Artifact, unblockable, stuns something), you're one artifact away from supporting Ensoul Artifact.
This is pure casual-realm, but delay-effects give slow creatures like Errant Ephemeron and Sleep-Cursed Faerie time to wake up.