Volcano hellion seems bad, you already have solid 4s and 5s. More 3 drops to go with your dorks seem good. You don't have removal or reach except for the flametongues. Some burn seems nice, or creatures that give tou reach like burnig-tree shaman.
23 lands and 8 mana critters seem like a lot. I think you'll find yourself having too much mana and too few offensive creatures. A bit of removal will really ruin your day. You could also use a bit of removal, and you are only at 58 cards.
I just played it casually. It uses the Legacy banned list. I took some lists from the old fires decks used in worlds 2001 or so. Can't quite remember the year. Anywho, yeah just a casual deck that I changed a bit.
flametongue is strong, but I already had a 4 drop, and 2 5 drops. I didnt want to clog the deck with high cost creatures. I figured the imp would be enough for that department, and I liked the high cost cards that I had more so than the kavu.
Consider the creature Primal Forcemage? Since your guys will have haste pretty frequently, he'll make them huge on that first attack. Timbermare might be worth a try too. With the creatures you have that bounce another creature to your hand, you can reuse him whenever you need to get those last few points of damage in.
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EDH: It's like a pillow fight, except occasionally someone pulls out a chainsaw.
If you suggest a card to add to a deck, suggest one to take out as well.
EDIT: I'm currently using the Chameleons because they help with some defensive power.
Personally I'd prefer the Shivan Wurms, but that's your call. I'd drop the Chimeric Idols for four Primal Forcemages. I understand the idol is good wrath tech, but I guess it's a question of how relevant that concern is in the environment you're playing in. I also think you could drop a land or two and still be comfortable since you curve out at five and run eight mana dorks. I'd swap out one mountain, one forest, and one Flametounge Kavu (since there may be stuff that's too big for him to shoot or sometimes even not enough stuff) for three copies of Lead the Stampede to help give you some more gas.
Also, how do you feel about Horned Kavu or Gyre Sage? The sage has potential to either be a mana dork or another beatstick in a deck like this, and the Kavu functions similar to Shivan Wurm.
Personally I'd prefer the Shivan Wurms, but that's your call. I'd drop the Chimeric Idols for four Primal Forcemages. I understand the idol is good wrath tech, but I guess it's a question of how relevant that concern is in the environment you're playing in. I also think you could drop a land or two and still be comfortable since you curve out at five and run eight mana dorks. I'd swap out one mountain, one forest, and one Flametounge Kavu (since there may be stuff that's too big for him to shoot or sometimes even not enough stuff) for three copies of Lead the Stampede to help give you some more gas.
Also, how do you feel about Horned Kavu or Gyre Sage? The sage has potential to either be a mana dork or another beatstick in a deck like this, and the Kavu functions similar to Shivan Wurm.
I like the changes but with Gyre Sage, I don't see a lot of reason for a two drop seeing as my mana dorks let me play cards one or two turns ahead of the casting cost.
How would Lead the Stampede work? I mean, I see how it is useful, but wouldn't the deck usually close games out by the time it runs out of gas?
10 Forest
6 Mountain
4 Stomping Ground
3 Karpulsan Forest
4 Birds of Paradise
4 Llanowar Elves
4 Blastoderm
4 Flametounge Kavu
4 Volcano Hellion
3 Shivan Wurm
4 Harmonize
4 Fires of Yavimaya
4 Saproling Burst
Pretty basic as far as Fires go. Looking to see if there are any other cards that this deck can be upgraded with.
UPDATE: Changed out 4 Fire/Ice for 4 Harmonize, to replenish my hand if my deck does to well on playing dudes.
Volcano hellion seems bad, you already have solid 4s and 5s. More 3 drops to go with your dorks seem good. You don't have removal or reach except for the flametongues. Some burn seems nice, or creatures that give tou reach like burnig-tree shaman.
4 Birds of Paradise
3 Llanowar Elves
4 Blastoderm
4 Keldon Marauders
4 Horned Kavu
2 Shivan Wurm
3 Fire Imp
3 Forked Bolt
4 Lightning Bolt
4 Fires of Yavimaya
4 Saproling Burst
Lands
8 Forest
5 Mountain
4 Stomping Ground
4 Karpulsan Forest
If you are looking for a good 3 drop for a fires deck, Fire Imp fits the bill pretty well, but alos dont forget that the namesake card is a 3 drop.
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Haha, not at all. You can do whatever you want with it. Happy to hear you like it so much, hopefully you have a blast with it in your playgroup!
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What do you mean? Take out 1 fire for the hammer?
Wouldn't he lose me field advantage? I mean, he is practically immune to field wipes.
As a 5 drop, that would be a 9/9 trample, haste - yeah..he's pretty badass - imho.
Or late game you can play him - attack - then drop Horned Kavu and pick him back into your hand, ready to go next turn.
but a 9/9 trample haste for 5 is pretty gnarly, I think.
-shrug-
If you suggest a card to add to a deck, suggest one to take out as well.
What's your current list look like?
Also, another card that could be good is Lead the Stampede.
If you suggest a card to add to a deck, suggest one to take out as well.
7 Mountain
11 Forest
4 Karplusan Forest
2 Skarrg, the Rage Pits
4 Birds of Paradise
4 Llanowar Elves
4 Blastoderm
4 Flametongue Kavu
4 Kavu Chameleon
4 Lightning Bolt
4 Fires of Yavimaya
4 Saproling Burst
Artifact=4
4 Chimeric Idol
Still a toss up between Shivan Wurm and Kavu Chameleon. I like the Kavu because it is anti-control and semi-removal resistant. The Wurm can reset Blastoderms and Flametongue Kavus and swing for a bunch.
EDIT: I'm currently using the Chameleons because they help with some defensive power.
Personally I'd prefer the Shivan Wurms, but that's your call. I'd drop the Chimeric Idols for four Primal Forcemages. I understand the idol is good wrath tech, but I guess it's a question of how relevant that concern is in the environment you're playing in. I also think you could drop a land or two and still be comfortable since you curve out at five and run eight mana dorks. I'd swap out one mountain, one forest, and one Flametounge Kavu (since there may be stuff that's too big for him to shoot or sometimes even not enough stuff) for three copies of Lead the Stampede to help give you some more gas.
Also, how do you feel about Horned Kavu or Gyre Sage? The sage has potential to either be a mana dork or another beatstick in a deck like this, and the Kavu functions similar to Shivan Wurm.
If you suggest a card to add to a deck, suggest one to take out as well.
I like the changes but with Gyre Sage, I don't see a lot of reason for a two drop seeing as my mana dorks let me play cards one or two turns ahead of the casting cost.
How would Lead the Stampede work? I mean, I see how it is useful, but wouldn't the deck usually close games out by the time it runs out of gas?
UPDATE: The Primal Forcemages have replaced the Chimeric Idols. Which in turn have been put into the side board against control decks. Same with the Kavu Chameleon.