I made a deck kinda similar to this except that it was Yidris, Maelstrom Wielder and it played into Eternal Dominion, however with the release of some cards from GRN I decided I need to give this stuff a try so the deck was reconfigured. Because the deck wants more specific set ups having Kydele as commander to provide some exceptional ramp for some of these pieces made a bunch of sense and Smasher then became gravy that could contribute some points of damage over the course of the game. The question then becomes how many Bonus Rounds can we create? I had one deck building constraint in that I specifically avoided putting extra turn cards in my deck because they seemed way to easy to blow up with TYS.
Kydele quickly became my favorite of the partners because she benefits you on playing the cards you most want to play in Commander that being cards that draw you cards, this easily combines into many various untap effects that exist within the game to produce immense and repeatable value. Sadly Vial Smasher does make for a pretty poor partner here outside of the odd Force of Will being cast not on our turn, the nature of Kydele and how you propel her ability to its most means you are likely beginning your turn with a cantrip or three to get going which translated into a couple extra damage over the course of the game, Rakdos partners being in such short supply locks us in with these two however.
Ramp
Exploration Azusa, Lost But Seeking
In a deck with as much draw as this one can do these cards are the best ways to empty that hand of land or even keep a turn going after a draw 7 or some rather big thing.
Sol Ring Chromatic Lantern
The best two mana rocks for this 4 color nonsense, I specifically didn't want to drown in manarocks so I kept it to these two.
Deathrite Shaman Birds of Paradise
BoP is still king of the dorks and DRS is not to shabby either and can be a wincon all in his own late enough into the game.
Life from the Loam
A category all its own, plays extra nice with all the draw in the deck, can fill yard for explosive later plays from some of the huge recursion cards in this deck.
Merchant Scroll
I don't often play this but this deck has so many spells and so many of them are blue instants
Entomb Intuition
Entomb and its older sibling make for the ultimate in setting up plays or sometimes they just get Life from the Loam to a take it a bit slow. The number of very very dumb Intuition piles this deck can put together is sure fun.
Dark Petition
Tutor and Ritual all in one plays extremely nice with all the Bonus Storming happening and this deck rarely doesn't have Spell Mastery
Spellseeker
Finds the card you need or if that card is the wrong CMC finds one of the above to find the card you need in the future, some bodies are not bad to have also plays nice with Ghostly Flicker
Draw
Brainstorm Ponder Preordain Serum Visions
The team obviously and especially in this deck brainstorm shines brighter than the rest but they all have their uses.
Wheel of Fortune Windfall
Best of the Draw 7s that are not thousands of dollars, and that are not also rituals (more on that one later)
Dack Fayden
When he isn't stealing ramp or wincons from opponents he is looting like the best of them
Jace, The Mind Sculptor
Lets face it 90% of the time this guy is a brainstorm and a repeatable one of those is so good in this deck. Which speaking of
Sylvan Library
The secret best card to pair with Kydele in the entire game, no matter how you resolve Library trigger you will have drawn 3 cards this turn, which is an unparalleled amount of power set up with her.
Sensei's Divining Top
The right combination of fixing and draw, and can add to storm counts in nice ways
Cyclonic Rift
Versatility is what keeps this card in decks
Hurkyl's Recall
Not generally for my board but for the proliferation of artifact based strategies I regularly run into, also EoT this into a wheel is real good.
Mana Drain
This spot used to be either Remand or Arcane Denial but the power of drain can not be denied and its ability to set you up well next turn.
Force of Will Mindbreak Trap
'Free' counterspells of very different varieties to deal with very different problems typically.
Rewind
This card made the deck because between Bonus Round and TYS this card can be made to do very interesting work as a counter and ritual all in one.
Ritual
Baral, Chief of Compliance
He will sometimes draw cards, he will most often make a lot of stuff cost less letting the mana flow
Mind over Matter
Turns card draw into mana which turns into card draw...
Bonus!
Thousand-Year Storm
Haven't gotten to play with it yet but seems very good on paper
Bonus Round
Have gotten to play with this, is incredible.
Dualcaster Mage
The other copy spell in the deck and plays nice with...
Ghostly Flicker
Pairs very nicely with a lot of the cards in the deck and with Bonus Round or TYS can become a ritual in and of itself.
Isochron Scepter
Outside of going infinite this deck plays a lot of good cards to imprint for fun.
Time Spiral
It does it all and can play very silly with the various bonus rounds and storms.
Mind's Desire
The king of do dumb things and either win the game or do a whole lot of nothing
Staff of Domination
Another card with a million uses that can also just go infinite with my Commander and not that many cards drawn to set it up.
Recursion
Noxious Revival
Plays exceptionally well into both Storm and Round and is free if it has to be.
Mission Briefing
Plays with the dumb things in this deck that make spells better, can be found by Spellseeker, fills a graveyard for other silliness and can overload Mastery or Rift sign me up.
I made a deck kinda similar to this except that it was Yidris, Maelstrom Wielder and it played into Eternal Dominion, however with the release of some cards from GRN I decided I need to give this stuff a try so the deck was reconfigured. Because the deck wants more specific set ups having Kydele as commander to provide some exceptional ramp for some of these pieces made a bunch of sense and Smasher then became gravy that could contribute some points of damage over the course of the game. The question then becomes how many Bonus Rounds can we create? I had one deck building constraint in that I specifically avoided putting extra turn cards in my deck because they seemed way to easy to blow up with TYS.
The deck.
4 Kydele, Chosen of Kruphix
3 Vial Smasher the Fierce
Land (32)
1x Blood Crypt
1x Bloodstained Mire
1x Bojuka Bog
1x Breeding Pool
1x Cabal Coffers
1x Cavern of Souls
1x Cephalid Coliseum
1x City of Brass
1x Command Tower
1x Deserted Temple
1x Flooded Strand
2x Forest
4x Island
1x Mana Confluence
1x Overgrown Tomb
1x Polluted Delta
1x Reliquary Tower
1x Steam Vents
1x Stomping Ground
1x Strip Mine
2x Swamp
1x Urborg, Tomb of Yawgmoth
1x Vesuva
1x Volrath's Stronghold
1x Watery Grave
1x Windswept Heath
1x Wooded Foothills
Artifact (6)
1 Sensei's Divining Top
1 Sol Ring
2 Isochron Scepter
3 Chromatic Lantern
3 Crucible of Worlds
3 Staff of Domination
1 Brainstorm
1 Cerulean Wisps
1 Chain of Vapor
1 Dark Ritual
1 Entomb
1 Mystical Tutor
1 Nature's Claim
1 Noxious Revival
1 Vampiric Tutor
2 Benefactor's Draught
2 Cabal Ritual
2 Cyclonic Rift
2 Dramatic Reversal
2 Hurkyl's Recall
2 Mana Drain
2 Manamorphose
2 Mission Briefing
3 Frantic Search
3 Ghostly Flicker
3 Harrow
3 Intuition
4 Mindbreak Trap
4 Rewind
4 Turnabout
5 Force of Will
Creature (9)
0 Walking Ballista
1 Birds of Paradise
1 Deathrite Shaman
2 Baral, Chief of Compliance
2 Snapcaster Mage
3 Azusa, Lost but Seeking
3 Dualcaster Mage
3 Laboratory Maniac
3 Spellseeker
1 Ponder
1 Preordain
1 Serum Visions
1 Demonic Tutor
1 Farseek
2 Life from the Loam
2 Merchant Scroll
3 Bonus Round
3 Mnemonic Betrayal
3 Wheel of Fortune
3 Windfall
3 Yawgmoth's Will
4 Mizzix's Mastery
4 Past in Flames
4 Skyshroud Claim
4 Tendrils of Agony
5 Dark Petition
5 Rude Awakening
6 Mind's Desire
6 Time Spiral
Enchantment (4)
1 Exploration
2 Sylvan Library
6 Mind Over Matter
6 Thousand-Year Storm
Planeswalker (2)
3 Dack Fayden
4 Jace, the Mind Sculptor
Cards that didn't quite make the cut
Rings of Brighthearth is the 101st card because of its interaction with Cabal Coffers and Deserted Temple, that can often catch people unawares.
Thousand-Year Elixir just works incredibly well with Commander
How it works.
Kydele quickly became my favorite of the partners because she benefits you on playing the cards you most want to play in Commander that being cards that draw you cards, this easily combines into many various untap effects that exist within the game to produce immense and repeatable value. Sadly Vial Smasher does make for a pretty poor partner here outside of the odd Force of Will being cast not on our turn, the nature of Kydele and how you propel her ability to its most means you are likely beginning your turn with a cantrip or three to get going which translated into a couple extra damage over the course of the game, Rakdos partners being in such short supply locks us in with these two however.
Ramp
Exploration
Azusa, Lost But Seeking
In a deck with as much draw as this one can do these cards are the best ways to empty that hand of land or even keep a turn going after a draw 7 or some rather big thing.
Sol Ring
Chromatic Lantern
The best two mana rocks for this 4 color nonsense, I specifically didn't want to drown in manarocks so I kept it to these two.
Deathrite Shaman
Birds of Paradise
BoP is still king of the dorks and DRS is not to shabby either and can be a wincon all in his own late enough into the game.
Harrow
Farseek
Skyshroud Claim
My favorite 3 ramp spells, there is probably merit in switching claim for something cheaper, like a Nature's Lore
Life from the Loam
A category all its own, plays extra nice with all the draw in the deck, can fill yard for explosive later plays from some of the huge recursion cards in this deck.
