We like being able to play cards we like for as long as we like, to run and tweak decks over years, and not to be forced to drop cards or decks just because the calendar says we have to.
Ah. Yeah, I'm more of a "variety is the spice" player. Running the same deck for literal years sounds like a bore, to me!
It isn't really the same after years though, at least all mine aren't. New themes, tightening or loosening, new sets introducing new ideas etc etc.
It just never took off on Magic online, so couldn't get any games rolling, otherwise I'd still be playing it today.
Might pay to put an "archive" section for deck lists as it's a rotating format, and it might lead some new people astray thinking that the deck lists are somehow relevant. Don't want new players to Magic spending money on the wrong things.
I've labeled all my stuff [Retired / Rotated out], but honestly just better to have a section and move them, just in case.
We've got some interest in reviving the format around here with War of the Spark and all the walkers. could be a lot more fun than when Amonkhet/Kaladesh was in.
Speaking as an organizer, I have noticed an uptick in players showing up for brawl since the spoilers for war started. Mixed bag on who from what format for regulars and irregulars. Mostly standard players, one legacy, a couple modern, oh and even some EDH in there as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks: Dredge (Vintage), Burn (Legacy), Hydra Tribal (Modern), Kruphix (Multiplayer EDH), Leovold (1v1 EDH),
Sorceress Queen (Pauper EDH), Zahid (Brawl), Tron (Pauper), Selesnya Slivers (Peasant), Blue Tempo (Standard)
BRAWL IN STORES
Another popular request has been having special Brawl events and support in stores. And with Throne of Eldraine, that's becoming a reality!
During the Throne of Eldraine season, there will be a Brawl event October 26–27 at a local game store near you! It's called Magic Weekend: Brawl, and it is a special multiplayer Brawl day!
Come on down, bring your Brawl deck (or pick up one of the new preconstructed ones!) and prepare to play! It's casual and fun. Additionally, anybody who participants in a Magic Weekend: Brawl event and has an MTG Arena account will get an email with a unique code for a Brawl cosmetic item in the game!
And that's all in addition to whatever your store owner is offering, too, of course. We don't recommend putting prizes on winning at these events—we find multiplayer is best when it's light and the focus is on the fun—but there may be prizes awarded in some fashion. As always, you'll want to get in touch with your local store to learn all their specific details.
Hopefully this kicks it back into high gear.
Private Mod Note
():
Rollback Post to RevisionRollBack
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
My lgs has a brawl league and 5-6 people meet on Saturdays to brawl, there are also a lot of commander players but they usually don't mix.
I have 3 brawl decks already and can switch them when I play to have the most fun, also 4 player games take a long time, over an hour.
Private Mod Note
():
Rollback Post to RevisionRollBack
"May he who is without mana cast the first spell!"
Check out my Youtube channel where I upload MTG content videos twice a week!
i've been playing this format a lot on arena over the past 2 months, and i have to know: how do you guys contend with that this format actually sucks and is extremely unhealthy?
it has none of the joy of edh, and all of the frustrations of standard.
over the past 2 months every single deck that's successful has devolved into nothing more than a pile of removal with almost no wincons. every game has just turned into remove everything and whoever keeps a 2/2 the longest wins. ashiok, illuna, narset, kenrith, its just the same deck with a different commander.
on top of that, because its 1v1 often if they disrupt your turns 2/3/4 you lose. you get put so far behind that you just can't get back.
the disparity between a strong brawl deck, and a more casual one, is extremely wide too. if you've a more casual build, or a less removal oriented commander, forget it you'll get blown out against any of the others every time, no contest. the games are largely miserable. if you go the same removal heavy route the game is an interminable slog, if you don't you lose because of the sheer volume of disruption people pack. despite the abundance of commanders the large majority just don't do anything worth building around if you can just jam a ton of removal - and there is a ******* ton of removal in standard right now.
in normal multiplayer edh, you can escape all of this by flying under the radar, your opponents can run out of steam because theres too many targets, you can politics your way through... you can't do any of that here.
almost every game is decided by about turn 4. if you're pressing ahead with advantage, ie removing threats, your opponent scoops. if you're dropping threats and they keep getting removed, you get pushed down so far you can't recover. there is zero balance.
i'm not at all surprised that this format failed in paper, and if it wasn't for covid + brawl being temporarily free i'm sure it'd fail on arena too.
i've been playing this format a lot on arena over the past 2 months, and i have to know: how do you guys contend with that this format actually sucks and is extremely unhealthy?
it has none of the joy of edh, and all of the frustrations of standard.
over the past 2 months every single deck that's successful has devolved into nothing more than a pile of removal with almost no wincons. every game has just turned into remove everything and whoever keeps a 2/2 the longest wins. ashiok, illuna, narset, kenrith, its just the same deck with a different commander.
on top of that, because its 1v1 often if they disrupt your turns 2/3/4 you lose. you get put so far behind that you just can't get back.
the disparity between a strong brawl deck, and a more casual one, is extremely wide too. if you've a more casual build, or a less removal oriented commander, forget it you'll get blown out against any of the others every time, no contest. the games are largely miserable. if you go the same removal heavy route the game is an interminable slog, if you don't you lose because of the sheer volume of disruption people pack. despite the abundance of commanders the large majority just don't do anything worth building around if you can just jam a ton of removal - and there is a ******* ton of removal in standard right now.
in normal multiplayer edh, you can escape all of this by flying under the radar, your opponents can run out of steam because theres too many targets, you can politics your way through... you can't do any of that here.
almost every game is decided by about turn 4. if you're pressing ahead with advantage, ie removing threats, your opponent scoops. if you're dropping threats and they keep getting removed, you get pushed down so far you can't recover. there is zero balance.
i'm not at all surprised that this format failed in paper, and if it wasn't for covid + brawl being temporarily free i'm sure it'd fail on arena too.
