The problem with Urza's is it leaves walkers alone, leaves legendary equipment alone (will definitely be relevant with the helm, though it will at least exile the extra tokens), leaves commanders (and the plethora of other viable legendary creatures like the gods) alone, etc. I don't like the idea of pigeon-holing yourself in your build away from good artifacts and enchantments because you are trying to build around it. The gearhulk will be pretty effective vs go-wide strategies still and yes, they will get to keep one of each type, but so will you (the gearhulk is also easier to recur). I expect to see a lot of Urza's during the first month or so until people realize it's not as good in Brawl as it would be in say, Sisay, in normal commander. As far as rocks, I really don't want to be exiling my gilded lotus, caravan or online pyramid.
The problem with Urza's is it leaves walkers alone, leaves legendary equipment alone (will definitely be relevant with the helm, though it will at least exile the extra tokens), leaves commanders (and the plethora of other viable legendary creatures like the gods) alone, etc. I don't like the idea of pigeon-holing yourself in your build away from good artifacts and enchantments because you are trying to build around it. The gearhulk will be pretty effective vs go-wide strategies still and yes, they will get to keep one of each type, but so will you (the gearhulk is also easier to recur). I expect to see a lot of Urza's during the first month or so until people realize it's not as good in Brawl as it would be in say, Sisay, in normal commander. As far as rocks, I really don't want to be exiling my gilded lotus, caravan or online pyramid.
But the difference is that while your opponents MIGHT be running the helm, or powerful legends, or whatever, you WILL be running them because they're great with your commander, as well as urza's blast.
You should be running tons of legends so most likely urza's will affect you the least - doubly so if you held it for a few turns (why not? it's instant-speed) and built your game plan around it. You could cast urza's and leave your opponents with only their commanders and maybe 1-2 other cards on the field, whereas you've got a half-dozen legends ready to beat down. Whereas gearhulk is generally going to be a lot more symmetrical when all is said and done.
I'm not saying I wouldn't probably run both, but imo there's no way that urza's blast isn't going to be the stronger card for that deck.
Instant-speed board wipes get me excited. I might have to start brewing some Raff once DOM hits.
But really, what legends are you jamming in Azorious brawl? There really isn't that much that's exciting. Raff isn't really big on the wizards. So I mean, Nezahal, Kefnet, Oketra, Azor? I think that was my biggest hangup with him, is I'd rather be building off things like Torrential Gearhulk and other artifact creatures over going all in on legends because of one specific card. It CAN be strong, but I don't think it justifies hamstringing your deck building, especially if it just gets countered by a lowly negate.
I agree with Lumovanis here. I generally can't see the legendary synergies being so worthwhile that they're worth diverging a deck away from other potentially better cards. Having said that, I do think Urza's Ruinous Blast is incredibly powerful, especially in tandem with Raff, so much so that I expect to see it everywhere alongside Hour of Revelation as a go-to sweeper in white.
Planar Cleansing doesn't need a deck to be built around it to be devastating. All it takes is for a control player to fall far enough behind. Using the card as an instant speed response in a Raff Capashen deck to protect one's self while simultaneously holding up card draw with Nezahal or Pull from Tomorrow is overperformance. Urza's Ruinous Blast isn't exactly Planar Cleansing, but more than enough times it will prove to be close enough. The fact that it exiles is no joke either.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
I mean that looks like a decent percentage of a deck to me. And that's leaving out plenty of stuff that might still be ok, like the jaces, depending on how you want to go with the deck.
I mean really though, like 12 of those cards are good and the rest range from "okay" to junk. It just feels like you are forcing yourself into legendary cards at a disadvantage just so your ruinous blast is more one sided.
I mean really though, like 12 of those cards are good and the rest range from "okay" to junk. It just feels like you are forcing yourself into legendary cards at a disadvantage just so your ruinous blast is more one sided.
I'm not saying you'd run all of them, but I think they're all at least reasonable in some version of the deck. Sure, cards like paradox engine, padeem, and planar bridge are going to depend on your deck, but many cards - nazahal, unesh, lyra, weatherlight, immortal sun, azor, search for azcanta, kefnet, baral, skysovereign, teshar, helm of the host, blackblade, etc - are probably going in most versions of raff.
don't forget phyrexian scriptures. It has downsides, but being able to get back on the board first is a massive upside imo, not to mention the whole duneblast effect.
Rating urza's in commander/brawl is a little tough compared to standard/limited - on one hand, casting it is much more reliable. On the other hand, more legends show up and make it less likely to kill the important stuff.
I think we'll have to see what the post-DOM landscape looks like. There are a lot of powerful legends in standard now - could well be that the majority of bombs played are legends, and urza's just doesn't do enough, despite the casting restriction being negligible. Currently I think it would be quite strong since most decks only have a couple legends. Sparing enemy commanders is a bummer, but they're the most recastable anyway.
Personally I've put together a quickie Raff Capashen deck I'll be trying out tonight, which includes this card. Although it won't be a great test for brawl, since my opponents will most likely be playing regular commander (and probably won't be wielding many, if any, DOM cards).
