Hello I have been using and updating this deck for many years but I haven't played in awhile. How does this deck fair nowadays and what would be good cards to add to this deck? I just play casual and almost all cards are allowed but banned list. We play mostly free for all up to 8 players any advice would be greatly appreciated.
Honestly, Stampeding Wildebeests/Stampeding Serow have become a forgotten in the lieu of the power shift. They enable, on a constant basis, so many ETB triggers. your deck is a bit top heavy, and without a surplus of fetch or mana-dorks, you'll be chugging along.
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Those are good idea's I will have to play test some and see how it goes. Are there any other creatures that would be a better fit to replace some of the ones I have in this deck?
I'd honestly drop the Primeval Titans. With a proper ramp set up, Titan's fetch ability is mostly moot; if you're playing in an 8-man Free-for-All, the Sylvan Primordial would get enough fetch activated to almost pay for himself. I would look at 10-Land Stompy primers for more inspiration.
Wall of Blossoms is arguably the "best wall ever" 1G for a card draw in green is a god-send in a color that lacks a consistent draw source.
It's up to you to decide direction. the decks biggest weakness, is being very top-heavy and late game oriented. Weenie and control based decks will thank you for being so slow to pick up. Find a balance between early game and late game tactics.
IMHO, the Fetchlands are overrated. i understand their power, and why they're popular; for budget players, there are decent options... Evolving Wilds or Terramorphic Expanse are good, as are the Panorama. Terminal Moraine is not as restrictive, but slow... Thawing Glaciers is toptier almost.
I've always been a fan of the Cycling lands- Slippery Karst or Tranquil Thicket. early game, decent. late game, can be cycled for something else.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Thanks
4 Birds of Paradise
2 Primordial Hydra
1 Omnath, Locus of Mana
4 Lotus Cobra
2 Vigor
4 Primeval Titan
2 Sylvan Primordial
2 Rampaging Baloths
1 Vorinclex, Voice of Hunger
2 Giant Adephage
14 Forest
4 Mosswort Bridge
2 Verdant Catacombs
Instant
4 Harrow
2 Primal Bellow
Sorcery
4 Overwhelming Stampede
4 Collective Voyage
2 Garruk, Primal Hunter
Llanowar Reborn is a pretty good land to consider.
Unless you plan on playing multicolored cards, drop Birds of Paradise for some good ol' Llanowar Elves.
If you want to make use of your landfall shenanigans, you could go cheese Quirion Ranger + Stampeding Wildebeest/Stampeding Serow. Add Marwyn, the Nurturer and Wirewood Symbiote for another step in the shenanigan train.
Honestly, Stampeding Wildebeests/Stampeding Serow have become a forgotten in the lieu of the power shift. They enable, on a constant basis, so many ETB triggers. your deck is a bit top heavy, and without a surplus of fetch or mana-dorks, you'll be chugging along.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Wall of Blossoms is arguably the "best wall ever" 1G for a card draw in green is a god-send in a color that lacks a consistent draw source.
It's up to you to decide direction. the decks biggest weakness, is being very top-heavy and late game oriented. Weenie and control based decks will thank you for being so slow to pick up. Find a balance between early game and late game tactics.
Stompy's Early game is all about ramp and defense [Wall of Blossoms, Vine Trellis, Wall of Roots, Overgrown Battlement]; Asceticism is a nice defensive card, then usually start slapping down fatties by turn four onwards.
IMHO, the Fetchlands are overrated. i understand their power, and why they're popular; for budget players, there are decent options... Evolving Wilds or Terramorphic Expanse are good, as are the Panorama. Terminal Moraine is not as restrictive, but slow... Thawing Glaciers is toptier almost.
I've always been a fan of the Cycling lands- Slippery Karst or Tranquil Thicket. early game, decent. late game, can be cycled for something else.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorry can't edit