I have to agree. The format sucks. I only face 2 deck archetypes. Turn 3 Nissa.dec and 5-Color Niv. All of these 5 color Niv decks are Removal tribal and I just can't do much of anything. One game having had my opponent drop Niv on turn 4 revealing Tamiyo, 3feri, and Casualties of War was an insta scoop from me. The consistency of seeing Nissa on turn 3 is dumb-founding to me, as well. Why let degenerate cards like Nissa run wild and ban Sorcerous Spyglass. Drannith Magistrate banned? If my opponent can't kill a 1/3, they don't deserve to play their Commander. A lot of my decks can't come back from a turn 3 Nissa, and Sorcerous Spyglass would go along way towards helping me come back.
I can say that Brawl on Arena still has the monogreen deck and the 5 colors goodstuff deck, but there is also a ton of Nicol Bolas PW tribal, and an overwhelming amount of UGx decks... Yarok or Kinnan or Chulane (or one of the Temur options sometimes). The UGx decks are all the same - Ramp, snowball, steal all your things.
I would say that half my games are against UGx decks and that they basically have a 75% overlap with each other.
Format sucks. It needs a deeper card pool. It needs several bannings.
It isn't really the same after years though, at least all mine aren't. New themes, tightening or loosening, new sets introducing new ideas etc etc.
Club Flamingo Wins: 1!
They say there is not enough demand, while not even trying a single tournament to test it out
when wizards wants to change things and establish new stuff they should make sure they change the LGS's too, that prefer to much "business as usual"
It just never took off on Magic online, so couldn't get any games rolling, otherwise I'd still be playing it today.
Might pay to put an "archive" section for deck lists as it's a rotating format, and it might lead some new people astray thinking that the deck lists are somehow relevant. Don't want new players to Magic spending money on the wrong things.
I've labeled all my stuff [Retired / Rotated out], but honestly just better to have a section and move them, just in case.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Sorceress Queen (Pauper EDH), Zahid (Brawl), Tron (Pauper), Selesnya Slivers (Peasant), Blue Tempo (Standard)
BRAWL IN STORES
Another popular request has been having special Brawl events and support in stores. And with Throne of Eldraine, that's becoming a reality!
During the Throne of Eldraine season, there will be a Brawl event October 26–27 at a local game store near you! It's called Magic Weekend: Brawl, and it is a special multiplayer Brawl day!
Come on down, bring your Brawl deck (or pick up one of the new preconstructed ones!) and prepare to play! It's casual and fun. Additionally, anybody who participants in a Magic Weekend: Brawl event and has an MTG Arena account will get an email with a unique code for a Brawl cosmetic item in the game!
And that's all in addition to whatever your store owner is offering, too, of course. We don't recommend putting prizes on winning at these events—we find multiplayer is best when it's light and the focus is on the fun—but there may be prizes awarded in some fashion. As always, you'll want to get in touch with your local store to learn all their specific details.
Hopefully this kicks it back into high gear.
-Stay Frosty
I have 3 brawl decks already and can switch them when I play to have the most fun, also 4 player games take a long time, over an hour.
Check out my Youtube channel where I upload MTG content videos twice a week!
Mtg Lifestyle
it has none of the joy of edh, and all of the frustrations of standard.
over the past 2 months every single deck that's successful has devolved into nothing more than a pile of removal with almost no wincons. every game has just turned into remove everything and whoever keeps a 2/2 the longest wins. ashiok, illuna, narset, kenrith, its just the same deck with a different commander.
on top of that, because its 1v1 often if they disrupt your turns 2/3/4 you lose. you get put so far behind that you just can't get back.
the disparity between a strong brawl deck, and a more casual one, is extremely wide too. if you've a more casual build, or a less removal oriented commander, forget it you'll get blown out against any of the others every time, no contest. the games are largely miserable. if you go the same removal heavy route the game is an interminable slog, if you don't you lose because of the sheer volume of disruption people pack. despite the abundance of commanders the large majority just don't do anything worth building around if you can just jam a ton of removal - and there is a ******* ton of removal in standard right now.
in normal multiplayer edh, you can escape all of this by flying under the radar, your opponents can run out of steam because theres too many targets, you can politics your way through... you can't do any of that here.
almost every game is decided by about turn 4. if you're pressing ahead with advantage, ie removing threats, your opponent scoops. if you're dropping threats and they keep getting removed, you get pushed down so far you can't recover. there is zero balance.
i'm not at all surprised that this format failed in paper, and if it wasn't for covid + brawl being temporarily free i'm sure it'd fail on arena too.
I have to agree. The format sucks. I only face 2 deck archetypes. Turn 3 Nissa.dec and 5-Color Niv. All of these 5 color Niv decks are Removal tribal and I just can't do much of anything. One game having had my opponent drop Niv on turn 4 revealing Tamiyo, 3feri, and Casualties of War was an insta scoop from me. The consistency of seeing Nissa on turn 3 is dumb-founding to me, as well. Why let degenerate cards like Nissa run wild and ban Sorcerous Spyglass. Drannith Magistrate banned? If my opponent can't kill a 1/3, they don't deserve to play their Commander. A lot of my decks can't come back from a turn 3 Nissa, and Sorcerous Spyglass would go along way towards helping me come back.
I would say that half my games are against UGx decks and that they basically have a 75% overlap with each other.
Format sucks. It needs a deeper card pool. It needs several bannings.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I have actually really been enjoying the format, but auto concede when I see green/blue decks. It just isn't fun and they're all the same.