I play a lot of casual standard and I love UG. Though I don't go by competitive strategies, I do enjoy looking at the competitive decks to see their thought process in these colors. I rarely ever see Master Biomancer in them. I love this card and think it is both strong and fun. The competitive deckbuilders must find a drawback to Master Biomancer or they would include it.
What are its drawbacks in your opinion. How would you compensate for them?
I use it a variety of ways. It's really fun with Young Pyromancer.
Mostly because it plays like Pillarfield Ox. Four mana that don't affect the board much and need you to follow it up with atleast two creatures to be worth it. Aka potentially overextend.
If you posted your list that would help.
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Each reality is but the dream of another, and each sleeper a god unknowing.
We define the boundaries of reality; they don't define us.
It's probably best play him in a Graft/Spike deck, and lots of pump (Cunning?). slinging around counters with Spike Rogue and doubling them with the obnoxious Doubling Season.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
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What are its drawbacks in your opinion. How would you compensate for them?
I use it a variety of ways. It's really fun with Young Pyromancer.
[Clan Flamingo]
If you posted your list that would help.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.