**Following the map he had been given down an ancient, dusty path, Quinn was surprised to find himself standing before a large dais cut from the rock face itself. Pillars stood on either side of it, shaped in the style of the ancient foothills tribes, with the offerings in various states of freshness still resting upon them. Clearly someone still considered this to be a place of power.**
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
**As he approached, a faint light quietly shone through the dust on the dais's flat surface. Slowly, it began to draw three pictures, all of a vaguely humanoid shape.**
A Man, a Circle Around His Hand
A Man, A Circle At His Feet
A Man, A Circle Engulfing His Body
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
**The image pulsed, and then all three faded away. A moment later the glow returned, now etching out thirteen smaller glyphs, all similarly depicting the humanoid figure.**
Subtle Lines, Piercing Inward
Strange Lines, Familiar in Shape
Straight Lines, Enclosing
Swirling Lines, Engulfing
Gentle Lines, Caressing
Jagged Lines, Crashing Down
Curving Lines, Radiating Down
Curling Lines, Spiraling All Around
Overwhelming Lines, Filling
Outlandish Lines, Off to One Side
Blunt Lines, Bursting Upward
Thick Lines, Blasting Outward
Sharp Lines, Erupting
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
**Quinn finds a pair of strange daggers, and a strange feeling washing over him as he touches them, one of exhileration and dread.**
Huginn and Muninn, The Awakened Blades - A pair of steel scramseax daggers, single edged and guardless. The hilts and sheaths are formed from a polished black wood with gleams of blue. The hilts and sheath are etched with feather patterns, the hilts terminating in a pair of carved ravens heads with amethyst eyes. Lvl 1. Whenever Huginn or Muninn draw blood, you gain a flash of insight into the mind of the wounded, possibly their motivation, tactics, sensory perspective or intended next move. Lvl 2. Huginn and Muninn can be granted an amethyst imbue effect, their eyes glowing faintly. Lvl 3. Shattered Mirror - If Huginn or Muninn is held up directly in front of an enemies eyes, they will see a reflection of their face, except haggard and miserable. All their failiures and shortcomings will flash before their eyes in a moment. This effect leaves them miserable and forlorn and mimics the effects of drunkeness for the next three posts. Lvl 4. Huginn and Muninn can be crossed before Quinn to help focus his will into a telekinetic equivalent of a shield spell, slightly larger, and in the shape of a spread winged crow. Lvl 5. Huginn and Muninn refuse to hurt you and will draw on your minds power to prevent that from happening. They will use a form of telekinetic animation to redirect themselves if they would hurt you and attack anyone that tries to use them against you. Lvl 6. I Still See Your Ghost - The effects of the Mirror magics is amplified. It now causes a flash of intense head pain and causes them to see the phantom image of those they wronged, failed and lost for the duration. Lvl 7. Quinn may throw the Soul Blades into the air, where they will appear to vanish he will be surrounded by an illusionary flock of countless cawing crows, spiraling around him. Anyone and anything that tries to pass through this flock will be set upon by the firsts, their talons and beaks telekinetic constructs that carry Huginn and Muninns powers. Quinn cannot move from that spot without dispelling the effect, Huginn and Muninn reforming at his hips. Lvl 8. The Woman - Huginn and Muninn can be transformed, uniting and taking the form of a pale blond mute woman with regal features and sad eyes, dressed in robes of white and gold. A silver necklace hangs from her long neck, a silver kila dagger at her waist. A pair of black crows circling above her head. She skin pale perfect skin is tough as brass armor and she has Strong level strength despite her slight and feminine frame. Once transformed she will remain this way for 7 posts then revert, unable to turn back for another 10 posts. Lvl 9. The Words - Once for each transformation, The Woman may speak. Her voice is sorrowful and deafening and has the effect of a Gale Force spell. Those caught in her vicious recriminations and any hostility or ill intent they felt towards Quinn is redirected inwards, sometimes to the extent of harming themselves, until Quinn gives them a reason to be hostile, which breaks the effect. Lvl 10. Upon the slaying of a person or spirit, the sword(s) absorbs a a part of fading mind. At the end of the encounter it will produce a thought crystal someone on the weapon(s) based on the personality or knowledge of one of those it had slain that encounter, granting it an ability based on them. The blade(s) can only contain three of these thought crystals at once, and one must be sacrificed to add a new one after that.
