I've been lurking around the forum awhile and decided to register today - this is my first post. Here's a quick blurb about me: my friends got me into playing magic back in middle school (1993-ish) and I have played casually off-and-on throughout the years. We always played for fun, no strict rules. Last year, on our lazy Sundays, my girlfriend wanted to start playing Magic. I grabbed one of my old decks and the obsession started again
I've been experimenting with different types of decks and recently I built a green/black dredge/unearth deck. This was not an original idea, as I absconded it from a Youtube video. The deck contains:
The mechanic of the deck is fairly simple and works well: Use the greenseeker to fetch mana and discard a dredge card, dredge to get creatures (especially brawn) into the graveyard, use a primal forcemage or ambuscade shaman to pump up all creatures that come into play, and then unearth creatures for a cheap cost (with trample due to brawn being in the graveyard). When it comes together, this deck hits pretty hard. The Golgari grave troll allows me to dredge x6 and has a nice counter bonus for the # of creatures in the graveyard, as does the Jarad golgari Lich Lord (which gets +1/+1 for every creature in the graveyard) - they are useful for big attacks without unearthing something.
Here's my problem - my girlfriend has a Blue artifact deck and she will often play a Frozen Aether enchantment (opponents creatures/lands/artifacts come into play tapped). This renders the unearth mechanic of my deck useless.
What would be a good card to sideboard (or add in permanently) to deal with artifacts/enchantments? Moreover, I'd appreciate any suggestions on improving/tweaking this deck structure. I know there are many green spells and creatures that can destroy enchantments or artifacts, but I'm trying to find something that adds to the synergy of the deck. Considering my experience level is limited at best, I figured I'd reach out to the MTG community.
Thanks for your time!
Welcome to the forum! In the future please use card tags when listing cards. Just highlight the card name then click on the card icon up above.
Well, I think you want a cheap creature to deal with such permanents. Luckily, green has a huge arsenal to battle artifacts and enchantments, which includes a number of creatures with appropriate enters-the-battlefield triggers. Reclamation Sage is probably the best option for your deck. But if I'm wrong, there are also Indrik Stomphowler, Acidic Slime, World Breaker, Conclave Naturalists, Mockery of Nature, and probably some others.
I've been lurking around the forum awhile and decided to register today - this is my first post. Here's a quick blurb about me: my friends got me into playing magic back in middle school (1993-ish) and I have played casually off-and-on throughout the years. We always played for fun, no strict rules. Last year, on our lazy Sundays, my girlfriend wanted to start playing Magic. I grabbed one of my old decks and the obsession started again
I've been experimenting with different types of decks and recently I built a green/black dredge/unearth deck. This was not an original idea, as I absconded it from a Youtube video. The deck contains:
Lands:
x6, Swamp
x6, Forest
x4, Jungle hollow
x4, Llanowar wastes
x1, Svogthos, the restless tomb
Spells:
x1, Gnaw to the bone
x2, Grapple with the past
Creatures:
x4, Stinkweed Imp
x4, Golgari thug
x2, Golgari grave troll
x4, Viscera dragger
x4, Extractor demon
x2, Rotting rats
x4, Brawn
x1, Jarad golgari lich lord
x4, satyr wayfinder
x4, Primal forcemage
x4, Greenseeker
x2, Ambuscade shaman
The mechanic of the deck is fairly simple and works well: Use the greenseeker to fetch mana and discard a dredge card, dredge to get creatures (especially brawn) into the graveyard, use a primal forcemage or ambuscade shaman to pump up all creatures that come into play, and then unearth creatures for a cheap cost (with trample due to brawn being in the graveyard). When it comes together, this deck hits pretty hard. The Golgari grave troll allows me to dredge x6 and has a nice counter bonus for the # of creatures in the graveyard, as does the Jarad golgari Lich Lord (which gets +1/+1 for every creature in the graveyard) - they are useful for big attacks without unearthing something.
Here's my problem - my girlfriend has a Blue artifact deck and she will often play a Frozen Aether enchantment (opponents creatures/lands/artifacts come into play tapped). This renders the unearth mechanic of my deck useless.
What would be a good card to sideboard (or add in permanently) to deal with artifacts/enchantments? Moreover, I'd appreciate any suggestions on improving/tweaking this deck structure. I know there are many green spells and creatures that can destroy enchantments or artifacts, but I'm trying to find something that adds to the synergy of the deck. Considering my experience level is limited at best, I figured I'd reach out to the MTG community.
Thanks for your time!
Welcome to the forum! In the future please use card tags when listing cards. Just highlight the card name then click on the card icon up above.
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I'm wondering If it would be a smart idea to remove the Satyr Wayfinder to add something like the Reclamation Sage...
Thanks!
Understood - thanks for making the correction for me.