Every day I will pick a random card from gatherer, then I will list it in this forum. Then everyone can post responses with cards or decklists that go well with the card of the day.
Conjurer's Closet was a blast on the prerelease tournament with it. Dude went up to 120 life!
aside from that, anything that blinks it, together with some tokens/cheap creatures, would give you a lot of life.
Every day I will pick a random card from gatherer, then I will list it in this forum. Then everyone can post responses with cards or decklists that go well with the card of the day.
Any player that has been around since the early days of MTG probably has a great deal of nostalgia for this card. The reason for putting this card in your deck is so that you can say you killed your opponent with Grizzly Bears.
Probably pretty lame, but a fun deck to screw around with would be to just have as many bears as possible. bear cub, runeclaw bear, and cards like grizzly fate can just swarm over someone with bears. pack in something like naturalize can give the deck a wee bit o tech to deal with pesky stuff. Its not all that effective but its simple and fun to do a bear vs bear battle.
It's a dangerous business, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.
The 4/11/13 random card of the day is Bonehoard. If you know of a combo or decklist involving this card, feel free to share it.
I would probably start by adding Mortivore so that you can have 8 copies instead of 4. The rest of the deck would be mostly sweepers like Damnation and mill like Mind Funeral or Traumatize.
Undercity Informer lets you set up a mill turret to fill the 'yards with critters. Not a terrible idea to hit yourself with it if you play lots of evasive recurring dudes.
Those two are just a couple examples I could think of right away, plenty more to choose from, but I definitely feel like it wants between 4 and 6 of these type of effects since it is awfully easy to chump the large bonehoards/mortivores w/tokens or some other small things.
I agree with the above poster about the creatures after wrath...I think blinkmoth/Nether Traitor/Bloodghast are the best for this since they are the ones most easily used/they can be recurred multiple times (in bloodghast/traitor's case at least) plus blinkmoth has a pretty low opportunity cost here. Also agree about Undercity Informer ... a great card to set this deck up.
Traumatize is probably pretty good (as a 1 or 2 of...we want to keep creature concentration pretty high for our game-plan), but remember to cast it on yourself if you absolutely do not know what your opp. is playing (since they may be creature-less or have just a couple utility guys.
Golgari Grave-Troll would probably be a good fit for this since he acts sort of as mortivore/bonehoard 9-12 while helping to fill your grave and being a recursive beater.
Throw in a few sweepers (they should be extra good since most of your creatures can be recurred) and you should be good to go.
Have a helicopter drop you off out front. Light your cigar with a small Indonesian boy holding a black lotus. Then bust out a craw wurm deck with no sleeves. Raw dog shuffle, loose terribly, flip the table, leave in a hovercraft.
Ah yes, an old favorite and a near-staple in goblin decks. It's expensive casting cost makes it a crap choice for the average goblin deck, which tends to run more 1 and 2 cmc goblins than anything else. But it's ability as well as its ETB effects make it a game changer at the least and a game ender at the most. I run it in my Krenko Strike deck and see much use out of it. Usually, I either Goblin Lackey one out turn 2, dump it a turn or two early with Goblin Warchief/Skirk Prospector, or secure it for the kill with Goblin matron/Goblin Recruiter/Goblin Ringleader. It is by no means the win condition of my particular deck, but it certainly helps with reach. His ability has a nice synergy with Goblin Sharpshooter too.
The 4/17/13 random card of the day is Evacuation. If you know of a combo or decklist involving this card, feel free to share it.
This card is good in pretty much any blue deck that needs to slow down their opponent. If I was looking for other cards to go with it, I would probably try The Rack or Storm Seeker/Sudden Impact.
Twisted Abomination is a go-to for me in black mid range and control builds that aren't sporting green.
I like to play cards that can get a bit of mileage out of the card in the yard.
Curving up; Cruel Revival, Zombie Apocalypse, and Molten-Tail Masticore each squeeze a different effect out of the cycled corpse.
EDH Decks:
- Reya Dawnbringer // - Mistform Ultimus // - Balthor the Defiled // - Urabrask the Hidden // - Mirri, Cat Warrior
The card for 4/03/13 is Goldnight Redeemer.
If I was going to make a deck with this card, I would probably make lots of tokens and ways to blink the Goldnight Redeemer.
aside from that, anything that blinks it, together with some tokens/cheap creatures, would give you a lot of life.
The card for 4/04/13 is Grizzly Bears.
Any player that has been around since the early days of MTG probably has a great deal of nostalgia for this card. The reason for putting this card in your deck is so that you can say you killed your opponent with Grizzly Bears.