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
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Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
A Man, a Circle Around His Hand
A Man, A Circle At His Feet
A Man, A Circle Engulfing His Body
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Subtle Lines, Piercing Inward
Strange Lines, Familiar in Shape
Straight Lines, Enclosing
Swirling Lines, Engulfing
Gentle Lines, Caressing
Jagged Lines, Crashing Down
Curving Lines, Radiating Down
Curling Lines, Spiraling All Around
Overwhelming Lines, Filling
Outlandish Lines, Off to One Side
Blunt Lines, Bursting Upward
Thick Lines, Blasting Outward
Sharp Lines, Erupting
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Huginn and Muninn, The Awakened Blades - A pair of steel scramseax daggers, single edged and guardless. The hilts and sheaths are formed from a polished black wood with gleams of blue. The hilts and sheath are etched with feather patterns, the hilts terminating in a pair of carved ravens heads with amethyst eyes.
Lvl 1. Whenever Huginn or Muninn draw blood, you gain a flash of insight into the mind of the wounded, possibly their motivation, tactics, sensory perspective or intended next move.
Lvl 2. Huginn and Muninn can be granted an amethyst imbue effect, their eyes glowing faintly.
Lvl 3. Shattered Mirror - If Huginn or Muninn is held up directly in front of an enemies eyes, they will see a reflection of their face, except haggard and miserable. All their failiures and shortcomings will flash before their eyes in a moment. This effect leaves them miserable and forlorn and mimics the effects of drunkeness for the next three posts.
Lvl 4. Huginn and Muninn can be crossed before Quinn to help focus his will into a telekinetic equivalent of a shield spell, slightly larger, and in the shape of a spread winged crow.
Lvl 5. Huginn and Muninn refuse to hurt you and will draw on your minds power to prevent that from happening. They will use a form of telekinetic animation to redirect themselves if they would hurt you and attack anyone that tries to use them against you.
Lvl 6. I Still See Your Ghost - The effects of the Mirror magics is amplified. It now causes a flash of intense head pain and causes them to see the phantom image of those they wronged, failed and lost for the duration.
Lvl 7. Quinn may throw the Soul Blades into the air, where they will appear to vanish he will be surrounded by an illusionary flock of countless cawing crows, spiraling around him. Anyone and anything that tries to pass through this flock will be set upon by the firsts, their talons and beaks telekinetic constructs that carry Huginn and Muninns powers. Quinn cannot move from that spot without dispelling the effect, Huginn and Muninn reforming at his hips.
Lvl 8. The Woman - Huginn and Muninn can be transformed, uniting and taking the form of a pale blond mute woman with regal features and sad eyes, dressed in robes of white and gold. A silver necklace hangs from her long neck, a silver kila dagger at her waist. A pair of black crows circling above her head. She skin pale perfect skin is tough as brass armor and she has Strong level strength despite her slight and feminine frame. Once transformed she will remain this way for 7 posts then revert, unable to turn back for another 10 posts.
Lvl 9. The Words - Once for each transformation, The Woman may speak. Her voice is sorrowful and deafening and has the effect of a Gale Force spell. Those caught in her vicious recriminations and any hostility or ill intent they felt towards Quinn is redirected inwards, sometimes to the extent of harming themselves, until Quinn gives them a reason to be hostile, which breaks the effect.
Lvl 10. Upon the slaying of a person or spirit, the sword(s) absorbs a a part of fading mind. At the end of the encounter it will produce a thought crystal someone on the weapon(s) based on the personality or knowledge of one of those it had slain that encounter, granting it an ability based on them. The blade(s) can only contain three of these thought crystals at once, and one must be sacrificed to add a new one after that.
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series