So this is a deck I'm making based around ramping and graveyard recursion, with a minor saproling token theme (enough to make Slimefoot's drain ability worth it). The problem is I'm not very versed in Standard at the moment, and this is my first attempt at Brawl, so I might be misevaluating some of the cards. Here's the list I'm running at the moment:
As you see, there are 66 cards total in the deck, so 6 have to come out. I want to keep the Saproling synergy, so those cards are not cuttable. I'd like some help about the others, though, as I don't know which 6 cards are the weakest there. Keep in mind there are also card overlaps, such as Fungal Plots slightly being graveyard hate (can exile own creatures in response to Scarab God) and card advantage, or things like Belzenlok and Noxious Gearhulk doubling up as finishers. I don't know if I'm also low on removal or Graveyard hate. Also keep in mind that this is for 1vs1 mainly.
Here are some cards that I want to add, but don't know if they're worth it:
1 Slimefoot, the Stowaway
Ramp (6)
1 Llanowar Elves
1 Channeler Initiate
1 Servant of the Conduit
1 Rishkar, Peema Renegade
1 Ranging Raptors
1 Wayward Swordtooth
Removal and mass removal (9)
1 Cast Down
1 Vengeful Rebel
1 Never // Return
1 Bontu's Last Reckoning
1 Yahenni's Expertise
1 Vraska's Contempt
1 Ravenous Chupacabra
1 Territorial Allosaurus
1 Noxious Gearhulk
Graveyard recursion (6)
1 Yawgmoth's Vile Offering
1 Liliana, Death's Majesty
1 Nissa, Vital Force
1 The Mending of Dominaria
1 Multani, Yavimaya's Avatar
1 God-Pharaoh's Gift
1 Kamahl's Druidic Vow
1 Arguel's Blood Fast
1 Growing Rites of Itlimoc
1 Twilight Prophet
1 Ripjaw Raptor
1 Karn, Scion of Urza
1 Gonti, Lord of Luxury
1 Vraska, Relic Seeker
1 Demonlord Belzenlok
Saproling synergies (5)
1 Fungal Plots
1 Bontu the Glorified
1 Tendershoot Dryad
1 Torgaar, Famine Incarnate
1 Verdant Force
Graveyard Hate (2)
1 Scavenger Grounds
1 Deathgorge Scavenger
Finishers (4)
1 Rhonas the Indomitable
1 Josu Vess, Lich Knight
1 Verdurous Gearhulk
1 Ghalta, Primal Hunger
1 Aether Hub
1 Evolving Wilds
1 Desert of the Glorified
1 Ifnir Deadlands
1 Memorial to Folly
1 Desert of the Indomitable
1 Hashep Oasis
1 Memorial to Unity
1 Blooming Marsh
1 Woodland Cemetery
1 Foul Orchard
1 Zhalfirin Void
7 Forest
4 Swamp
As you see, there are 66 cards total in the deck, so 6 have to come out. I want to keep the Saproling synergy, so those cards are not cuttable. I'd like some help about the others, though, as I don't know which 6 cards are the weakest there. Keep in mind there are also card overlaps, such as Fungal Plots slightly being graveyard hate (can exile own creatures in response to Scarab God) and card advantage, or things like Belzenlok and Noxious Gearhulk doubling up as finishers. I don't know if I'm also low on removal or Graveyard hate. Also keep in mind that this is for 1vs1 mainly.
Here are some cards that I want to add, but don't know if they're worth it:
1 Vicious Offering
1 Glint-Sleeve Siphoner
1 Crook of Condemnation
1 Journey to Eternity
1 Vizier of the Menagerie
1 Hour of Promise
1 Gilded Lotus
Thanks in advance.
Thanks to DNC from Heroes of the Plane Studios for the sig
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