Attempting to build a deck around the infinite combo that revolves around 3 Fiend Hunter. What you do is Fiend Hunter is target something with Fiend Hunter (it can be anything, it doesn't matter). What you do next is play another Fiend Hunter targeting the one you just played. Finally you play a third Fiend Hunter targeting the one you just played that exiled your first Fiend Hunter. This causes the first Fiend Hunter to come back and you make sure you target the remaining Fiend Hunter causing the infinite combo of Fiend Hunters entering the battlefield.
Need some help finding a good win-con orrrr, this deck just sucks.
Private Mod Note
():
Rollback Post to RevisionRollBack
Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
Cloudshift is for the combo with Fiend Hunter/Banisher Priest were you can permanently exile something and also normally exile something else by blinking Fiend Hunter in response to the ETB effect.
Problem is still finding a win-con. Only got 8 in the deck...
Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
Sun Titan is a good alt finisher I just don't know if I could make room for it...
Private Mod Note
():
Rollback Post to RevisionRollBack
Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
It works like this.
1- play Leonin removing anything
2- play Fiend hunter targeting Leonin
3- Remove any number of counters from parallax wave (except all) targeting stuff that you want to remove from the game forever.
4- in response to 3, remove one more counter from Parallax wave targeting Fiend Hunter.
5- in response to 4, remove the remaining counters from Parallax Wave targeting stuff you want to blink.
6- 5 resolves and removes stuff you want to blink.
7- 4 resolves and removes Fiend Hunter, putting it's leave the battlefield ability on stack.
8- Leonin Relic Warder comes back to the battlefield, target Parallax wave with it's ability.
9- Parallax wave get's exiled, it's leave the battlefield ability triggers.
10- Dudes removed in 6 and 7 enter the battlefield, and their abilities are put in the stack. (Including Fiend Hunter, that'll target the Relic-Warder)
11- the abilities from dudes from step 10 resolves, Relic Warder gets exiled, leaves Battlefield ability will make Parallax Wave come back.
12- Parallax Wave enters the battlefield with all 5 counters.
13- Finally step 3 resolves and causes the guys you target at that step to be exiled for good (the Parallax Wave that removed those guys doesn't exist anymore, thus they won't ever come back)
14- repeat from step 3 as many times as you want
the result here is infinite ETB triggers using whatever ETB trigger you have, and you'll exile forever any opposing creatures you want to.
it's basically a one sided wrath that will let you make your Champion of the Parish a 100000/100000 or draw your entire deck via Wall of Omens or gain infinite life (or deal infinite damage) via Inquisitor Exarch or make infinite golem tokens with Blade Splicer or generate infinite Landfall Triggers for something you want if you control a Dryad Arbor....
it's very flexible and a game ending combo that you can use in a creature control build.
Dude! Please Learn How to Autocard!: To Autocard individual cards type [Card*]Into the Maw of Hell[/Card*] and remove the asterisks to get Into the Maw of Hell or Stuffy Doll. Ta-Da! Autocarded!
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
Altar of the Brood
1
Artifact
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.
Of course there is no problem with finding the combo since you can also use Fiend Hunter, Banisher Priest, Leonin Relic-Warder, Phyrexian Metamorph, Oblivion Ring and Banishing Light.
Finally, the deck would also probably run Wall of Omens, Ghostly Prison or Day of Judgment for early game defense.
BBBUUTTT, the big problem is finding a good finisher. So far the only candidates are Griffin Protector, Genesis Chamber, Forgeborn Oreads and Warstorm Surge, but they all kind of suck...
Need some help finding a good win-con orrrr, this deck just sucks.
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
4 Fiend Hunter
4 Banisher Priest
4 Leonin Relic-Warder
4 Griffin Protector
4 Purphoros, God of the Forge
4 Oblivion Ring
4 Banishing Light
4 Cloudshift
4 Ghostly Prison
4 Temple of Triumph
4 Clifftop Retreat
14 Plains
2 Mountain
Cloudshift is for the combo with Fiend Hunter/Banisher Priest were you can permanently exile something and also normally exile something else by blinking Fiend Hunter in response to the ETB effect.
Problem is still finding a win-con. Only got 8 in the deck...
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
Let me suggest Bragos, King Eternal, it is not in the color scheme but it does fit the theme.
