I've been playing mtg for years now, and I constantly cycle through decks. I need help finding a deck that is extremely fun to play and has great replay value, but is also pretty good (a lot of my fun comes from winning).
Usually I make decks that are really good and are only moderately fun, or decks that appear really fun but aren't because they are so bad. I want to rule out singleton decks b/c they just aren't consistent enough to be pretty good. I also sort of want to rule out combo decks b/c they usually aren't fun before you get the combo out, and when you do get the combo out, you auto-win and the game is over, thus the fun is over. Plus, extremely powerful combos are no fun for opponents and thus they won't want to play with you.
Any suggestions? What are your favorite deck types?
Basically, you win either by M.R, or by trampling doublestrikers, and most of the cards in the deck support that, or the ridiculous mana base that multiple Braid of Fires and Vedalken Orrerrey or Soulbright Flamekin can provide. Its really fun, and probably my most powerful multiplayer deck.
I have a Bu madness deck that is a lot of fun to play. It's mostly Time Spiral cards. It can win games. There's a lot of synergy in the cards. It plays Gorgon Recluse and Nightshade assassin among other cards. It's fun to hit your opponent with Looter il-kor draw a card and discard a Gorgon Recluse and play it for BB.
I also find the preconstructed decks (it seems they don't make these any more) are a lot of fun against decks of similar power level. There is a reanimator deck from from the time spiral block that is fun to play. It's makes use of the dredge and flashback mechanics. It's great to get out a Stinkweed Imp and start dredging until you get fattie in the graveyard. Then play the fattie by flashing back Dread Return by sacrificing the imp and dredging the imp the next turn.
I also have an old school 5cG deck that is fun. It's very strong. I have lot's of different cards to play. It's got some counters, Terror, Armageddon, and a lot of other stuff. Basically this deck wants to get get a creature out, prefereably Maro, and Armageddon. This is not the most fun to play against since runs Winter Orb.
I find these decks are fun because they have a lot of game play in them. They can interact with your opponent a lot. Unlike some decks where you are mostly playing your own game, or countering your opponent. I like a good control deck but they are not necessarily the most fun to play. Aggro decks that are very creature heavy are also not as much, I find, because the strategies are limited as are your options. The same applies to burn decks.
I like to play a deck with an alternative win condition. Like milling or poison. But, I have yet to build one that is consistent and win a fair share of game.
Yea I know fun is subjective. I think its just part of my personality, but I can never play the same thing too many times. I like the pillar of paruns deck and might build something ith that.
Me: "Galadrial"? That cat's name should totally be Quumulox the Devastator.
Friend: Send in a request.
Me: These people don't understand. Cute things need violent and big-sounding names. Like, "Hey, have you seen my cat, Rakshor of the Blood-Pit Tribe?" Turns out the cat's, like, a five-week old kitten that makes everyone that sees it give the cliche "Aaaaaaaawww!" and a huge smile.
Friend: I think that would be a little too epic for regular folks.
Me: **** those *******. I want a kitten named Rakshor of the Blood-Pit Tribe. ****, I want a Blood-Pit Tribe of cats. They'd need other tribes to make cat-war with. Like, a next-door neighbor that's a crazy cat lady. She can have the Complete-******* Tribe.
I wouldn't rule out highlander decks, especially if you play multiplayer, where consistency in the early turns doesn't matter as much as power in the later turns. I have a 100-card mono blue highlander deck that can dig out wins vs. anything and is super fun to play and doesn't play out the same too often. Anyway, give something like this a try maybe, you might be surprised: http://forums.mtgsalvation.com/showpost.php?p=3300928&postcount=23
Madness cards turns random discard into random reward instead. Fun stuff.
Jaya ('Lady Luck') usually just becomes a red herring for damage spells and keeps them away from me. If she manages to stay out though, sure, good times. And then the 4/4's show up..
Howling Mine is one of those cards no one ever seems to complain about. Not to mention, I win a surprising # of games with a Flashbacked Conflagrate.
The last bit of fun is that this deck is actually entirely ('cept Gamble) foiled out. So, I finally get to run my 1x Super Secret Tech.
And the un-cards could easily be swapped for something else.
The only deck I have that has only slightly evolved. I haven't taken it apart since I first built it 5 years ago.
With the oversold cemetary i can bring back all my free artifacts for blockers, and also use them to mill for 3 with grinding station. I can also use the Alter + Pyrexian Dreadnought to mill for 12. I tend to be about 50/50 with this deck but it is fun.