Tutor
Demonic Tutor
The gold standard.
Vampiric Tutor
Mystical Tutor
Not far behind
Merchant Scroll
I don't often play this but this deck has so many spells and so many of them are blue instants
Entomb
Intuition
Entomb and its older sibling make for the ultimate in setting up plays or sometimes they just get Life from the Loam to a take it a bit slow. The number of very very dumb Intuition piles this deck can put together is sure fun.
Dark Petition
Tutor and Ritual all in one plays extremely nice with all the Bonus Storming happening and this deck rarely doesn't have Spell Mastery
Spellseeker
Finds the card you need or if that card is the wrong CMC finds one of the above to find the card you need in the future, some bodies are not bad to have also plays nice with Ghostly Flicker
Draw
Brainstorm
Ponder
Preordain
Serum Visions
The team obviously and especially in this deck brainstorm shines brighter than the rest but they all have their uses.
Wheel of Fortune
Windfall
Best of the Draw 7s that are not thousands of dollars, and that are not also rituals (more on that one later)
Dack Fayden
When he isn't stealing ramp or wincons from opponents he is looting like the best of them
Jace, The Mind Sculptor
Lets face it 90% of the time this guy is a brainstorm and a repeatable one of those is so good in this deck. Which speaking of
Sylvan Library
The secret best card to pair with Kydele in the entire game, no matter how you resolve Library trigger you will have drawn 3 cards this turn, which is an unparalleled amount of power set up with her.
Sensei's Divining Top
The right combination of fixing and draw, and can add to storm counts in nice ways
Disruption
Nature's Claim
Chain of Vapor
When you need something gone accept no substitutes
Cyclonic Rift
Versatility is what keeps this card in decks
Hurkyl's Recall
Not generally for my board but for the proliferation of artifact based strategies I regularly run into, also EoT this into a wheel is real good.
Mana Drain
This spot used to be either Remand or Arcane Denial but the power of drain can not be denied and its ability to set you up well next turn.
Force of Will
Mindbreak Trap
'Free' counterspells of very different varieties to deal with very different problems typically.
Rewind
This card made the deck because between Bonus Round and TYS this card can be made to do very interesting work as a counter and ritual all in one.
Ritual
Baral, Chief of Compliance
He will sometimes draw cards, he will most often make a lot of stuff cost less letting the mana flow
Dark Ritual
Cabal Ritual
The black goto rituals
Manamorphose
The best ritual and one of the main reasons I play green in these.
Turnabout
This card can do a lot in this deck
Frantic Search
All this deck wants to do in one card
Rude Awakening
Early Harvest for nonbasics that can also win the game in the right situation and can play nicely with some untap cards too.
Untap
Cerulean Wisps
The gold standard of what these cards should do, untap commander add to the amount of mana she taps for next time
Benefactor's Draught
Can play nice with Rude Awakening, can also sneak some cards from a fortuitous swing in a different direction.
Dramatic Reversal
Plays nice with deck plays very nice with Scepter
Mind over Matter
Turns card draw into mana which turns into card draw...
Bonus!
Thousand-Year Storm
Haven't gotten to play with it yet but seems very good on paper
Bonus Round
Have gotten to play with this, is incredible.
Dualcaster Mage
The other copy spell in the deck and plays nice with...
Ghostly Flicker
Pairs very nicely with a lot of the cards in the deck and with Bonus Round or TYS can become a ritual in and of itself.
Isochron Scepter
Outside of going infinite this deck plays a lot of good cards to imprint for fun.
Time Spiral
It does it all and can play very silly with the various bonus rounds and storms.
Mind's Desire
The king of do dumb things and either win the game or do a whole lot of nothing
Staff of Domination
Another card with a million uses that can also just go infinite with my Commander and not that many cards drawn to set it up.
Recursion
Noxious Revival
Plays exceptionally well into both Storm and Round and is free if it has to be.
Mission Briefing
Plays with the dumb things in this deck that make spells better, can be found by Spellseeker, fills a graveyard for other silliness and can overload Mastery or Rift sign me up.
Snapcaster Mage
Still really good
Crucible of World
Pairs well with a bunch of cards in the deck and is all colorless
Mizzix's Mastery
This card is useful for 4 mana in a pinch but more often than not it goes HAM in one of the biggest ways possible
Past in Flames
Ol Flashback standby
Yawgmoth's Will
Even better Past in Flames
Kill
Walking Ballista
This deck make a LOT of mana
Tendrils of Agony
The storm kill
Laboratory Maniac
The Draw kill
Mnemonic Betrayal
When you want to win somewhat spicier
And that is the deck as it stands right now, thanks for looking through.
I've been getting comboed in Standard with Thousand-Year Storm using Brass's Bounty to get a cascading effect of mana.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith