**Along the Avenue of Falling Leaves, just short of Old City, is a wide reaching single story palisade of ash wood and irony known as the Houses of Healing. This is the home of the most skilled healers in all Bakara, clerics who came there in search of way and ancient ways of medicine, both magical and herbal. While the Epicrin clerics focus on mending the mind and spirit, the Greevan clerics focus on restoring the body.
The greatest medicine man amongst them is their Sera, Thosar Kennyrrae, and elf whose age is unknown and untellable and a paragon of physical perfection and beauty. Not vain by any count, he can usually be found walking shirtless around the Houses, aiding the healers or leading his flock in physical exercises.
Those on official Cleric business can usually be helped by Brother Kesis, a thin yessil saaur the pale green of an alligators belly. A transplant from Whitesands who came to escape the crime, he is a kindhearted if overzealous compatriot.**
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SERVICES - Available to members and nonmembers alike Healing - The clerics will apply magical or herbal remedies to help heal any injury you have endured on your adventures - 15 gold Item Identification - The clerics will reveal the nature and abilities of any items you obtain where this has not already been given - 15 Gold
CLERIC EXALTER SPELLS - For members the choose the magic path. Unfailing Lantern - Light Lvl 3 - Create a glowing ball of light with thrice the intensity of a candle. The light cast by this spell will allow you to see through false images, illusions, and veiling magics. - 120 Gold Confidence - Mind Lvl 4 - Instills the target with a deep sense of trust and desire to confide in the caster as long as there is no existing hostility between the two. - 160 Gold Restore - Spirit Lvl 5 - Revert a body part or object to its natural state, undoing recent damage, injury or alteration. - 200 Gold
CLERIC DEFENDER ITEMS- For members that choose the fighter's path. Cannot be pawned, sold or traded to nonmembers. Stillmind Helm - A steel helm that prevent magics from altering or effecting your mind or emotions. Comes in many styles. - 120 Gold Truthcore Weaponry - Steel Weaponry that will dispel summonings upon wounding them. Type available same as those at local forge. - 5x Base cost
Bane's Reading Suggestions David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus Jim Butcher: The Codex Alera Series
Sly walked in and to the identification area. He lay a sword down with reverence, the blade's scent filling the small room. He handed over the required fifteen gold.
Sly - "Is there anything you can tell me about this blade?"
**An elderly man picked it up, casually turning it over a few times in his hands. Finally he set it down--a little abruptly, for the blade clattered--and stared at Sly.**
Man - "Where did you... acquire... this?"
Private Mod Note
():
Rollback Post to RevisionRollBack
Sing lustily and with good courage.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
Man - "Only for your soul, my friend... but that is a terrible thing to lose. The blade feeds off whoever wields it; what it does depends on them."
Private Mod Note
():
Rollback Post to RevisionRollBack
Sing lustily and with good courage.
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
**Along the Avenue of Falling Leaves, just short of Old City, is a wide reaching single story palisade of ash wood and irony known as the Houses of Healing. This is the home of the most skilled healers in all Bakara, clerics who came there in search of way and ancient ways of medicine, both magical and herbal. While the Epicrin clerics focus on mending the mind and spirit, the Greevan clerics focus on restoring the body.
The greatest medicine man amongst them is their Sera, Thosar Kennyrrae, and elf whose age is unknown and untellable and a paragon of physical perfection and beauty. Not vain by any count, he can usually be found walking shirtless around the Houses, aiding the healers or leading his flock in physical exercises.
Those on official Cleric business can usually be helped by Brother Kesis, a thin yessil saaur the pale green of an alligators belly. A transplant from Whitesands who came to escape the crime, he is a kindhearted if overzealous compatriot.**
------------------------------------
SERVICES - Available to members and nonmembers alike
Healing - The clerics will apply magical or herbal remedies to help heal any injury you have endured on your adventures - 15 gold
Item Identification - The clerics will reveal the nature and abilities of any items you obtain where this has not already been given - 15 Gold
CLERIC EXALTER SPELLS - For members the choose the magic path.
Unfailing Lantern - Light Lvl 3 - Create a glowing ball of light with thrice the intensity of a candle. The light cast by this spell will allow you to see through false images, illusions, and veiling magics. - 120 Gold
Confidence - Mind Lvl 4 - Instills the target with a deep sense of trust and desire to confide in the caster as long as there is no existing hostility between the two. - 160 Gold
Restore - Spirit Lvl 5 - Revert a body part or object to its natural state, undoing recent damage, injury or alteration. - 200 Gold
CLERIC DEFENDER ITEMS - For members that choose the fighter's path. Cannot be pawned, sold or traded to nonmembers.
Stillmind Helm - A steel helm that prevent magics from altering or effecting your mind or emotions. Comes in many styles. - 120 Gold
Truthcore Weaponry - Steel Weaponry that will dispel summonings upon wounding them. Type available same as those at local forge. - 5x Base cost
Under Original Management!
Bane's Reading Suggestions
David Eddings: The Belgariad, Mallorean, Elenium and Tamuli Series. The Redemption of Althalus
Jim Butcher: The Codex Alera Series
Sly - "Is there anything you can tell me about this blade?"
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Man - "Where did you... acquire... this?"
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
Sly - "I well found it on a strange island... It sort of found me actually. I liked the smell... Is it dangerous?"
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together
Be aware of singing as if you were half dead,
or half asleep:
but lift your voice with strength.
Be no more afraid of your voice now,
nor more ashamed of its being heard,
than when you sang the songs of Satan.
Sly - "I'm not even sure that I want this thing... I need to find a buyer."
Go ahead and run, you'll only die tired.
Those who might never meet are pooled together