Similiar to the myco lockdown, but considerably cheaper, and the spells run on a curve. Theres also quite a bit of synergy between the cards so if you're not finding all three pieces, your not automatically losing. But same with the myco lockdown, unless they have a glorious anthem (or similiar effect), lands they control die as a state based effect and pretty much ends their ability to play the game.
T1: 1
T2: 3
T3: 11
T4: 2059
T5: 2^2059 + 2059
T6: Can no longer be represented by scientific notation. 2^(2^2059 + 2059) + 2^2059 + 2059
TN: 2^(T(N - 1)) + T(N - 1)
I like it because you can kill people that gain "infinite" life, unless they're on to you and choose a number represented in power tower notation or another method of representing numbers too big to be represented by scientific notation. People tend to choose numbers like "a billion" or "a googol", which are way too small to deal with this. A googolplex saves them for one additional turn, although at that point you have to prove that the damage you're doing is larger than their life total.
I also like non-infinite but superexponential scaling. Dovescape + Mana Echoes + Spells that cost X.
Let's say you start with a 3 mana spell.
3 doves get created, each "sees" 2 others as they come into play, so 6 mana, 3 doves.
Use 6 mana to make 6 more doves. Each "sees" 8 doves, so 48 mana, 9 doves.
Use 48 mana to make 48 doves, each "sees" 56 doves, so 2688 mana, 57 doves.
Use 2688 mana to make 2688 doves, each "sees" 2744 doves, so 7375872 mana, 2745 doves.
etc, etc.
Where n is the step, d is the initial number of doves under your control, and m is the mana spent on the first X spell.
This scales much, much faster than a simple exponential function, but isn't infinite so long as you're careful not to have a way to endlessly re-cast the X spells.
1- make a board position where you have Field Hunter exiling your Leonin.
2- Remove any number of counters (except all) from Wave targeting opponent's guys.
3- In response to 2, remove the latest counter targeting your creatures you'd like to flick and Fiend Hunter.
4- Your creatures get exiled, Leonin comes back, put his ability on stack targeting Parallax Wave.
5- your exiled creatures come back and trigger all of their ETBs... target Leonin Relic Warder with Fiend Hunter
6- Leonin gets exiled, Parallax comes back with 5 counters.
7- Finally, 2 resolves and exiles opponent's creatures for good.
8- repeat from step 2.
Basically you exile every opposing creature AND create as much ETB triggers for your guys as you want.
I have won a game once by flicking my opponent's Wall of Blossoms until he decked himself
Deathbringer Thoctar+Doubling Season+Rite of Passage
Get a +1/+1 counter on the Thoctar with those enchants on the field, then shoot the Thoctar with its ability so it gets 2 more from Rite+Doubling Season, and continue over and over until you can unload all the counters at the opponent's face (note that this kills the Thoctar)
This does not work as advised.
When repeatedly shooting the Thoctar in its own face, it gets two +1/+1-counters for each damage he shoots himself - but you need to remove a counter to shoot a damage.
So at the end of n activations, the thoctar has n+1 +1/+1 counters and n damage marked on him.
Since you can only remove singleton counters, state-based-effects will be checked in between each activation. You can shoot a maximum of 4 damage to your opponent, before the thoctar dies (he is a 3/3, so he can spare 4 of the n+1 counters before he dies).
Since Traumatize rounds down, the combo will only ever mill an even number of cards. If your opponent has an uneven number, he will keep 1 card.
Use Fractured Loyalty with Simic Guildmage and any targeting ability like Neurok Commando or Serendib Sorcerer to steal opponent's creatures. Trigger Fractured Loyalty and with the trigger on the stack, use Simic Guildmage to move the aura to a new creature your opponent controls. You receive control of the old creature it was enchanted to and can continue doing so until your opponent removes the enchantment.
Worldgorger Dragon + Animate Dead/Dance of the Dead + a land of you choice = Infinite mana. (Remember to have an instant spell with a x cost or you loop the game for infinity resulting in a draw)
Having a different creature in your graveyard to put the Animate Dead onto also stops the loop.
Izzet Guildmage + Desperate Ritual + Lava Spike
EDIT: Splice DR onto Lava Spike. You now have a sorcery spell that costs 1RR and reads "3, add RRR" on the stack. Use the generated mana to activate the guildmage ability.
EDIT 2: The deck I had that utilized this was my first ever and with my current understanding of the rules I don't think this works.
The combo does indeed work...except you need 6 mana (3RRR) to start it.
(You cast the Lava Spike, Splicing Desperate Ritual onto it. Next you activate the Guildmage's ability. Once the ability resolves, you got a copy of the spell - and once that copy resolves, you have 3 mana to activate the Guildmage again. => Infinite times 3 damage & at the end you still have RRR in your pool.
I also like non-infinite but superexponential scaling.
Dovescape + Mana Echoes + Spells that cost X.
Let's say you start with a 3 mana spell.
3 doves get created, each "sees" 2 others as they come into play, so 6 mana, 3 doves.
Use 6 mana to make 6 more doves. Each "sees" 8 doves, so 48 mana, 9 doves.
Use 48 mana to make 48 doves, each "sees" 56 doves, so 2688 mana, 57 doves.
Use 2688 mana to make 2688 doves, each "sees" 2744 doves, so 7375872 mana, 2745 doves.
etc, etc.
Where n is the step, d is the initial number of doves under your control, and m is the mana spent on the first X spell.
This scales much, much faster than a simple exponential function, but isn't infinite so long as you're careful not to have a way to endlessly re-cast the X spells.
You can make it infinite with cards like Fanning the Flames or Wurmcalling.
But yes, I also prefer non-infinite [finite] combos, that just do much.
Deathrender + 2 of Gravedigger/Pharika's Mender/Cadaver Imp/Entomber Exarch/Pit Keeper with 4+ Creatures in your graveyard + Sac outlet = infinite number of etbs/ltbs/dies, infinite number of the sac outlet (e.g. mana with Phyrexian Altar).
Replace one of the above creatures with Deadwood Treefolk to return each and every single creature from your graveyard to your hand, then bring them out one after the other, sacrificing one to get the next, until you are left with the Treefolk and start anew.
Quillspike + Devoted Druid — tap her for green, untap her by putting a -1/-1 counter on her, then pay that mana to the ’spike's activated ability, remove the counter and beef up your ’spike. This can be done repeatedly, after which you can fling the ’spike with a Rite of Consumption.
Because of the Teferi's casting restriction, your opponent won't be able to get their copies. Add High Tide and spells that untap lands on resolution to the fix to get a nice load of mana easily.
Private Mod Note
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Rollback Post to RevisionRollBack
"De potentia juvenis somniabat, nunc de Mundo somniat..."
For this one, the Guildmage sais "Copy target sorcery spell you control"; if the spell resolves, it is put into the graveyard and you don't control it anymore. Therefore, the combo works, you just have to pay the 2R with some other mana source, before the pumped up Lava Spike resolves.
Nah Aluren + Cavern Harpy + Raven Familiar + Auriok Champion is the best combo ever followed by Skirk Prospector + Fecundity + Mogg Warmarshal + Empty The Warrens
Glorious Anthem+Opalescence+Enchanted Evening
Similiar to the myco lockdown, but considerably cheaper, and the spells run on a curve. Theres also quite a bit of synergy between the cards so if you're not finding all three pieces, your not automatically losing. But same with the myco lockdown, unless they have a glorious anthem (or similiar effect), lands they control die as a state based effect and pretty much ends their ability to play the game.
Here :Combos pages
Kiki-Jiki + Sky Hussar in my UWR Counterbalance-Top deck. Bonus, you can forecast Sky Hussar off of Court Hussars....Go Hussars!! Lol
Thanks to Rivenor for the signature and XenoNinja for the Avi!
Quotes:
T1: 1
T2: 3
T3: 11
T4: 2059
T5: 2^2059 + 2059
T6: Can no longer be represented by scientific notation. 2^(2^2059 + 2059) + 2^2059 + 2059
TN: 2^(T(N - 1)) + T(N - 1)
I like it because you can kill people that gain "infinite" life, unless they're on to you and choose a number represented in power tower notation or another method of representing numbers too big to be represented by scientific notation. People tend to choose numbers like "a billion" or "a googol", which are way too small to deal with this. A googolplex saves them for one additional turn, although at that point you have to prove that the damage you're doing is larger than their life total.
Dovescape + Mana Echoes + Spells that cost X.
Let's say you start with a 3 mana spell.
3 doves get created, each "sees" 2 others as they come into play, so 6 mana, 3 doves.
Use 6 mana to make 6 more doves. Each "sees" 8 doves, so 48 mana, 9 doves.
Use 48 mana to make 48 doves, each "sees" 56 doves, so 2688 mana, 57 doves.
Use 2688 mana to make 2688 doves, each "sees" 2744 doves, so 7375872 mana, 2745 doves.
etc, etc.
$Doves_{1}=d$
$Mana_{1}=m$
$Doves_{n}=Mana_{n-1}+Doves_{n-1}$
$Mana_{n}=(Doves{}_{n-1})(Mana_{n-1}-1)$
Where n is the step, d is the initial number of doves under your control, and m is the mana spent on the first X spell.
This scales much, much faster than a simple exponential function, but isn't infinite so long as you're careful not to have a way to endlessly re-cast the X spells.
Minimalistic payloads like Island + Capsize are overkill enough, but feel free to go for infinite P/T (e.g. Mikaeus, the Lunarch) infinite life (e.g. Braidwood Cup), infinite damage (e.g. Prodigal Sorcerer), infinite drawing (e.g. Arcanis the Omnipotent), and so on.
It just does everything
1- make a board position where you have Field Hunter exiling your Leonin.
2- Remove any number of counters (except all) from Wave targeting opponent's guys.
3- In response to 2, remove the latest counter targeting your creatures you'd like to flick and Fiend Hunter.
4- Your creatures get exiled, Leonin comes back, put his ability on stack targeting Parallax Wave.
5- your exiled creatures come back and trigger all of their ETBs... target Leonin Relic Warder with Fiend Hunter
6- Leonin gets exiled, Parallax comes back with 5 counters.
7- Finally, 2 resolves and exiles opponent's creatures for good.
8- repeat from step 2.
Basically you exile every opposing creature AND create as much ETB triggers for your guys as you want.
I have won a game once by flicking my opponent's Wall of Blossoms until he decked himself
This does not work as advised.
When repeatedly shooting the Thoctar in its own face, it gets two +1/+1-counters for each damage he shoots himself - but you need to remove a counter to shoot a damage.
So at the end of n activations, the thoctar has n+1 +1/+1 counters and n damage marked on him.
Since you can only remove singleton counters, state-based-effects will be checked in between each activation. You can shoot a maximum of 4 damage to your opponent, before the thoctar dies (he is a 3/3, so he can spare 4 of the n+1 counters before he dies).
Since Traumatize rounds down, the combo will only ever mill an even number of cards. If your opponent has an uneven number, he will keep 1 card.
What is the Neurok Commando doing there? Did you mean Neurok Transmuter?
Having a different creature in your graveyard to put the Animate Dead onto also stops the loop.
The combo does indeed work...except you need 6 mana (3RRR) to start it.
(You cast the Lava Spike, Splicing Desperate Ritual onto it. Next you activate the Guildmage's ability. Once the ability resolves, you got a copy of the spell - and once that copy resolves, you have 3 mana to activate the Guildmage again. => Infinite times 3 damage & at the end you still have RRR in your pool.
You can make it infinite with cards like Fanning the Flames or Wurmcalling.
But yes, I also prefer non-infinite [finite] combos, that just do much.
Absolute Grace also gives your opponent's creatures pro black.
Now for some more combos:
Volcano Hellion/Fire Covenant + Binding Agony/Ragged Veins/Spiteful Shadows/Repercussion = Pay X life to make them lose X life (or multiples of X if you have multiple of the cards on the right side).
Deathrender + 2 of Gravedigger/Pharika's Mender/Cadaver Imp/Entomber Exarch/Pit Keeper with 4+ Creatures in your graveyard + Sac outlet = infinite number of etbs/ltbs/dies, infinite number of the sac outlet (e.g. mana with Phyrexian Altar).
Replace one of the above creatures with Deadwood Treefolk to return each and every single creature from your graveyard to your hand, then bring them out one after the other, sacrificing one to get the next, until you are left with the Treefolk and start anew.
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]
Manabond + Treasure Hunt + Valakut, the molten Pinnacle. 2 Manabond, 4 treasure hunts and a fastbond just in case. The rest are lands.
Because of the Teferi's casting restriction, your opponent won't be able to get their copies. Add High Tide and spells that untap lands on resolution to the fix to get a nice load of mana easily.
Axebane Guardian + 2xFreed From The Real+ Doorkeeper+ 3 other defenders= Infinite mill
Wall Of Glare + Ghostly Possession = MEGA FOG BANK!!!
3x Fiend Hunter + Suture Priest= infinite life
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Edit: Vorel + Freed from the Real + the array/prism would work for ∞ mana alone.
How about something with Coretapper? Something could be done with infinite untaps or infinite creature or artifact recursion.
UGTurboFogGU
BRSacrificial AggroBR
16The Paper Pauper Battle Bag16
EDH
BRRakdos, Lord of PingersBR
GTitania, Protector of ArgothG
UB Ramses OverdarkUB
Sig by Ace5301 of Ace of Spades Studio
Perhaps some crazy Pentad Prism/Throne of Geth/Pentavus/Dross Scorpion thing?
Perhaps easiest of all, since we're talking needing 3 extra pieces anyway, is just having combination of Energy Chamber/Coretapper. They'll untap/activate each of your turns anyway.
My favourite ∞ turn combo is Thopter Assembly+Time Sieve though.
Laboratory Maniac + Demonic Consultation (once again, name a card that isn't in your library).
Puca's Mischief + Thought Lash, Colfenor's Plans, or Illusions of Grandeur.
I know BAMb00zl3r already put this one up, but I'd like to add possibilities to it.
Enduring Renewal can be paired with any 0 cost creatures (Ornithopter, Shield Sphere, Memnite, Phyrexian Walker and some Kobolds) and:
for mill: Grinding Station; Altar of dementia as well, if with Memnite.
for damage: Blasting Station or Goblin Bombardment.
for mana: Ashnod's Altar or Phyrexian Altar.
for power: Mortician Beetle, Bloodthrone Vampire, Fallen Angel or any such inflator.
For this one, the Guildmage sais "Copy target sorcery spell you control"; if the spell resolves, it is put into the graveyard and you don't control it anymore. Therefore, the combo works, you just have to pay the 2R with some other mana source, before the pumped up Lava Spike resolves.