I would also suggest trying a highlander deck, maybe even try out the Elder Dragon Highlander format in general. Highlander ensures that, more often than not, the game will play out differently so you won't get bored with it as quickly, and it gives you the opportunity to play cards that usually are thrown to the wayside because they are too mana intensive for competitive constructed play. I used to have the same problem being able to stick to a deck until i started EDH. Nowadays I don't play anything else besides EDH with the odd exception of legacy and cube drafting.
You can check out my decks in my sig if you are so inclined. Kraj is especially fun.
First, for me (for you as well it seems), to be "fun" a deck needs to try to be a winner, not all the time mind you, but I need to feel like I have a more than 50% shot when I whip out the deck against my friends.
Second, it has to be interesting to play and have depth to it. Which means I like the cards in it to have all sort of nifty interactions, and have more than one strategy for winning.
Here are 2 multiplayer decks I play with right now that I consider to be very fun.
Great mutilplayer deck. Lots of draw early on with Mulldrifter, Wall of Blossoms... Get at 5 mana and then do all sorts of shenanigans with Reveilark, Body double, Karmic Guide bringing back your Mulldrifter to draw again or any other creature fetched with Buried alive/Entomb like Angel of Despair, Duplicant and Clone. As soon as you get your Ghostway/Eternal Witness combo, the game will become almost impossible for your foes. As your deck will be immune to mass removal.
Reveilark is really the star in this deck as you don't even need to use Blink or Ghostway right away, want to kill it? Hey fine with me, here let me bring back Karmic Guide and ...wadda you know here it comes back! and with a companion. I'm not going to list all the cool interactions the deck has cause I haven't discovered them all, seriously.
The only thing to watch out for is graveyard hate, if you see this then your priority is getting Loaming Shaman.
This deck is also great for multiplayer; fast suspend, then some draw and land fetching through Simulacrum. Use the Gargadon as a sacrifice oultet, then bring your Lifeline/Cauldron engine online. All creatures in here either have a CIP or sacrifice trigger. Steal creatures with Keiga, protect your stuff with your now re-usable flectomancer, use Triskelion as a machine gun, blow up stuff/people with Shrapnel Blast and Soulblast (2 Gargadons to the face anyone?) and lastly, add insult to injury when the Chronarch comes back at EOT and you get your Blast back!
In a casual game this deck can have the most incredible starts, you'll feel on turn 10 when the game is actually on turn 5.
The most fun way I've won with the deck is one time when I played an Upheaval with 2 suspended Gargadons, sacced what I needed to bring them both to 1 counter, then let the Upheaval resolve, played a land and Divining Top, sacced them both to bring them in play, Ka-pow!
...
Anyways, enough bragging for one day right?
Oh, I also have some other decks that I play that lose quite a lot, but what's the fun talking about those!
Primary and only casual rule: "any rule that is fine for the most part of the playgroup, is a fine rule". So any further thread with: "if somebody uses/does .... in a casual game, is it ethical/ok?", read the answer above.
- Being a "Johnny/Spike" means you like self-torture. You win often in casual, so everybody hates you; you loose often in competitive, so you hate yourself.
Multiple Obelisk ability cheat-ins give you alot of options, so you can switch your style of play if you're bored; Shapesharer not only becomes an Obelisk cheat-in (Skill Borrower, Transmuter), but it can become any creature your opponent plays, so every game can be different, or cast Wings of Velis Vel on an opponent's creature and Shapesharer turns them into something else (great for multiplayer combat manipulation). Then cast March of the Machines and... 6/6 flying Obelisk FTW!
Other than those cards, just get control stuff to survive until then (specially bounces, so you can bounce threats as instants and then play them for yourself *evil laugh*)
Build something tribal other than elves or slivers. Make it the most competitive you can while still keeping a theme. Look at the card Swarmyard... Spiders or Squirrels seem like they'd be fun while the restriction of a tribe makes it harder to be 100% broken. Squirrels can actually be pretty mean.
(My First Post!!!) My favorite deck I just recently finished after a month or so of off-and-on work on it. It is budget (except for Gravercrawlers, but they were cheaper when I bought them), but it works and is fun. I played it a dozen times without having to mulligan once, no matter how many lands I got (1-5), probably just lucky. It's mono-black reanimation:
If you have any suggestions, I'd be happy to hear them. I am considering removing Falkenrath Noble, but I like flying for the easy damage (kill their flyers) and last ditch kills (sac all of your creatures with the undercity informer to deal damage). I am also considering adding a few board wipes to the sideboard for multiplayer games: would be VERY fun with falkenrath. (Played a game where this happened. The other guy had two of them out, and 10 creatures died. Sad day for the board wiper.)
