Quote from Elseleth »Quote from FunkyDragon »We like being able to play cards we like for as long as we like, to run and tweak decks over years, and not to be forced to drop cards or decks just because the calendar says we have to.Ah. Yeah, I'm more of a "variety is the spice" player. Running the same deck for literal years sounds like a bore, to me!
Quote from FunkyDragon »We like being able to play cards we like for as long as we like, to run and tweak decks over years, and not to be forced to drop cards or decks just because the calendar says we have to.
Quote from Xcric »i've been playing this format a lot on arena over the past 2 months, and i have to know: how do you guys contend with that this format actually sucks and is extremely unhealthy?
it has none of the joy of edh, and all of the frustrations of standard.
over the past 2 months every single deck that's successful has devolved into nothing more than a pile of removal with almost no wincons. every game has just turned into remove everything and whoever keeps a 2/2 the longest wins. ashiok, illuna, narset, kenrith, its just the same deck with a different commander.
on top of that, because its 1v1 often if they disrupt your turns 2/3/4 you lose. you get put so far behind that you just can't get back.
the disparity between a strong brawl deck, and a more casual one, is extremely wide too. if you've a more casual build, or a less removal oriented commander, forget it you'll get blown out against any of the others every time, no contest. the games are largely miserable. if you go the same removal heavy route the game is an interminable slog, if you don't you lose because of the sheer volume of disruption people pack. despite the abundance of commanders the large majority just don't do anything worth building around if you can just jam a ton of removal - and there is a ******* ton of removal in standard right now.
in normal multiplayer edh, you can escape all of this by flying under the radar, your opponents can run out of steam because theres too many targets, you can politics your way through... you can't do any of that here.
almost every game is decided by about turn 4. if you're pressing ahead with advantage, ie removing threats, your opponent scoops. if you're dropping threats and they keep getting removed, you get pushed down so far you can't recover. there is zero balance.
i'm not at all surprised that this format failed in paper, and if it wasn't for covid + brawl being temporarily free i'm sure it'd fail on arena too.