Unsure what to consolidate. My thought process is to pump out drakes, while also having field bounce to clear the way for open attacks, as well as having some counters just in case. Also thinking about maybe using a Baral or his Expertise in there to help speed up the process, in case I happen to be mana hangry with only 3 lands.
I'd drop everything that isn't a cantrip, counterspell, bounce or Talarand. Delver is probably fine, but talarand's invocation is just bad. Favorable winds also sticks out like a sore thumb. A Baral or two wouldn't hurt.
I'd drop everything that isn't a cantrip, counterspell, bounce or Talarand. Delver is probably fine, but talarand's invocation is just bad. Favorable winds also sticks out like a sore thumb. A Baral or two wouldn't hurt.
Is there a reason why the invocation is bad? It summons 2 drakes for 4 mana. Plus, when Talrand is out, I automatically get an additional bonus drake for a total of 3 2/2 flying creatures for 4 mana. Combined with High Tide, I use 2 cards for 4 drakes that costed 3 lands to summon.
Its bad because it doesn't do anything to control the board. Talarand's power is the fact that he turns everything you do into damage on board. You don't need to dedicate other spell slots for that.
Thought Scour is just spinning your wheels if you're not using your graveyard. Gitaxian Probe at least does that for free and gives you information. You could run Treasure Cruise, though. Maybe Dig Through Time. Thought Scour is wonderful with those. Maybe also try Frantic Search. It's not card advantage but it's banned in Legacy for a reason.
Thank you for the thoughtful posts and wonderful suggestions!!
I thought about Thing in the Ice, but felt it would ruin my field, as it affects my own side as well and would remove any drakes I may have placed on there.
I have took your suggestions and switched it up a bit to make it less chaotic looking.
I still felt like High Tide + Invocation works well for me, especially because I still run into 3-land issues quite often, which this combo works rather well. But further testing would be needed.
What do you think about Baral, Chief of Compliance and Baral's Expertise? I was thinking if I used those, I would remove High Tide and the Expertise would run well with my theme of bouncing + it could drop Invocation for free.
I still felt like High Tide + Invocation works well for me, especially because I still run into 3-land issues quite often, which this combo works rather well. But further testing would be needed.
Why don't you just run more land? -3 High Tide, +3 Island seems like an obvious solution.
I still felt like High Tide + Invocation works well for me, especially because I still run into 3-land issues quite often, which this combo works rather well. But further testing would be needed.
Why don't you just run more land? -3 High Tide, +3 Island seems like an obvious solution.
Tried it with 22 lands prior and I was over ran with lands and not enough other stuff I need on the field.
It's a conundrum, really. I need the sorcery/instants to fuel Talrand, but need the land to do so, making it difficult to cut from either side. That said, I revised the deck (the 2nd one) and haven't play tested it yet, so I'll see if that'll work out okay, considering I have more draw engine to pick up lands easily now to the point where I would be able to drop High Tide.
Thoughts on Baral?
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I'm looking to get some ideas on how to make my Casual deck a bit more concise and speedier.
3 Talrand, the Sky Summoner
2 Fog Bank
3 Augur of Bolas
4 Delver of Secrets
Spells (28)
4 Ponder
2 Think Twice
2 Vapor Snag
2 Favorable Winds
4 Talrand's Invocation
2 Mana Leak
3 High Tide
2 Redirect
2 Aetherize
2 Gitaxian Probe
2 Thought Scour
1 Spelltwine
4 Halimar Depths
16 Islands
Unsure what to consolidate. My thought process is to pump out drakes, while also having field bounce to clear the way for open attacks, as well as having some counters just in case. Also thinking about maybe using a Baral or his Expertise in there to help speed up the process, in case I happen to be mana hangry with only 3 lands.
Thanks in advance!
Is there a reason why the invocation is bad? It summons 2 drakes for 4 mana. Plus, when Talrand is out, I automatically get an additional bonus drake for a total of 3 2/2 flying creatures for 4 mana. Combined with High Tide, I use 2 cards for 4 drakes that costed 3 lands to summon.
Favorable winds gives all my drakes +1/+1...
I thought about Thing in the Ice, but felt it would ruin my field, as it affects my own side as well and would remove any drakes I may have placed on there.
I have took your suggestions and switched it up a bit to make it less chaotic looking.
4 Talrand, the Sky Summoner
3 Augur of Bolas
4 Delver of Secrets
Spells (26)
4 Ponder
2 Think Twice
2 Vapor Snag
2 Favorable Winds
4 Talrand's Invocation
3 Counterspell
3 High Tide
4 Preordain
2 Gitaxian Probe
4 Halimar Depths
16 Islands
I still felt like High Tide + Invocation works well for me, especially because I still run into 3-land issues quite often, which this combo works rather well. But further testing would be needed.
What do you think about Baral, Chief of Compliance and Baral's Expertise? I was thinking if I used those, I would remove High Tide and the Expertise would run well with my theme of bouncing + it could drop Invocation for free.
Why don't you just run more land? -3 High Tide, +3 Island seems like an obvious solution.
It's a conundrum, really. I need the sorcery/instants to fuel Talrand, but need the land to do so, making it difficult to cut from either side. That said, I revised the deck (the 2nd one) and haven't play tested it yet, so I'll see if that'll work out okay, considering I have more draw engine to pick up lands easily now to the point where I would be able to drop High Tide.
Thoughts on Baral?