16 Forest
2 Yavimaya Hollow
3 Oran-Rief, the Vastwood
Creatures
4 Striped Bears
4 Werebear
4 Ashcoat Bear
4 Pale Bears
4 Druid's Familiar
4 Grizzly Bears
4 Descendants' Path
3 Door of Destinies
4 Sylvan Library
4 Evolution Charm
I like to use my grizzly bear cards as tokens.
2 Oran-Rief, the Vastwood
8 Forest
4 Overgrown Tomb
4 Woodland Cemetery
2 Swamp
1 Llanowar Wastes
Creatures
4 Werebear
4 Fa'adiyah Seer
4 Essence Warden
4 Leyline of Vitality
4 Sylvan Library
4 Words of Wilding
4 Golgari Charm
3 Grizzly Fate
4 Maelstrom Pulse
4 Search for Tomorrow
15 Grizzly Bears
The obvious choice is Mirror Universe.
I would probably try to do something like Murderous Betrayal + Second Chance + Auramancer + Erratic Portal.
I would probably start by adding Mortivore so that you can have 8 copies instead of 4. The rest of the deck would be mostly sweepers like Damnation and mill like Mind Funeral or Traumatize.
Blinkmoth Nexus
Bitterblossom
Nether Traitor
Bloodghast
Dregscape Zombie
Viscera Dragger
Garza's Assassin
Undercity Informer lets you set up a mill turret to fill the 'yards with critters. Not a terrible idea to hit yourself with it if you play lots of evasive recurring dudes.
Hope this helps.
Those two are just a couple examples I could think of right away, plenty more to choose from, but I definitely feel like it wants between 4 and 6 of these type of effects since it is awfully easy to chump the large bonehoards/mortivores w/tokens or some other small things.
I agree with the above poster about the creatures after wrath...I think blinkmoth/Nether Traitor/Bloodghast are the best for this since they are the ones most easily used/they can be recurred multiple times (in bloodghast/traitor's case at least) plus blinkmoth has a pretty low opportunity cost here. Also agree about Undercity Informer ... a great card to set this deck up.
Traumatize is probably pretty good (as a 1 or 2 of...we want to keep creature concentration pretty high for our game-plan), but remember to cast it on yourself if you absolutely do not know what your opp. is playing (since they may be creature-less or have just a couple utility guys.
Golgari Grave-Troll would probably be a good fit for this since he acts sort of as mortivore/bonehoard 9-12 while helping to fill your grave and being a recursive beater.
Throw in a few sweepers (they should be extra good since most of your creatures can be recurred) and you should be good to go.
This card shows up in a large portion of goblin decks for obvious reasons. If I owned any Siege-Gang Commanders, they would be in my goblin deck.
Here's where I use him:
4 Goblin Lackey
2 Skirk Prospector
2 Goblin Piledriver
3 Gempalm Incinerator
2 Goblin Matron
4 Goblin Warchief
4 Goblin Chieftain
2 Goblin Ringleader
3 Krenko, Mob Boss
3 Goblin War Strike
2 Reforge the Soul
3 Door of Destinies
1 Goblin Burrows
19 Mountain
If you add a Phyrexian Altar you get infinite damage as well.
I have this card in my discard deck. Basically, use discard to get rid of the opponent's hand, then let the Rack kill them.
Here is the decklist:
47. Card Disadvantage
3x Waterfront Bouncer
3x Bone Shredder
Spells (17)
4x Dark Ritual
3x Negate
1x Demonic Consultation
3x Last Rites
1x Undermine
2x Counterspell
3x Force of Will
2x Brink of Madness
3x Bottomless Pit
Artifacts (9)
2x Wheel of Torture
1x The Rack
4x Ensnaring Bridge
2x Fool's tome
13x Swamp
8x Island
2x Terramorphic Expanse
Since so many people preach that card advantage is the key to winning in MTG, I decided to make this deck to disprove it.
[CARD]
Thunderstaff[/CARD] and/or Crawlspace let you clog up your opponents with the usual 1/1 token generators, and the Charm carries you home.
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This card is good in pretty much any blue deck that needs to slow down their opponent. If I was looking for other cards to go with it, I would probably try The Rack or Storm Seeker/Sudden Impact.
I like to play cards that can get a bit of mileage out of the card in the yard.
Curving up; Cruel Revival, Zombie Apocalypse, and Molten-Tail Masticore each squeeze a different effect out of the cycled corpse.
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I would probably put it in a deck with Mind Bend or Whim of Volrath.
So the plan is to use Urborg, Tomb of Yawgmoth, Roots of Life, and Spreading Algae with everyone's favorite Argothian lass. Oh, and it will be mono green even with the Tomb and Crop Rotation offering B.
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