This, ladies and gentlemen, is my pride and joy. It's easily the most stylish combo deck I've ever made, and Noel deCordova agrees (check out the initial version I submitted to From the Lab in this article). I'm proud to say that I broke the crap out of Gigantomancer. Here's the deck:
For those of you who may yet be unclear as to how the deck works, here's the combo:
1) Ramp into Wild Pair.
2) Play any 1/1. Search up Gigantomancer.
3) Play another 1/1. While Wild Pair's trigger is on the stack, make the 1/1 into a 7/7. When Wild Pair resolves, search up Iona. Name whatever color their removal is.
4) Untap, pump, swing.
Oftentimes, this happens on turn 5, or as early as turn 4 if you played a turn-one or -two Joraga Treespeaker with another mana dude. If the combo just isn't working, the Joraga Warcallers provide a rudimentary back-up plan for the deck. This is an especially effective thing to do against very disruptive decks like MUC.
Anyway, I'd like any thoughts you have on the deck. I doubt I'll make any changes to the maindeck, as I'm very satisfied with all of my numbers (if I can somehow get a hold of cheap Temple Gardens, I'll slot those in) but I'd like some advice on the sideboard. Gaea's Revenge is vicious against control strategies and is a card into which it is easy to ramp. The extra Harmonic Slivers are there to provide additional gas against artifact-based decks, which are reasonably common in my local meta. However, the rest of the board is, I suppose, somewhat rough. I'm open to any cards, but I'm primarily looking for 1/1s that could serve as toolbox answers to certain corner situations. Any suggestions?
Thanks for the suggestions, maddd0g! Deranged Hermit is perfect, and so is Triskelion, but I may run Triskelavus instead to add a little bit of versatility. Bone Shredder is good enough to be worth testing, but if I'm comboing out I don't know if I need removal anymore (since the opponent will be facing down a wall of 7/7s, one of which has flying).
I've edited the sideboard a bit; I pulled a Gaea's Revenge in a pack and decided it was far superior anti-control (and particularly anti-MUC) tech than my awkward tranformative sideboard. I've now got even more open slots than I had before, though. Does anyone have any further suggestions? If it helps, elves are very poplular in my meta - at least four people (five if you include this very deck) run decks with at least an Elf theme - and two of the best decks I face are combo decks (All-In Red, Reanimator). Does green have any anti-combo tech of which I'm not aware?
This, ladies and gentlemen, is my pride and joy. It's easily the most stylish combo deck I've ever made, and Noel deCordova agrees (check out the initial version I submitted to From the Lab in this article). I'm proud to say that I broke the crap out of Gigantomancer. Here's the deck:
For those of you who may yet be unclear as to how the deck works, here's the combo:
1) Ramp into Wild Pair.
2) Play any 1/1. Search up Gigantomancer.
3) Play another 1/1. While Wild Pair's trigger is on the stack, make the 1/1 into a 7/7. When Wild Pair resolves, search up Iona. Name whatever color their removal is.
4) Untap, pump, swing.
Oftentimes, this happens on turn 5, or as early as turn 4 if you played a turn-one or -two Joraga Treespeaker with another mana dude. If the combo just isn't working, the Joraga Warcallers provide a rudimentary back-up plan for the deck. This is an especially effective thing to do against very disruptive decks like MUC.
Anyway, I'd like any thoughts you have on the deck. I doubt I'll make any changes to the maindeck, as I'm very satisfied with all of my numbers (if I can somehow get a hold of cheap Temple Gardens, I'll slot those in) but I'd like some advice on the sideboard. Gaea's Revenge is vicious against control strategies and is a card into which it is easy to ramp. The extra Harmonic Slivers are there to provide additional gas against artifact-based decks, which are reasonably common in my local meta. However, the rest of the board is, I suppose, somewhat rough. I'm open to any cards, but I'm primarily looking for 1/1s that could serve as toolbox answers to certain corner situations. Any suggestions?
18 Forest
5 Plains
Creatures
4 Arbor Elf
4 Boreal Druid
4 Elvish Visionary
2 Gigantomancer
1 Harmonic Sliver
2 Iona, Shield of Emeria
4 Joraga Treespeaker
4 Joraga Warcaller
4 Llanowar Elves
4 Harmonize
4 Wild Pair
2 Deranged Hermit
3 Gaea's Revenge
3 Harmonic Sliver
1 Triskelavus
6 Slots Open
For those of you who may yet be unclear as to how the deck works, here's the combo:
1) Ramp into Wild Pair.
2) Play any 1/1. Search up Gigantomancer.
3) Play another 1/1. While Wild Pair's trigger is on the stack, make the 1/1 into a 7/7. When Wild Pair resolves, search up Iona. Name whatever color their removal is.
4) Untap, pump, swing.
Oftentimes, this happens on turn 5, or as early as turn 4 if you played a turn-one or -two Joraga Treespeaker with another mana dude. If the combo just isn't working, the Joraga Warcallers provide a rudimentary back-up plan for the deck. This is an especially effective thing to do against very disruptive decks like MUC.
Anyway, I'd like any thoughts you have on the deck. I doubt I'll make any changes to the maindeck, as I'm very satisfied with all of my numbers (if I can somehow get a hold of cheap Temple Gardens, I'll slot those in) but I'd like some advice on the sideboard. Gaea's Revenge is vicious against control strategies and is a card into which it is easy to ramp. The extra Harmonic Slivers are there to provide additional gas against artifact-based decks, which are reasonably common in my local meta. However, the rest of the board is, I suppose, somewhat rough. I'm open to any cards, but I'm primarily looking for 1/1s that could serve as toolbox answers to certain corner situations. Any suggestions?
Definitely the best way to break Gigantomancer.
Mother of Runes, Priest of Titania, and Mirror Entity are great 1/1s,
Your deck could also include 0/2's if you can find any of those.
EDIT: Deranged Hermit, Triskevelion
Bone Shredder is a 1/1 with removal attached, may be useful.
I've edited the sideboard a bit; I pulled a Gaea's Revenge in a pack and decided it was far superior anti-control (and particularly anti-MUC) tech than my awkward tranformative sideboard. I've now got even more open slots than I had before, though. Does anyone have any further suggestions? If it helps, elves are very poplular in my meta - at least four people (five if you include this very deck) run decks with at least an Elf theme - and two of the best decks I face are combo decks (All-In Red, Reanimator). Does green have any anti-combo tech of which I'm not aware?
merged.
blut