So I've been brewing this deck for a long time, basically as a place to put all my spare expensive mana rocks. Most of the Scorpion God decks I've seen are very synergy driven and I wanted to avoid that for obvious reasons (I am a goon and can't be arsed to build things the obvious way ever).
So I rounded up every mana rock and mana doubler that was even vaguely reasonable to play and put them in a deck (29 mana accelerants is too much right?). The goal here is to make a truckload of mana, murder everyone's creatures and win through attrition and huge bombs like Massacre Wurm or Rise of the Dark Realms, or even The Scorpion God voltron since he's so annoying to get rid of.
This deck has it all - mono black good stuff, a little bit of red good stuff, some ridiculous cards like Thran Turbine and even Heartstone. There is a little bit of artifact synergy but mostly it's just a pile of mana rocks and really hopes that the opponent has creatures because otherwise it's going to be rather unpleasant. Please, put creatures in your deck.
I've got a few things on order that I'll probably play at some point and I will eventually find a burnished hart in my crap, I know I have a few. I may put a few more sac outlets like something to spam Spine of Ish Sah with.
As far as suggestions, I'd love to hear whatever you think, but the only thing I am not particularly interested in is all the synergistic stuff, e.g. Soul Snuffers.
Things on my list to think about right now:
* Do I need more creatures, maybe a few mana myrs to maybe enable Phyrexian Tower a little more? Maybe a couple theft effects? It's mostly there to help protect Scorp from exile/theft effects right now.
* Are there any huge black (or red with low color requirements) bombs I'm missing that should be in there for sure?
* Any really great ramp spells I'm not thinking about? I considered trying Mana Geyser.
* Any cards in there you think are not "good stuff" enough?
So I rounded up every mana rock and mana doubler that was even vaguely reasonable to play and put them in a deck (29 mana accelerants is too much right?). The goal here is to make a truckload of mana, murder everyone's creatures and win through attrition and huge bombs like Massacre Wurm or Rise of the Dark Realms, or even The Scorpion God voltron since he's so annoying to get rid of.
This deck has it all - mono black good stuff, a little bit of red good stuff, some ridiculous cards like Thran Turbine and even Heartstone. There is a little bit of artifact synergy but mostly it's just a pile of mana rocks and really hopes that the opponent has creatures because otherwise it's going to be rather unpleasant. Please, put creatures in your deck.
1 The Scorpion God
Artifacts
1 Armillary Sphere
1 Basalt Monolith
1 Caged Sun
1 Chrome Mox
1 Clock of Omens
1 Crucible of Worlds
1 Expedition Map
1 Gilded Lotus
1 Grim Monolith
1 Heartstone
1 Hedron Archive
1 Honor-Worn Shaku
1 Mana Crypt
1 Mana Vault
1 Mimic Vat
1 Mind Stone
1 Mox Opal
1 Oblivion Stone
1 Pithing Needle
1 Rakdos Signet
1 Sculpting Steel
1 Sensei's Divining Top
1 Sol Ring
1 Spine of Ish Sah
1 Thran Dynamo
1 Thran Turbine
1 Unwinding Clock
1 Voltaic Key
1 Worn Powerstone
1 Steel Hellkite
1 Solemn Simulacrum
1 Demon of Dark Schemes
1 Hellkite Tyrant
1 Inferno Titan
1 Goblin Welder
1 Crypt Ghast
1 Nirkana Revenant
1 Massacre Wurm
1 Mikaeus, the Unhallowed
Enchantments
1 Black Market
1 Braid of Fire
Instants
1 Bedevil
1 Chaos Warp
Sorcery
1 Black Sun's Zenith
1 Blasphemous Act
1 Demonic Tutor
1 Faithless Looting
1 Mob Rule
1 Reanimate
1 Rise of the Dark Realms
1 Ruinous Path
1 Scrap Mastery
1 Toxic Deluge
1 Vandalblast
1 Wheel of Fortune
1 All Is Dust
6 Mountain
14 Swamp
1 Vault of Whispers
1 Ancient Tomb
1 Bloodstained Mire
1 Bojuka Bog
1 Cabal Coffers
1 Command Tower
1 Graven Cairns
1 High Market
1 Polluted Delta
1 Tainted Peak
1 Terrain Generator
1 Wasteland
1 Wooded Foothills
1 Phyrexian Tower
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Scavenger Grounds
1 Blood Crypt
1 Canyon Slough
1 Smoldering Marsh
Planeswalkers
1 Daretti, Ingenious Iconoclast
1 Daretti, Scrap Savant
1 Liliana of the Dark Realms
I've got a few things on order that I'll probably play at some point and I will eventually find a burnished hart in my crap, I know I have a few. I may put a few more sac outlets like something to spam Spine of Ish Sah with.
As far as suggestions, I'd love to hear whatever you think, but the only thing I am not particularly interested in is all the synergistic stuff, e.g. Soul Snuffers.
Things on my list to think about right now:
* Do I need more creatures, maybe a few mana myrs to maybe enable Phyrexian Tower a little more? Maybe a couple theft effects? It's mostly there to help protect Scorp from exile/theft effects right now.
* Are there any huge black (or red with low color requirements) bombs I'm missing that should be in there for sure?
* Any really great ramp spells I'm not thinking about? I considered trying Mana Geyser.
* Any cards in there you think are not "good stuff" enough?
Thanks for reading!
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall