A couple days I acquired most of the un/common FreeSpells from a friend of mine and I would like to build a deck with them in it, but I'm having trouble deciding on what route to go with them. A few ideas I had were Flash creatures (maybe Faerie tribal) so that most of the time I could be playing everything no matter who's turn it was, Storm spells which I know has been already done with these cards but maybe I could put a new twist on it, and so far that's pretty much all I have come up with. I would like the deck to be multicolored but it doesn't have to be and it would make me happy if it were midrange (aggro/control). Let the suggestions commence and thanks in advance!
Zendikar/Rise of the Eldrarzi: Look at us, we live in a world where the very land itself hates our everloving guts, but it's worth it cuz there's tons of treas- SWEET GOOLY MOOGLY WE AWLL GUNNA DIE!!!
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a Z in its name. I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.
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The awesomeness of those free spells really show with lands that produce more than one mana (Cloudpost, urzatron, Tolarian Academy, Lotus Vale, Ancient Tomb, etc.), which means you gain mana.
Actually, there was an old deck that abused free spells. It ran high tide, so it untaps and produces extra mana. You finish the guy with a huge stroke of inspiration from a palinchron.
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Actually, there was an old deck that abused free spells. It ran high tide, so it untaps and produces extra mana. You finish the guy with a huge stroke of inspiration from a palinchron.
Basically, you want to:
T1: island
T2: Island, Merchant Scroll
T3: High Tide, Draw LIKE MAD. Search...draw into more and more draw, dropping an extra high tide in the process, hopefully. Keep counter in to protect your cloud of faeries/palinchron. Bouncing cloud of faeries with Snap is a big play. Cook off a 20-ish card skyscribing/prosperity. Play a Feldon's Cane. Save 1 High Tide, a couple counters, 1 Prosperity, 1 Feldon's Cane
T4 Use, Feldon's Cane, go infinite with High Tide and Palinchron. NOTE: Rules say you lose when you cannot draw a card, so count your deck and mana well before you "go off".
A great control combo is Paradox Haze +Reality Strobe + Reality Acid. With a combo like this, you can play Reality Strobe every other turn (every turn if you have 2 Hazes), enabling you to bounce a permanent to your opponents hand. Stick Reality Acid on something and you can cause a force sac. And it goes on. And on. And on.
I bounced/force sacced 13 lands in one game. Albeit, it took awhile, but it was still hilarious.
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Standard
:symr:Koth Red:symr:
:symbr:Blood Crank:symbr:
Casual
AiR - x4R style
Time Ascension/Draw-Go
:symgw::symr:Big Naya:symr::symgw:
:symu:Energy Forge:symu:
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I just made a deck and it's pretty fun.
Cloud of Faeries and Snap are another coupla free ones.
Legacy Gobbyboogers R
(as long as daze and force of will)
edit: the card you might be looking for is high tide
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Thanks to Darth Monkey and SGT_Chubbz at Damnation Studios for the sig and banner.
Or Brain Freeze also does the trick.
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Potential deck list anyone? I can post one up, but I'm kinda busy.
Thanks to Darth Monkey and SGT_Chubbz at Damnation Studios for the sig and banner.
22 Island
The win
4 High Tide
Critters
4 Cloud of Faeries
3 Palinchron
Bounce (for cloud of faeries)
4 Snap
4 Boomerang
4 Frantic Search
3 Merchant Scroll
4 Skyscribing or Prosperity (win in multi-player)
4 Impulse
3 Ideas Unbound
4 Ponder
4 Counterspell (it'd be wrong not to)
4 Remand
2 Feldon's Cane
4-6 turn wins, usually.
Basically, you want to:
T1: island
T2: Island, Merchant Scroll
T3: High Tide, Draw LIKE MAD. Search...draw into more and more draw, dropping an extra high tide in the process, hopefully. Keep counter in to protect your cloud of faeries/palinchron. Bouncing cloud of faeries with Snap is a big play. Cook off a 20-ish card skyscribing/prosperity. Play a Feldon's Cane. Save 1 High Tide, a couple counters, 1 Prosperity, 1 Feldon's Cane
T4 Use, Feldon's Cane, go infinite with High Tide and Palinchron. NOTE: Rules say you lose when you cannot draw a card, so count your deck and mana well before you "go off".
DRum
Old school group, sometimes more beer than cards. Revised thru Tempest block (and a little of Urza), sorry if I don't know all the new cards
Ye' Olde Schoole Casual Decks: BUReanimate -- GRAggro -- BWPestilence -- G10-land Stompy -- GRElfball -- GWEnchantress -- RAnkh Sligh -- BDiscard -- MUC "Draw-go" -- BRSuicide -- UWSkies -- UHigh Tide Mill -- WWeenie -- UMutated Bombers -- URThe great land-toss -- UB Molasass
I bounced/force sacced 13 lands in one game. Albeit, it took awhile, but it was still hilarious.
X
Standard
:symr:Koth Red:symr:
:symbr:Blood Crank:symbr:
Casual
AiR - x4R style
Time Ascension/Draw-Go
:symgw::symr:Big Naya:symr::symgw:
:symu:Energy Forge:symu: