Somewhere along the edge of my mind is a casual Undying deck (anything goes except silver border) that involves creatures with undying, Talon of Pain, Marchesa, the Black Rose and Warstorm Surge. But I can't figure it out. And in a way where it would win more than it loses, a.k.a. perform well. Any advice?
Marchesa, a sac outlet, any creature that comes in with a +1/+1 counter and Warstorm or porphoros instantly wins. Carrion Feeder is a really good one, as it can sac to itself and come back to avoid exile effects.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
The rest of the slots would mostly be fast mana, discard, and card draw/tutors. Basically you land two undying creatures with yawgmoth. Sacrificing one allows you to remove the +1/+1 counter from the other effectively giving you a Yawgmoth's Bargain. From there you are hoping to find a card that has lifegain when a creature dies to stabilize. The zombie infestation, lotus petal, and kozilek are a bit "win more" but they allow you go infinite with the combo (draw a ton of cards, discard to infestation, cast and sacrifice a lotus petal, discard kozilek and do it again). This also allows you to loop any of the removal that you pack into the deck.
If you want a more traditional build, I used to love playing Birthing Pod when it was in standard. Chaining Young Wolf into Strangleroot Geist, into Geralf's Messenger is very strong against most decks. Throwing in a token generator at the top of the curve lets you restart the pod chain.
For Marchesa, Flayer of the hatebound is probably better than warstorm surge. I usually think of this as a commander deck though. Playing it in 60 card seems a bit clunky considering the cord cards are all 4cmc or higher. Maybe Energy Tapcould help with playing the top end?
Basically, Retribution of the Ancients allow you to remove the +1/+1 counter on any number of your creatures to repeat whatever combo you do with undying.
Martyr's Cause can protect yourself, your team mates, your creatures and your team mate's creatures. The oracle text of that card is even stronger than it's printed text...sacrificing one creature will prevent all damage dealt by a Blasphemous Act or Earthquake.
Greater Gargadon offers a sacrifice outlet that cannot be destroyed. It's nice to always have the possibility to sacrifice your creatures whenever you need. In response to a Swords to Plowshares for example.
Skullclamp and sacrifice makes you draw like hell and once you manage to sneak a Flayer of the Hatebound in play, it will start to get oppressive since it can deal a lot of damage.
Cauldron of Souls is another way to continue bringing back your creatures.
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Purphoros, God of the Forge would also serve this deck well.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
1 Zombie Infestation
1 Kozilek, Butcher of Truth
4 Blood Artist
4 Deathgreeter
8 Undying creatures
4 Lotus Petal
The rest of the slots would mostly be fast mana, discard, and card draw/tutors. Basically you land two undying creatures with yawgmoth. Sacrificing one allows you to remove the +1/+1 counter from the other effectively giving you a Yawgmoth's Bargain. From there you are hoping to find a card that has lifegain when a creature dies to stabilize. The zombie infestation, lotus petal, and kozilek are a bit "win more" but they allow you go infinite with the combo (draw a ton of cards, discard to infestation, cast and sacrifice a lotus petal, discard kozilek and do it again). This also allows you to loop any of the removal that you pack into the deck.
If you want a more traditional build, I used to love playing Birthing Pod when it was in standard. Chaining Young Wolf into Strangleroot Geist, into Geralf's Messenger is very strong against most decks. Throwing in a token generator at the top of the curve lets you restart the pod chain.
For Marchesa, Flayer of the hatebound is probably better than warstorm surge. I usually think of this as a commander deck though. Playing it in 60 card seems a bit clunky considering the cord cards are all 4cmc or higher. Maybe Energy Tapcould help with playing the top end?
4 Butcher Ghoul
4 Hound of Griselbrand
3 Flayer of the Hatebound
4 Greater Gargadon
Artifacts (8)
1 Sol Ring
4 Skullclamp
2 Helm of Possession
1 Cauldron of Souls
4 Retribution of the Ancients
2 Martyr's Cause
2 Dictate of Erebos
Spells (7)
1 Demonic Tutor
4 Crackling Doom
1 Orim's Thunder
1 Utter End
Lands (22)
4 Mountain
3 Swamp
4 Plains
1 Phyrexian Tower
2 Orzhov Basilica
2 Boros Garrison
2 Rakdos Carnarium
2 Urborg, Tomb of Yawgmoth
2 Nomad Outpost
Basically, Retribution of the Ancients allow you to remove the +1/+1 counter on any number of your creatures to repeat whatever combo you do with undying.
Martyr's Cause can protect yourself, your team mates, your creatures and your team mate's creatures. The oracle text of that card is even stronger than it's printed text...sacrificing one creature will prevent all damage dealt by a Blasphemous Act or Earthquake.
Greater Gargadon offers a sacrifice outlet that cannot be destroyed. It's nice to always have the possibility to sacrifice your creatures whenever you need. In response to a Swords to Plowshares for example.
Skullclamp and sacrifice makes you draw like hell and once you manage to sneak a Flayer of the Hatebound in play, it will start to get oppressive since it can deal a lot of damage.
Cauldron of Souls is another way to continue bringing back your creatures.