Ah yes, definitely forgot all 3 of those (that's why I asked, heh). Updated that list now. That's actually pretty respectable for a standard environment, honestly.
Played it in raff, but didn't get the chance to actually cast it as it was nearly on the bottom of my deck. definitely would have been handy at some points though.
Anyway, that card wasn't the all-star, the all-star of virtually all my decks has been and continues to be:
I'm only now starting to realize just how bonkers this card is. In limited it's just a copy of whatever the biggest bomb is. In brawl/commander it is SO much more. Not only can it be one of a dozen different powerful permanents at exactly the time you need it, it's also nearly unkillable since it can become whichever permanent type your removal spell doesn't hit, or even an indestructible or friendly hexproof. It can also chain together multiple activated abilities. I honestly think this might be the most powerful card in the format.
I honestly think this might be the most powerful card in the format.
I can't tell if you're exaggerating here or not, but my playgroup seriously considers this a staple alongside Thaumatic Compass.
Mirage Mirror is difficult to access at a glance. It can always be the best card on the table, but only for a turn. While that limitation may sound like a downside, in practice it's proven to be one of its greatest strengths to me. It's incredibly difficult to remove the Mirror proactively since it can just become some other cardtype to dodge removal, and the flexibility of this card being any creature at all times frequently makes attacking a nightmare. I'm currently making room for it in mono-green. The artifacts in this format are just so strong right now that my Nissa is starting to look more brown than green.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
Yeah, this card is nuts in Raff. Getting flashed in then cloning something immediately, like a huge surprise blocker, is pretty impressive. At its worst it can become a land to dodge removal (meaning it can even dodge River's Rebuke). I'm a pretty big fan of it.
I got to play with karn at the prerelease, and I have to say that I wasn't completely amazed. His +1 ability very frequently gets you a land, which may or may not be very helpful. His -1 ability does have some value, though, and his -2 could be really good if you're heavy artifacts - otherwise probably not. His ability to go into any deck is obviously very useful, but on the other hand planeswalkers are a lot more likely to get killed in multiplayer, so does he have a home in a strong brawl deck?
He's been doing heavy-lifting in my Tezzeret the Schemer deck. Those tokens get huge fast and you have the removal to keep fliers off him usually. It's an especially nice play to Bontu's Last Reckoning into an improvised Karn (off Inspiring Statuary) for free. I especially like that the Tezz emblem can hit them to essentially give them +5/+5 permanently. I definitely wouldn't touch him outside of a deck not running heavy artifacts though because honestly, his -2 is probably the most relevant thing here in a highlander format (his draw mechanic can leave you with exiled wincons). I did like using Animation Module to throw more counters on him instead of just plus'ing him. One game i managed to get those tokens to 25/25's and countered the couple removal attempts made on them. They managed to keep a Ghalta away while I setup Marionette Master for a solid win.
All in all, I really like Karn. I think he'll find a home in decks like Tezz, Jhoira, artifact Raff, etc, though he doesn't just slot into everything in Brawl. He might actually help Approach decks as he can help dig to that wincon though once you play it.
He's been doing heavy-lifting in my Tezzeret the Schemer deck. Those tokens get huge fast and you have the removal to keep fliers off him usually. It's an especially nice play to Bontu's Last Reckoning into an improvised Karn (off Inspiring Statuary) for free. I especially like that the Tezz emblem can hit them to essentially give them +5/+5 permanently. I definitely wouldn't touch him outside of a deck not running heavy artifacts though because honestly, his -2 is probably the most relevant thing here in a highlander format (his draw mechanic can leave you with exiled wincons). I did like using Animation Module to throw more counters on him instead of just plus'ing him. One game i managed to get those tokens to 25/25's and countered the couple removal attempts made on them. They managed to keep a Ghalta away while I setup Marionette Master for a solid win.
All in all, I really like Karn. I think he'll find a home in decks like Tezz, Jhoira, artifact Raff, etc, though he doesn't just slot into everything in Brawl. He might actually help Approach decks as he can help dig to that wincon though once you play it.
Yeah, I could definitely see karn being solid for the -2 in artifact decks. The draw abilities I think are fairly mediocre though. One thing that holds it back a bit is that all cards are revealed, which I always think is an underestimated downside in multiplayer.
It depends, I've found that if someone else is a real problem, plus'ing Karn to find an answer is actually pretty good as people are usually open to doing things like handing you a counter spell for approach or a contempt for a Scarab God.
When this came up on the RNG, I had a bit of a chuckle. But maybe this card has some value. Obviously it's pretty impossible to stack it up so that you'll pull off some sort of combo, and in 1v1 it's guaranteed to be terrible. But giving yourself and one opponent an enormous bomb seems like it could be just fine, in a trade secrets, 2-horse-race sort of way. And you could give it to the opponent with the worst board state as a political maneuver. Of course, you'd better have a pretty high bomb density to ensure you aren't getting some random mana dork while your opponent gets a demon of dark schemes or whatever.
Unplayable. It might literally never have been cast in any game of Magic, across limited or constructed.
If it was an instant, then you might look to use to circumnavigate counter Magic a bit, cast it at end of turn and hope to draw a counter type thing, but as a sorcery, whaaa whaaa.
You should be running tons of legends so most likely urza's will affect you the least - doubly so if you held it for a few turns (why not? it's instant-speed) and built your game plan around it. You could cast urza's and leave your opponents with only their commanders and maybe 1-2 other cards on the field, whereas you've got a half-dozen legends ready to beat down. Whereas gearhulk is generally going to be a lot more symmetrical when all is said and done.
I'm not saying I wouldn't probably run both, but imo there's no way that urza's blast isn't going to be the stronger card for that deck.
Instant-speed board wipes get me excited. I might have to start brewing some Raff once DOM hits.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Planar Cleansing doesn't need a deck to be built around it to be devastating. All it takes is for a control player to fall far enough behind. Using the card as an instant speed response in a Raff Capashen deck to protect one's self while simultaneously holding up card draw with Nezahal or Pull from Tomorrow is overperformance. Urza's Ruinous Blast isn't exactly Planar Cleansing, but more than enough times it will prove to be close enough. The fact that it exiles is no joke either.
Trap your friends in an endless game with this 23-card combo!
I mean that looks like a decent percentage of a deck to me. And that's leaving out plenty of stuff that might still be ok, like the jaces, depending on how you want to go with the deck.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I think general policy will be, if nothing has been said for 24 hours the conversation is probably dead and I'll start up a new card.
For now, for the sake updating (and since it's already a focal point) I'll shift the cotd to urza's ruinous blast.
I'm not saying you'd run all of them, but I think they're all at least reasonable in some version of the deck. Sure, cards like paradox engine, padeem, and planar bridge are going to depend on your deck, but many cards - nazahal, unesh, lyra, weatherlight, immortal sun, azor, search for azcanta, kefnet, baral, skysovereign, teshar, helm of the host, blackblade, etc - are probably going in most versions of raff.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Trap your friends in an endless game with this 23-card combo!
Sweepers/niche wipes;
...and, to a lesser extent; River's Rebuke and Slinn Voda, the Rising Deep
I think I got them all, were there any I'm missing here?
Rating urza's in commander/brawl is a little tough compared to standard/limited - on one hand, casting it is much more reliable. On the other hand, more legends show up and make it less likely to kill the important stuff.
I think we'll have to see what the post-DOM landscape looks like. There are a lot of powerful legends in standard now - could well be that the majority of bombs played are legends, and urza's just doesn't do enough, despite the casting restriction being negligible. Currently I think it would be quite strong since most decks only have a couple legends. Sparing enemy commanders is a bummer, but they're the most recastable anyway.
Personally I've put together a quickie Raff Capashen deck I'll be trying out tonight, which includes this card. Although it won't be a great test for brawl, since my opponents will most likely be playing regular commander (and probably won't be wielding many, if any, DOM cards).
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Anyway, that card wasn't the all-star, the all-star of virtually all my decks has been and continues to be:
I'm only now starting to realize just how bonkers this card is. In limited it's just a copy of whatever the biggest bomb is. In brawl/commander it is SO much more. Not only can it be one of a dozen different powerful permanents at exactly the time you need it, it's also nearly unkillable since it can become whichever permanent type your removal spell doesn't hit, or even an indestructible or friendly hexproof. It can also chain together multiple activated abilities. I honestly think this might be the most powerful card in the format.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Mirage Mirror is difficult to access at a glance. It can always be the best card on the table, but only for a turn. While that limitation may sound like a downside, in practice it's proven to be one of its greatest strengths to me. It's incredibly difficult to remove the Mirror proactively since it can just become some other cardtype to dodge removal, and the flexibility of this card being any creature at all times frequently makes attacking a nightmare. I'm currently making room for it in mono-green. The artifacts in this format are just so strong right now that my Nissa is starting to look more brown than green.
Trap your friends in an endless game with this 23-card combo!
I got to play with karn at the prerelease, and I have to say that I wasn't completely amazed. His +1 ability very frequently gets you a land, which may or may not be very helpful. His -1 ability does have some value, though, and his -2 could be really good if you're heavy artifacts - otherwise probably not. His ability to go into any deck is obviously very useful, but on the other hand planeswalkers are a lot more likely to get killed in multiplayer, so does he have a home in a strong brawl deck?
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
All in all, I really like Karn. I think he'll find a home in decks like Tezz, Jhoira, artifact Raff, etc, though he doesn't just slot into everything in Brawl. He might actually help Approach decks as he can help dig to that wincon though once you play it.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Anyway, today's card is:
When this came up on the RNG, I had a bit of a chuckle. But maybe this card has some value. Obviously it's pretty impossible to stack it up so that you'll pull off some sort of combo, and in 1v1 it's guaranteed to be terrible. But giving yourself and one opponent an enormous bomb seems like it could be just fine, in a trade secrets, 2-horse-race sort of way. And you could give it to the opponent with the worst board state as a political maneuver. Of course, you'd better have a pretty high bomb density to ensure you aren't getting some random mana dork while your opponent gets a demon of dark schemes or whatever.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
If it was an instant, then you might look to use to circumnavigate counter Magic a bit, cast it at end of turn and hope to draw a counter type thing, but as a sorcery, whaaa whaaa.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith