Plainly, I just get trounced with this deck. I feel like I have too many mana fixers. I added in Naturalize because I was getting stomped by enchants/artifacts, but then that takes up spots I could be using towards more aggro based cards. I'm unsure what to play as far as 2/3 drops in the deck.
I'm basically at a loss as to what to do. I feel like if I do get the chance for the effect on Pattern of Rebirth to happen it is sort of wasted since Thorn Elemental is good, but not as devastating as some of the ridiculously strong green creatures. Suggestions there would be great.
I'm pretty much looking for this to be a quick win aggro deck. And it's shaping up pretty sadly so far. Any help would be appreciated. Thanks.
There are so many choices for a mono green aggro deck that I'm not going to make any aggro creature suggestions. It's a matter of using what you like and choosing from a huge pile of possibilities.
However, you can definitely change some things...
First, Naturalize is handy at times, but it can also be a dead card. We never want that in an aggro deck...so creature based enchantment/artifact destruction is key. We have 3 contenders: Viridian Zealot, Indrik Stomphowler, and Wickerbough Elder. All of them are very cheap price wise and shouldn't be a problem to find. Of them all if you want the cheapest I'd recommend the Wickerbough Elder. If you want to have some synergy with your Pattern of Rebirth, then of course you can consider the Viridian Zealot. It depends really...do you want quick destruction or destruction later?
Also, I'd take Defiant Elf out and replace it with a better creature...again there are tons and tons of options if you search the Gatherer on the official magic site.
And lastly, if you're not satisfied with Thorn Elemental as a creature you're fetching, just substitute any big creature you've ever wanted to play. Remember that Pattern of Rebirth fetches any creature, no matter the color. So if you have some huge, multicolored creatures...just put some in if you want. I have a deck that does this...mind you it's backed up with cards like Elvish Piper just in case you draw it...but cards that you would never play in a monocolored deck like Magister Sphinx and Malfegor are great surprises.
Problem #1: You have no way to trigger Pattern of Rebirth except for Viridian Zealot (which only becomes handy when facing enchantments or artifacts) and Sakura-Tribe Elder (which you want to sac as soon as possible to search for some lands, which is several turns before you actually can cast the Pattern). So no good - you either need some kind of reliable sac-outlet, some creatures that are worth saccing mid-game, or some good mana-acceleration. Especially the latter leads to
Problem #2: Your deck is horribly slow. Look at your mana-curve: your cheapest cards are the STE and the Zealot at two mana, then you have some land-fetchers at three mana (Wood Elves and Kodama's Reach) as well as a useless fatty-tutor (Fierce Empath) - useless because you can't cast the creature you search for anyway. And everything else is way more expensive. And then there's Temple of the False God - colorless mana which you can't use before turn 4 at best. Bah!
The question is whether you want to utilize Pattern of Rebirth or whether you want a really good aggro-deck. If you want the latter, consider something like 10-land stompy:
If you want agrro with some fatties, you need more mana-acceleration. In mono-green that usually means using elves. With Llanowar Elves, Priest of Titania and some other little helpers you have tons of mana at turn 3. Then Fierce Empath becomes handy as well.
If you want to abuse the power of Pattern of Rebirth, though, you no longer go for real aggro, but for combo-aggro. Keeping the deck mono-green is something I'd not suggest then, because adding white for tutoring or black for acceleration (Dark Ritual) and excellent sac-cards can improve the deck a lot.
Too much mana! 24 land is a tremendous amount, especially for a deck without a lot of big-cost spells. You also have 8 mana fetchers and 3 single-mana producers. As a recommendation for creatures, Grizzly Fate is amazing, as is Troll Ascetic and Blurred Mongoose. This is a thread I have had for a while on my Green aggro/control deck. Although you probably don't have 4 Tarmogoyf, Garruk Wildspeaker could be a nice replacement for Wood Elves.
Temple of the False God seems like it would work against you. Green Aggro decks tend to run really really fast and a dead land like Temple in the beginning would just waste a slot. Get some low mana - medium costing creatures: that are big like the ones mentioned above. Troll or kodama make good beat sticks.