I have currently started to build a Green/Black kinda destruction deck and am in dire need of some assistance. My current deck list includes a few cards:
I am not trying to make this a kill deck but I want it to be enough to get the cards that inhibit me out of my way. I am open to suggestions of all kinds. This is completely new territory for me for I am not Familiar with these kinds of decks... I will be happy to take any information I can get on these types of decks. I play a lot of 3v3 and 1v1. I am aware that its hard to have a deck that will excel at both, but I would like to see it perform better in a multiplayer scene.
Sounds good so far. Although I was planning on a little higher of a mana curve than most aggro decks. Mana ramp is somehting that I might experiment with in the deck but basically I want to push out big, powerful creatures with good effects (Sheoldred, Whispering One) as fast as possible. and use Putrefy and Maelstrom Pulse as removal. Those are the cards I'm sure of. The rest I am not entirely sure of.
You will definitely want some mana ramp if you are planning to build around 6-7 mana creatures. I second Gloomstrafe's recommendation of Sakura-Tribe Elder since he is both an excellent ramp spell and works nicely with Sheoldred. You might want to try Yavimaya Elder as well. Shriekmaw works well with Sheoldred too and can supplement your Putrefy/Pulse removal package.
You will definitely want some mana ramp if you are planning to build around 6-7 mana creatures. I second Gloomstrafe's recommendation of Sakura-Tribe Elder since he is both an excellent ramp spell and works nicely with Sheoldred. You might want to try Yavimaya Elder as well. Shriekmaw works well with Sheoldred too and can supplement your Putrefy/Pulse removal package.
Awesome, mana ramp is good. What about some other larger creatures? I am also worried that is I make this deck it won't pack a hard enough punch when I get some big guys out. I may just be being paranoid. Would having small creatures like Royal Assassin help? Or even some small(er) creatures that could maybe knock their life total down a little before I get my big hitters? I'm working with little to no inspiration because I've never seen a good black green deck.
Royal assassin seems awesome but has two very big weaknesses.
1) it's a creature, which means your opponent can kill it before it gets the chance to kill anything of his.
2)The target has to be tapped and the assassin has to be untapped in order to kill anything. smart opponents will be able to play around these restrictions.
What it seems like your going for is a deck that holds of the opponent early game with some light disruption while you ramp into your big hitters. targeted discard like duress or inquisition of kozilek can pull troublesome cards (specifically removal spells and planeswalkers) out of your opponents hands so they can't deal with your fatties later on.
I agree with Maelkyral, shriekmaw is pretty good for this type of deck. Early game he serves as a sorcery speed terror to deal with early threats and if you draw him late game you get a solid creature on top of the kill spell.
Rampant growth, cultivate and harrow are all ramp spells to consider. But the best kind for this deck is ramp attached to a creature like sakura-tribe elder or viridian emissary, because they serve as both acceleration and defense against creatures even if it's only for one turn.
Unless your going for a turbo-fog strategy ( where you prevent combat damage every single turn) fog is just a waste. It stops you from taking damage for one turn but does'nt do anything to permanently deal with the attackers. They'll just attack again next turn.
One of the best green/black creatures out there is spiritmonger. It's big for it's cost and although its colour change ability is pretty useless, its other two abilites are extremely powerful. It's big, lethal and hard for the enemy to kill.
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Why waste time thinking when you can spend it smashing.
Adding fire automatically makes everything awesome.
My concern here is that you have to spend so much deck space in ramp to cast those high cost creatures, you dilute what you can do. I realized not long ago that a smaller creature out quick boosted by Rancor and Verdurous Gearhulk can really hit hard and fast. Five mana for the gearhulks is not a lot, and allows for efficient cards like the ever-useful Profane Command. You do have some nice removal in the pulses and Putrefy. Noxious Gearhulk is also proving to be a great creature that kills something and nets you life, even if it’s then immediately killed. Kalitas and Sheoldred are both great creatures, but only if they survive to be used, which will often not work in your favor. They also come into play slowly. Sudden Spoiling or Hex both come out faster and on average will allow the death of more creatures.
Now, that being said, graveyard dropping your bigs with Buried Alive and then playing effects that bring them into play for cheap can dramatically speed that up. Living Death does it all at once and usually nukes opponent’s board position. Black has some great options that works well with green and Eternal Witness. Plus, it’s a very Golgari flavor.
What I have below is actually an infect deck, and is mentioned to give an example of pumping smalls with spell backup/recycling, but any small potent creature like Vampire Nighthawk and numerous green critters can play well with buffing. V.Nighthawk and Phyrexian Crusaders are the kill creatures here, but the gearhulks can also kill as necessary.
One of the best things about V.Gearhulk in a B/G recycle deck is he pumps something every time he comes back. That’s just sick and he’s playtesting very well. I get to try him out in a couple days, looking forward to it. Good luck! Golgari is really fun.
