I had built Jeskai wider and Zedruu more specifically in a lot of different flavors but never this one. Hope to draw all the answers while holding opponents down on resources. I also wanted to avoid any true locks because combined with Enduring Ideal I have made that deck a lot. Filling everyone/myself up with cards and then only allowing everyone to play one of them at a time seems like a good time.
I thought about Pyrohemia as a real slooooow way to close out a game especially with a Commander who has 4 toughness and who gains life maybe that is in the cards.
There are some major nonbos in the deck but I feel playing cards that hate on certain aspects of the game are bound to often interact poorly. Thanks for taking a look, I am looking for other ways to win the game that don't interact too badly with the above. I played one game of an earlier build before I put the burn in so i am curious how it plays with it all added in.
Here is the deck:
1 Zedruu the Greathearted
Creature
1 Academy Rector
Enchantment
1 Copy Artifact
1 Mystic Remora
1 Aura of Silence
1 Humility
1 Arcane Laboratory
1 Repercussion
1 Wild Research
1 Solitary Confinement
1 Rule of Law
1 Ghostly Prison
1 Copy Enchantment
1 Paradox Haze
1 Enchanted Evening
1 Manabarbs
1 Propaganda
1 Stranglehold
1 Blind Obedience
1 Skybind
1 Grasp of Fate
1 Solemnity
1 Rest in Peace
1 Eidolon of Rhetoric
1 Heliod, God of the Sun
1 Keranos, God of Storms
Land
1 Strip Mine
1 City of Brass
1 Serra's Sanctum
1 Mystic Gate
1 Cascade Bluffs
1 Arid Mesa
1 Misty Rainforest
1 Command Tower
1 Hallowed Fountain
1 Steam Vents
1 Sacred Foundry
1 Academy Ruins
1 Mana Confluence
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Prairie Stream
1 Marsh Flats
1 Irrigated Farmland
2 Plains
4 Island
2 Mountain
1 Mana Vault
1 Anvil of Bogardan
1 Howling Mine
1 Scroll Rack
1 Grim Monolith
1 Crucible of Worlds
1 Sensei's Divining Top
1 Azorius Signet
1 Sol Ring
1 Chromatic Lantern
1 Chrome Mox
1 Mana Crypt
1 Winter Orb
1 Izzet Signet
1 Boros Signet
Instant
1 Arcane Denial
1 Force of Will
1 Mystical Tutor
1 Tithe
1 Intuition
1 Enlightened Tutor
1 Brainstorm
1 Disenchant
1 Stifle
1 Second Sunrise
1 Remand
1 Mindbreak Trap
1 Wear // Tear
1 Paradoxical Outcome
1 Whir of Invention
1 Cyclonic Rift
1 Teferi's Protection
1 Mana Drain
1 Flusterstorm
1 Chain of Vapor
1 Swan Song
1 Swords to Plowshares
1 Political Trickery
1 Replenish
1 Idyllic Tutor
1 Slagstorm
1 Blasphemous Act
1 Fiery Confluence
1 Sweltering Suns
1 Supreme Verdict
It wins by either
Keranos, God of Storms
Heliod, God of the Sun - potentially to make ALOT of tokens and use them to hold down rest of board
Repercussion - If people don't play creatures into this card then it just leaves the door wide open for the other modes of victory.
Manabarbs - Personal Sanctuary works well here and is really good for the one directly above.
I thought about Pyrohemia as a real slooooow way to close out a game especially with a Commander who has 4 toughness and who gains life maybe that is in the cards.
There are some major nonbos in the deck but I feel playing cards that hate on certain aspects of the game are bound to often interact poorly. Thanks for taking a look, I am looking for other ways to win the game that don't interact too badly with the above. I played one game of an earlier build before I put the burn in so i am curious how it plays with it all added in.