Hellow, pals, here I'm again, posting another deck, as I don't dare to necro the changes I made to other decks I have, and I just tested this one some days ago.
This deck started as a mix of leftover cards that my brother and me happened to have gathering dust in a box, so I took those and threw some other support cards to get a deck.
This time, as the title says, the theme is Clerics, the Onslaught cycle gave some support for this creature type several years ago, and in Lorwyn there are some cards that fit just fine in the mix. After I tested the 1.0 version of the deck I liked it, so I got a couple of cards to improve it.
(W/B)Lands: As this deck has some heavy color commitments (WW, even one WWW and BB) I gathered every land that I had that could produce W or B, Starlit Sanctum allows me to sacrifice any Cleric to damage my opponents or to get some life, depending of the situation.
(W/B)Creatures: The core of the deck and its main wincon, some cards here are still singletons because they were from the first version of the deck assembled from leftovers:
Field Surgeon, Battlefield Medic: These protect your creatures from incoming damage, the surgeon may look like a poor card, but once it has some friends in the field, you can hide behind a defensive formation of your creatures while they all prevent damage to each other, Battlefield Medic is like the surgeon but it channels its full power to protect one creature at a time.
Crimson Acolyte, Obsidian Acolyte: Red and Black are the best colors in removal, so I thought that including these two might be a good idea, with a little of mana they can cover their mates from Lightning bolts and Doom blades, as well as chump blocking all day long.
War Priest of Thune: I got two of these some weeks ago, 2/2 for 1W is standard for white, the Demistify punch is invaluable at fighting opossing enchantments that hinder your progress.
True Believer: Got this one in a booster years ago, having shroud yourself means that they have to kill this guy if they want to smack you with Fireblast or Hymn to Tourach.
Hedron-Field Purists: Daunting Defender was before in the deck, but I decided to test how this one could fare, the only time I got it to the field I couldn't level it up because my mana was all locked with Rising Waters, but permanent 1-point armor for all my creatures is always good, this one offers the chance to protect you as well.
Order of Whiteclay: Got some of these recently, these little guys are clerics too, and their reanimation ability works on almost every creature in the deck.
Master Apothecary: This guy is a backbreaker, I didn't know how powerful it was until I was preventing like 10 damage every turn, very powerful, this is like a Field Surgeon on steroids.
Doubtless One: Beatstick, the lifelink-like ability it has allows you to attack your opponent without being hurt badly from a counter attack.
Withered Wretch: Absurdly powerful, this undercosted thug destroys graveyards, nullifies Oath of Ghouls drawback and can attack too, it has been in every zombie deck I've made and gets a little action here too.
Rotlung Reanimator: Along Order of Whiteclay, this one was the most recent addition to the deck, most of the people that have played clerics know the power of this card, and I'm not using some crazy combo with it in this deck, it's just in straight beatdown plan.
Cabal Archon: Spiritual grampa of Kalastria Highborn, this one needs a bit more of thought to use the ability, but because you control when to activate it, he can deal the last remaining points of damage needed to win, another very good cleric.
Vile Deacon: This big-boobied lady can grow to huge sizes when she goes to the red zone, works as another beatstick, in the worst case, she's 3/3 for 2BB on the attack.
Edgewalker: The cost reduction here works two purposes, casting your other clerics faster, and keep the right mana to activate the abilities of those already fighting.
(W/B)Other spells:
Crib Swap and Nameless Inversion: Due to them being Tribal - Cleric, they combine fine with a few more cards here.
Lashknife Barrier: Up for one level the armor of your clerics and draw a card, I like a lot this card, in multiples it becomes ridiculous.
Misery Charm: Guys, gals, this card is so good here it feels like cheating every time I use it xD, the Oracle says it can return any Cleric card, so it can recycle Crib Swap and Nameless Inversion in an emergency, it's also an instant Raise Dead, and can also take the last couple of life points from your opponent, and yeah, it can destroy an enemy cleric too.
Oath of Ghouls: Once this gets online, you can attack without fear of losing your creatures, as you can return them again turn after turn, if you have True Believer in the field, they can't choose you, and if you have Withered Wretch, then you can exile the creature cards before they can grab them.
This deck is fun to play for me, most of the creatures are fairly cheap and have nice abilities, it's not the most powerful cleric deck around, but it can be improved a bit while staying in the two colors.
You don't have any way at all to deal with artifacts, enchantments, or planeswalkers, I would add either some Oblivion Ring (budget) or Vindicate (not budget but better).
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"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
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Right now I don't have access to Mirror Entity, but it's power-boosting ability would help the deck a lot, because after a couple of turns there are many creatures in the table.
I have a playset of Mother of Runes, but I'm using those in my Divine deck (Link in signature), but it's a powerful card, so it's got to be considered too.
Both Samite chicks are interesting too, Orim because she was one of the characters of the Weatherlight storyline, so I guess that'll be one more to add to the collection; and about Oriss, though I don't like lockdowns that deny the opponents of even playing their cards (Because Oriss in the field + Oath of Ghouls + Oriss in hand = The opponent won't play anything, again), is good for a "panic button" so I use the ability just a couple of times while I go full aggro on the opponents.
This deck started as a mix of leftover cards that my brother and me happened to have gathering dust in a box, so I took those and threw some other support cards to get a deck.
This time, as the title says, the theme is Clerics, the Onslaught cycle gave some support for this creature type several years ago, and in Lorwyn there are some cards that fit just fine in the mix. After I tested the 1.0 version of the deck I liked it, so I got a couple of cards to improve it.
The deck list:
6 Plains
5 Swamp
4 Caves of Koilos
4 Fetid Heath
3 Arcane Sanctum
1 Starlit Sanctum
Creatures (24)
1 Field Surgeon
1 Battlefield Medic
1 Crimson Acolyte
1 Obsidian Acolyte
2 War Priest of Thune
1 True Believer
2 Hedron-Field Purists
3 Order of Whiteclay
1 Master Apothecary
1 Doubtless One
2 Withered Wretch
3 Rotlung Reanimator
1 Cabal Archon
3 Vile Deacon
1 Edgewalker
3 Crib Swap
3 Lashknife barrier
4 Misery Charm
3 Nameless Inversion
1 Oath of Ghouls
The cards:
(W/B) Lands: As this deck has some heavy color commitments (WW, even one WWW and BB) I gathered every land that I had that could produce W or B, Starlit Sanctum allows me to sacrifice any Cleric to damage my opponents or to get some life, depending of the situation.
(W/B) Creatures: The core of the deck and its main wincon, some cards here are still singletons because they were from the first version of the deck assembled from leftovers:
Field Surgeon, Battlefield Medic: These protect your creatures from incoming damage, the surgeon may look like a poor card, but once it has some friends in the field, you can hide behind a defensive formation of your creatures while they all prevent damage to each other, Battlefield Medic is like the surgeon but it channels its full power to protect one creature at a time.
Crimson Acolyte, Obsidian Acolyte: Red and Black are the best colors in removal, so I thought that including these two might be a good idea, with a little of mana they can cover their mates from Lightning bolts and Doom blades, as well as chump blocking all day long.
War Priest of Thune: I got two of these some weeks ago, 2/2 for 1W is standard for white, the Demistify punch is invaluable at fighting opossing enchantments that hinder your progress.
True Believer: Got this one in a booster years ago, having shroud yourself means that they have to kill this guy if they want to smack you with Fireblast or Hymn to Tourach.
Hedron-Field Purists: Daunting Defender was before in the deck, but I decided to test how this one could fare, the only time I got it to the field I couldn't level it up because my mana was all locked with Rising Waters, but permanent 1-point armor for all my creatures is always good, this one offers the chance to protect you as well.
Order of Whiteclay: Got some of these recently, these little guys are clerics too, and their reanimation ability works on almost every creature in the deck.
Master Apothecary: This guy is a backbreaker, I didn't know how powerful it was until I was preventing like 10 damage every turn, very powerful, this is like a Field Surgeon on steroids.