Ok I know this thread is OLD but I figuered that if anyone was still watching that I could go ahead and throw in my 2 cents. I know you said no single-ton decks but this deck is fun for me so might as well share it.http://tappedout.net/mtg-decks/karametras-enchatresss/ But my favorite deck is slivers. They work together and you do get a pretty god start with cards like gem-hide sliver and manaweft sliver. And long game cards like virulent sliver and megantic sliver together just make it a lock down FTW. Plus IMO I think combos are just about the only way you can win. What is a deck if you can't have your cards work together? Not trying to be rude just saying.
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Usually I make decks that are really good and are only moderately fun, or decks that appear really fun but aren't because they are so bad. I want to rule out singleton decks b/c they just aren't consistent enough to be pretty good. I also sort of want to rule out combo decks b/c they usually aren't fun before you get the combo out, and when you do get the combo out, you auto-win and the game is over, thus the fun is over. Plus, extremely powerful combos are no fun for opponents and thus they won't want to play with you.
Any suggestions? What are your favorite deck types?
Thanks,
Oppo
Sig by XenoNinja of Heroes of the Plane Studios
10 Mountain
2 Urborg, Tomb of Yawgmoth
4 Molten Slagheap
2 Lotus Vale
4 Dark Depths
Creatures
1 Figure of Destiny
2 Pyre Charger
4 Soulbright Flamekin
2 Char-Rumbler
1 Dragon Tyrant
1 Boggart Ram-Gang
2 Starstorm
1 Beseech the Queen
2 Wild Ricochet
2 Tower of fortunes
1 Magmatic Core
1 Dragon Roost
4 Vedalken Orrery
4 Aether Snap
2 Planar Portal
2 Journeyer's Kite
4 Braid of Fire
2 Flame Javelin
Basically, you win either by M.R, or by trampling doublestrikers, and most of the cards in the deck support that, or the ridiculous mana base that multiple Braid of Fires and Vedalken Orrerrey or Soulbright Flamekin can provide. Its really fun, and probably my most powerful multiplayer deck.
For reference:
Creatures: 20
4 Thallid Shell-Dweller
4 Thallid Germinator
4 Sporesower Thallid
4 Mycoloth
4 Sporoloth Ancient
4 Sprout Swarm
3 Harmony of Nature
4 Krosan Grip
4 Doubling Season
2 Overrun
Prolly needs sommore accel, but its fun as hell to play, especially when you start pumping out 500+ tokens a turn with Mycoloth :).
And here is one of my versions of the Pillar of the Paruns deck (was standard legal during RAV/TSP block):
http://forums.mtgsalvation.com/showthread.php?t=77926&highlight=
This deck was a blast to play and was surprisingly good.
EDH: Whatever 99 BWG cards I feel like playing from my cube.
Legacy: MUC, MBStax, Zoo/Goyf Sligh, Esperzoa (8SeaDrake.dec), WhiteWeenie
My Trade Thread
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Fun is really subjective. You could find some fun decks in the deck challenges from recent Monday Night Magic podcasts. Or you could just run a tribe.
Currently offering 2 non-foil Kolighan's Command for a Date Stamped foil!
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Trade thread (constantly updated)
http://www.mtgsalvation.com/trading-post/details/337-pokerbob1s-casual-trading-emporium
I also find the preconstructed decks (it seems they don't make these any more) are a lot of fun against decks of similar power level. There is a reanimator deck from from the time spiral block that is fun to play. It's makes use of the dredge and flashback mechanics. It's great to get out a Stinkweed Imp and start dredging until you get fattie in the graveyard. Then play the fattie by flashing back Dread Return by sacrificing the imp and dredging the imp the next turn.
I also have an old school 5cG deck that is fun. It's very strong. I have lot's of different cards to play. It's got some counters, Terror, Armageddon, and a lot of other stuff. Basically this deck wants to get get a creature out, prefereably Maro, and Armageddon. This is not the most fun to play against since runs Winter Orb.
I find these decks are fun because they have a lot of game play in them. They can interact with your opponent a lot. Unlike some decks where you are mostly playing your own game, or countering your opponent. I like a good control deck but they are not necessarily the most fun to play. Aggro decks that are very creature heavy are also not as much, I find, because the strategies are limited as are your options. The same applies to burn decks.
I like to play a deck with an alternative win condition. Like milling or poison. But, I have yet to build one that is consistent and win a fair share of game.
Sig by XenoNinja of Heroes of the Plane Studios
Well, only replayable against people that haven't seen it yet.
Otherwise, milling is always fun.
Signature by ChibiSwan at The Ugly Swan. Avatar by Magus of the Sheep at Scuttlemutt Productions.
My trade thread.
Friend: Send in a request.
Me: These people don't understand. Cute things need violent and big-sounding names. Like, "Hey, have you seen my cat, Rakshor of the Blood-Pit Tribe?" Turns out the cat's, like, a five-week old kitten that makes everyone that sees it give the cliche "Aaaaaaaawww!" and a huge smile.
Friend: I think that would be a little too epic for regular folks.
Me: **** those *******. I want a kitten named Rakshor of the Blood-Pit Tribe. ****, I want a Blood-Pit Tribe of cats. They'd need other tribes to make cat-war with. Like, a next-door neighbor that's a crazy cat lady. She can have the Complete-******* Tribe.
twitter.com/bccarlso
Basically a discard-at-random/madness deck.
Jaya Ballard, Task Mage
Reckless Wurm
Fiery Temper
Sonic Seizure
Hanabi Blast
Violent Eruption
Gamble
Blast from the Past
Conflagrate
Goblin Lore
Howling Mine
Chartooth Cougar (sorta random but mountaincycling is often useful...used to be Balduvian Horde.)
Madness cards turns random discard into random reward instead. Fun stuff.
Jaya ('Lady Luck') usually just becomes a red herring for damage spells and keeps them away from me. If she manages to stay out though, sure, good times. And then the 4/4's show up..
Howling Mine is one of those cards no one ever seems to complain about. Not to mention, I win a surprising # of games with a Flashbacked Conflagrate.
The last bit of fun is that this deck is actually entirely ('cept Gamble) foiled out. So, I finally get to run my 1x Super Secret Tech.
And the un-cards could easily be swapped for something else.
Fully-powered 600-Card "Dream Cube" https://cubecobra.com/cube/list/dreamcube
450-Card "Artificer's Cube" https://cubecobra.com/cube/list/artificer
Cubing in Indianapolis...send me a PM!!
With the oversold cemetary i can bring back all my free artifacts for blockers, and also use them to mill for 3 with grinding station. I can also use the Alter + Pyrexian Dreadnought to mill for 12. I tend to be about 50/50 with this deck but it is fun.
LAND
CREATURES
ENCHANTMENTS
SPELLS
1 Demonic Tutor
ARTIFACTS
You can check out my decks in my sig if you are so inclined. Kraj is especially fun.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Second, it has to be interesting to play and have depth to it. Which means I like the cards in it to have all sort of nifty interactions, and have more than one strategy for winning.
Here are 2 multiplayer decks I play with right now that I consider to be very fun.
The first:
4 MullDrifter
2 Clone
2 Body Double
1 Palinchron
2 Karmic Guide
3 Reveillark
1 Kagemaro, First to Suffer
2 Eternal Witness
1 Loaming Shaman
3 Wall of Blossoms
2 Angel of Despair
Spells (12)
2 Tolarian Winds
2 Ghostway
2 Swords to plowshares
3 Momentary Blink
2 Buried Alive
1 Entomb
1 Extirpate
Lands (24)
2 Forbidden Orchard
3 Gemstone Mine
1 Hallowed Fountain
2 Watery Grave
1 Godless Shrine
1 Breeding Pool
2 Temple Garden
1 Mystic Gate
1 Wooded Bastion
1 Fetid Heath
1 Flooded Grove
1 Brushland
1 Yavimaya Coast
2 Islands
2 Plains
1 Strip Mine
Great mutilplayer deck. Lots of draw early on with Mulldrifter, Wall of Blossoms... Get at 5 mana and then do all sorts of shenanigans with Reveilark, Body double, Karmic Guide bringing back your Mulldrifter to draw again or any other creature fetched with Buried alive/Entomb like Angel of Despair, Duplicant and Clone. As soon as you get your Ghostway/Eternal Witness combo, the game will become almost impossible for your foes. As your deck will be immune to mass removal.
Reveilark is really the star in this deck as you don't even need to use Blink or Ghostway right away, want to kill it? Hey fine with me, here let me bring back Karmic Guide and ...wadda you know here it comes back! and with a companion. I'm not going to list all the cool interactions the deck has cause I haven't discovered them all, seriously.
The only thing to watch out for is graveyard hate, if you see this then your priority is getting Loaming Shaman.
The second:
2 Keiga, the Tide Star
4 Riftwing Cloudskate
4 Greater Gargadon
2 Izzet Chronarch
3 Goblin Flectomancer
4 Solemn Simulacrum
2 Triskelion
Spells (16)
1 Mystical Tutor
1 Tinker
1 Upheaval
1 Soulblast
4 Electrolyze
2 Sensei's Divining Top
2 Lifeline
2 Cauldron of Souls
Lands (23)
1 Academy Ruins
1 Boseiju, who Shelters All
2 Mikokoro, Center of the Sea
3 Terramorphic Expanse
4 Seat of the Synod
4 Great Furnace
4 Island
4 Mountain
This deck is also great for multiplayer; fast suspend, then some draw and land fetching through Simulacrum. Use the Gargadon as a sacrifice oultet, then bring your Lifeline/Cauldron engine online. All creatures in here either have a CIP or sacrifice trigger. Steal creatures with Keiga, protect your stuff with your now re-usable flectomancer, use Triskelion as a machine gun, blow up stuff/people with Shrapnel Blast and Soulblast (2 Gargadons to the face anyone?) and lastly, add insult to injury when the Chronarch comes back at EOT and you get your Blast back!
In a casual game this deck can have the most incredible starts, you'll feel on turn 10 when the game is actually on turn 5.
The most fun way I've won with the deck is one time when I played an Upheaval with 2 suspended Gargadons, sacced what I needed to bring them both to 1 counter, then let the Upheaval resolve, played a land and Divining Top, sacced them both to bring them in play, Ka-pow!
...
Anyways, enough bragging for one day right?
Oh, I also have some other decks that I play that lose quite a lot, but what's the fun talking about those!
Have fun.
Multiple Obelisk ability cheat-ins give you alot of options, so you can switch your style of play if you're bored; Shapesharer not only becomes an Obelisk cheat-in (Skill Borrower, Transmuter), but it can become any creature your opponent plays, so every game can be different, or cast Wings of Velis Vel on an opponent's creature and Shapesharer turns them into something else (great for multiplayer combat manipulation). Then cast March of the Machines and... 6/6 flying Obelisk FTW!
The central theme is playing the enemy cards in his place
Works mainly around Sen Triplets, Daxos of Meletis and Nightveil Specter
With a manabase using 4 Exotic Orchard, 4 Fellwar Stone and 2 Chromatic Lantern (Reflecting Pool if you can afford it), it goes quite fast toward ramping and being able to play anything your enemies have
Other than those cards, just get control stuff to survive until then (specially bounces, so you can bounce threats as instants and then play them for yourself *evil laugh*)
Here is the list it hasnt changed much.
Creatures x 31
Spells x 12
Lands x 20
10 Swamp
10 Plains
Also another is a red / blue deck always has alot of fun tricks and stuff you can do, i suggest trying one of them.
Avatar and Signature made by me.
Regular Decks:
Green Pauper - BlackDemons - White Soldiers - RU Spells - BU Mill
My Commanders:
Tibor, and Lumia - Savra, Queen of the Golgari
Off Topic:
My Music Gallery
21 Swamp
Creatures (26)
3 Unbreathing Horde
4 Gravecrawler
4 Undercity Informer
3 Falkenrath Noble
3 Diregraf Ghoul
2 Steel Hellkite
3 Butcher Ghoul
2 Gray Merchant of Asphodel
2 Fleshbag Marauder
3 Dark Prophecy
Instants (4)
4 Victim of Night
Sorceries (6)
3 Victimize
3 Ghoulcaller's Chant
The strategy is pretty simple (but cool): Attack earl and strong w/ gravecrawler and diregraf ghoul and then put down an undercity informer. Next, just sac your creatures to mill yourself and use victimize and ghoulcaller's chant to pull them back from the graveyard. Steel Hellkite is for artifact/enchantment removal, and fleshbag marauder (which can be reanimated for more use) and victim of night as creature removal. Dark prophecy, Falkenrath Noble, and Gray merchant of Asphodel for maintaining a sizable hand and damage(victimize: lose a creature, gain two creatures, draw a card, and You gain lots of life and your opponent loses life too.)
If you have any suggestions, I'd be happy to hear them. I am considering removing Falkenrath Noble, but I like flying for the easy damage (kill their flyers) and last ditch kills (sac all of your creatures with the undercity informer to deal damage). I am also considering adding a few board wipes to the sideboard for multiplayer games: would be VERY fun with falkenrath. (Played a game where this happened. The other guy had two of them out, and 10 creatures died. Sad day for the board wiper.)