But i believe you forgot one vital combo piece Sundial of the Infinite, as a removal engine.
Also Sun Titan is a great finisher
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW
Are you talking about Sundial of the Infinite with Cloudshift? That combo?
Sun Titan is a good alt finisher I just don't know if I could make room for it...
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
it can only target opponent creatures.
I have a deck that uses this logic, but my combo of choice was Parallax Wave + Leonin Relic-Warder + Fiend Hunter
It works like this.
1- play Leonin removing anything
2- play Fiend hunter targeting Leonin
3- Remove any number of counters from parallax wave (except all) targeting stuff that you want to remove from the game forever.
4- in response to 3, remove one more counter from Parallax wave targeting Fiend Hunter.
5- in response to 4, remove the remaining counters from Parallax Wave targeting stuff you want to blink.
6- 5 resolves and removes stuff you want to blink.
7- 4 resolves and removes Fiend Hunter, putting it's leave the battlefield ability on stack.
8- Leonin Relic Warder comes back to the battlefield, target Parallax wave with it's ability.
9- Parallax wave get's exiled, it's leave the battlefield ability triggers.
10- Dudes removed in 6 and 7 enter the battlefield, and their abilities are put in the stack. (Including Fiend Hunter, that'll target the Relic-Warder)
11- the abilities from dudes from step 10 resolves, Relic Warder gets exiled, leaves Battlefield ability will make Parallax Wave come back.
12- Parallax Wave enters the battlefield with all 5 counters.
13- Finally step 3 resolves and causes the guys you target at that step to be exiled for good (the Parallax Wave that removed those guys doesn't exist anymore, thus they won't ever come back)
14- repeat from step 3 as many times as you want
the result here is infinite ETB triggers using whatever ETB trigger you have, and you'll exile forever any opposing creatures you want to.
it's basically a one sided wrath that will let you make your Champion of the Parish a 100000/100000 or draw your entire deck via Wall of Omens or gain infinite life (or deal infinite damage) via Inquisitor Exarch or make infinite golem tokens with Blade Splicer or generate infinite Landfall Triggers for something you want if you control a Dryad Arbor....
it's very flexible and a game ending combo that you can use in a creature control build.
Venser, the Sojourner is the best friend of decks like this.
Happy brewing.
My Decks:
All my Decks are budget
EDH:GRWHazezon TamarGRW, RKazuul, Tyrant of the CliffsR, BMikaeus, the UnhallowedB, UTalrand, Sky SummonerU, GRXenagos, God of RevelsGR, BGPharika, God of AfflictionBG
Standard:BMono Black Control(devotion)B- retired
Casual:UWHeroicUW, UGWall tribalUG, BPhylactery LichB
Modern:UBAbyssal PersecutorUB, WKnight TribalW
4 Fiend Hunter
4 Leonin Relic-Warder
4 Phyrexian Metamorph
4 Inquistor Exarch
4 Griffin Protector
4 Purphoros, God of the Forge
4 Oblivion Ring
4 Parallax Wave
4 Cloudshift
4 Ghostly Prison
4 Temple of Triumph
4 Clifftop Retreat
14 Plains
2 Mountains
When Autocarding a deck, type:
[Deck*]
Creatures: 1
4 Little Girl
Other Creatures: 1
4 Phyrexian Obliterator
[/Deck*]
Once again, remove the asterisks to get:
4 Little Girl
4 Phyrexian Obliterator
Yay! Now people are actually look at your decklist properly and help you improve it! Excellent! You can tell that I love exclamation marks!
1. Try to run playsets of cards (meaning 4 of a card). This way your deck will win more consistently and you will draw your better cards more often.
2. Make sure to focus your deck on one single idea that can win you the game and make sure all the cards in your deck contribute to that idea. You have a limited number of cards so make sure all of them count. For example, your deck could be a Elf Tribal deck, an Aggro aggressive deck or maybe a Control deck.
3. Card advantage is very important. You need to understand that cards the draw you more cards are extremely helpful. The more cards you have in your hand the more options you have. With more options you have a greater chance at winning the game.
4. Removal is also quite important. Most decks more or less should run at least some removal.
5. Last but not least, make sure your deck is exactly 60 cards! Even 61 is not acceptable. Good luck in deck building!
1
Artifact
Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.