Doubtless One: Beatstick, the lifelink-like ability it has allows you to attack your opponent without being hurt badly from a counter attack.
Withered Wretch: Absurdly powerful, this undercosted thug destroys graveyards, nullifies Oath of Ghouls drawback and can attack too, it has been in every zombie deck I've made and gets a little action here too.
Rotlung Reanimator: Along Order of Whiteclay, this one was the most recent addition to the deck, most of the people that have played clerics know the power of this card, and I'm not using some crazy combo with it in this deck, it's just in straight beatdown plan.
Cabal Archon: Spiritual grampa of Kalastria Highborn, this one needs a bit more of thought to use the ability, but because you control when to activate it, he can deal the last remaining points of damage needed to win, another very good cleric.
Vile Deacon: This big-boobied lady can grow to huge sizes when she goes to the red zone, works as another beatstick, in the worst case, she's 3/3 for 2BB on the attack.
Edgewalker: The cost reduction here works two purposes, casting your other clerics faster, and keep the right mana to activate the abilities of those already fighting.
(W/B) Other spells:
Crib Swap and Nameless Inversion: Due to them being Tribal - Cleric, they combine fine with a few more cards here.
Lashknife Barrier: Up for one level the armor of your clerics and draw a card, I like a lot this card, in multiples it becomes ridiculous.
Misery Charm: Guys, gals, this card is so good here it feels like cheating every time I use it xD, the Oracle says it can return any Cleric card, so it can recycle Crib Swap and Nameless Inversion in an emergency, it's also an instant Raise Dead, and can also take the last couple of life points from your opponent, and yeah, it can destroy an enemy cleric too.
Oath of Ghouls: Once this gets online, you can attack without fear of losing your creatures, as you can return them again turn after turn, if you have True Believer in the field, they can't choose you, and if you have Withered Wretch, then you can exile the creature cards before they can grab them.
This deck is fun to play for me, most of the creatures are fairly cheap and have nice abilities, it's not the most powerful cleric deck around, but it can be improved a bit while staying in the two colors.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm
I would definitely consider some Mother of Runes.
Master Apothecary is good in nearly any cleric deck.
Orim, Samite Healer and Oriss, Samite Guardian are both very good.
You don't have any way at all to deal with artifacts, enchantments, or planeswalkers, I would add either some Oblivion Ring (budget) or Vindicate (not budget but better).
--------------------------------------
"STAY CLEAR OF WHITE POWDER"
311 "Who's Got the Herb"
--------------------------------------
I have a playset of Mother of Runes, but I'm using those in my Divine deck (Link in signature), but it's a powerful card, so it's got to be considered too.
Both Samite chicks are interesting too, Orim because she was one of the characters of the Weatherlight storyline, so I guess that'll be one more to add to the collection; and about Oriss, though I don't like lockdowns that deny the opponents of even playing their cards (Because Oriss in the field + Oath of Ghouls + Oriss in hand = The opponent won't play anything, again), is good for a "panic button" so I use the ability just a couple of times while I go full aggro on the opponents.
To blast enchantments there is War Priest of Thune, but I can change that one for a couple of Oblivion Rings or even Disenchants, as I rely more in the instant speed and have quite a lot of creature removal between Crib Swap and Nameless Inversion. Kor Sanctifiers have a built-in Disenchant and double as attackers too.
What about Akroma's Devoted? He grants vigilance to all the clerics, so attacking becomes easier once there's a Field Surgeon or Master Apothecary, but then it could be more difficult to fire Order of Whiteclay's ability I guess.
Fan of Both old and new Slivers (But the new ones are still better anyway)
C Call of Emrakul - G vs R DD: Elves vs. Goblins - W vs B DD: Divine vs. Demonic - WUB Esper Artifice - RGW Aura Dancers
WUBRG Wrath of the Reaper King - WB Men of Faith - B Mercenaries - UB Phyrexian Assault 2.0 - WU Artifacts of Empires
BR Skeleton Warriors - RG Night of The Howlpack - B Bog Murderers - BR Eldrazi Assault - BGU Ulamog's Swarm