ok so basic premise of this deck is to throw out a couple mines/rites to take extra turns when you have enough land. once you get the loop going you can sac lands to aeons to then mill your opponent for a good amount via the lands coming back from crucible and the crabs triggered abilities. its a fun deck to play
well its been running good if you dont like the crabs you can always use hunted phantasm for unblockable dmg i just life the crabs cause they are fun. the reason for the twenty eight land is to always have mana for the walks. ive tried running it with fewer in the past but 28 seems to be the sweet spot
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Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
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15x island
10x forest
3x treetop village
creatures
4x hedron crab
4x sakura-tribe elder
2x eternal witness
4x walk the aeons
2x time warp
2x time stretch
4x rites of flourishing
3x howling mine
3x reclaim
2x crucible of worlds
1x primal command
1x life from the loam
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI
28 lands seems like too many really...
Azusa, Lost but Seeking + Crucible of Worlds + Walk the Aeons = Infinite turns.
Tooth & Nail........Grishoalbrand....Living Dominance....Tezzerator.........Vannifar Pod
My Decks that have been BANNED
DRS Jund | Kiki-Pod | Bloom Titan | Splinter Twin | KCI