Shriekmaw is a great, great creature, (I use him in my elemental deck) but only for non-black creatures. I prefer black removal that can kill black creatures, too.
Edit: Dagnabbit, what the frick is with necro threads lately? I’ve really gotta start paying attention to the thread creation dates. I hate wasting time on eight year old threads. Stop necro-reviving threads, people! GAAHHHH!!!
Cards that I want to build the deck around:
Sheoldred, Whispering One
Vorinclex, Voice of Hunger
Dread
Chancellor of the Tangle
Other cards that I have that I would like to see in the deck:
Noxious Revival
Life's Finale
Dismember X2
Fog X2
Scion of Darkness
Kalitas, Bloodchief of Ghet
Vigor
Royal Assassin
Putrefy X4
Maelstrom Pulse X1/2
I am not trying to make this a kill deck but I want it to be enough to get the cards that inhibit me out of my way. I am open to suggestions of all kinds. This is completely new territory for me for I am not Familiar with these kinds of decks... I will be happy to take any information I can get on these types of decks. I play a lot of 3v3 and 1v1. I am aware that its hard to have a deck that will excel at both, but I would like to see it perform better in a multiplayer scene.
http://forums.mtgsalvation.com/showthread.php?p=6350576#post6350576
I reject your reality and substitute my own
http://forums.mtgsalvation.com/showthread.php?p=6350576#post6350576
I reject your reality and substitute my own
Awesome, mana ramp is good. What about some other larger creatures? I am also worried that is I make this deck it won't pack a hard enough punch when I get some big guys out. I may just be being paranoid. Would having small creatures like Royal Assassin help? Or even some small(er) creatures that could maybe knock their life total down a little before I get my big hitters? I'm working with little to no inspiration because I've never seen a good black green deck.
http://forums.mtgsalvation.com/showthread.php?p=6350576#post6350576
I reject your reality and substitute my own
1) it's a creature, which means your opponent can kill it before it gets the chance to kill anything of his.
2)The target has to be tapped and the assassin has to be untapped in order to kill anything. smart opponents will be able to play around these restrictions.
What it seems like your going for is a deck that holds of the opponent early game with some light disruption while you ramp into your big hitters. targeted discard like duress or inquisition of kozilek can pull troublesome cards (specifically removal spells and planeswalkers) out of your opponents hands so they can't deal with your fatties later on.
I agree with Maelkyral, shriekmaw is pretty good for this type of deck. Early game he serves as a sorcery speed terror to deal with early threats and if you draw him late game you get a solid creature on top of the kill spell.
Rampant growth, cultivate and harrow are all ramp spells to consider. But the best kind for this deck is ramp attached to a creature like sakura-tribe elder or viridian emissary, because they serve as both acceleration and defense against creatures even if it's only for one turn.
Unless your going for a turbo-fog strategy ( where you prevent combat damage every single turn) fog is just a waste. It stops you from taking damage for one turn but does'nt do anything to permanently deal with the attackers. They'll just attack again next turn.
One of the best green/black creatures out there is spiritmonger. It's big for it's cost and although its colour change ability is pretty useless, its other two abilites are extremely powerful. It's big, lethal and hard for the enemy to kill.
Adding fire automatically makes everything awesome.
Now, that being said, graveyard dropping your bigs with Buried Alive and then playing effects that bring them into play for cheap can dramatically speed that up. Living Death does it all at once and usually nukes opponent’s board position. Black has some great options that works well with green and Eternal Witness. Plus, it’s a very Golgari flavor.
What I have below is actually an infect deck, and is mentioned to give an example of pumping smalls with spell backup/recycling, but any small potent creature like Vampire Nighthawk and numerous green critters can play well with buffing. V.Nighthawk and Phyrexian Crusaders are the kill creatures here, but the gearhulks can also kill as necessary.
4 Rancor
4 Glistening Oil
4 Profane Command
4 Beast Within
1 Recurring Nightmare
Critters:
4 Wall of Blossoms
4 Vampire Nighthawk
4 Phyrexian Crusader
4 Eternal Witness
4 Noxious Gearhulk
4 Verdurous Gearhulk
4 Desert
4 Golgari Guildgate
4 Golgari Rot Farm
1 Strip Mine
1 Volrath’s Stronghold
5 Forest
5 Swamp
One of the best things about V.Gearhulk in a B/G recycle deck is he pumps something every time he comes back. That’s just sick and he’s playtesting very well. I get to try him out in a couple days, looking forward to it. Good luck! Golgari is really fun.
Edit: Dagnabbit, what the frick is with necro threads lately? I’ve really gotta start paying attention to the thread creation dates. I hate wasting time on eight year old threads. Stop necro-reviving threads, people! GAAHHHH!!!