Ok I have this really wierd "dilema" and I want to see what you people think.
1. There is free internet where I am. It is provided for us. The maximum possible download speed it can have is about 4-5kb/s. For absolutely anything. Ok....so I can play world of warcraft on this internet, it has some delay, but only a few seconds usually. In the past few months I've leveled a toon from 38 to 71. Not bad.
2. There is another internet service, which you have to pay for. This internet can download stuff from around 30kb/s to about 150kb/s. BUT, I absolutely cannot play world of warcraft on it. I will get disconnected every time. For some reason, I log on, and I have insanely high ping, and eventually I get disconnected from having too much ping.
How in the HELL does it make any sense that the faster internet cannot play WOW, but the slower one can? I don't get this whatsoever and it has been puzzling me for a while. Both wireless services seem to have a "on off" type of thing where alot of info is sent at one time, then it pauses, then soon after it sends info again.
(Both internet services are wireless btw)
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INTO THE RAY OF THE SUN, MARCH OUR HERO, HUNTING THE DARKLORD, REBORN FROM THE BLOOD OF HIS GOD... HIS GOD... THE WARMASTER KRON.
RIDE FOR THE FALL OF HIS POWER FIGHTING THE STORM, THE ROAR OF THE THUNDER, ALLY OF THE SUN AND THE MOON... GREAT SWORDMASTER RULE!
Sounds like packet loss to me. The second service seems to have too much data corruption during transmission. When downloading files this is compensated for by the faster speed because the bad packets are simply resent till they come through clean. An online game like WoW needs to talk with the server on a consistant basis and if too many packets are dropped in a row, it will disconnect.
Ping and transmission speed are (mostly) independant variables.
If we take the "Internet as the information superhighway" garbage metaphor, then ping is the length of the trip and bandwidth (143 Kb/s, etc) is the number of lanes available.
When you transmit a file you're mostly throttled by the bandwidth and ping is mostly irrelevant. The highway is full of cars, i.e. data packets, so the last packets of your file aren't being slowed down much by the ping, they're waiting behind a long queue of cars as no lanes are available.
A game like WoW transmits only a few packets at a time, but receiving them quickly is critical. Increased bandwidth won't help.
I see, thanks for the explanations! I like how you put it in lamans terms for me too haha
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INTO THE RAY OF THE SUN, MARCH OUR HERO, HUNTING THE DARKLORD, REBORN FROM THE BLOOD OF HIS GOD... HIS GOD... THE WARMASTER KRON.
RIDE FOR THE FALL OF HIS POWER FIGHTING THE STORM, THE ROAR OF THE THUNDER, ALLY OF THE SUN AND THE MOON... GREAT SWORDMASTER RULE!
If we take the "Internet as the information superhighway" garbage metaphor, then ping is the length of the trip and bandwidth (143 Kb/s, etc) is the number of lanes available.
When you transmit a file you're mostly throttled by the bandwidth
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#define ALWAYS SOMETIMES
#define NEVER RARELY
#define ALL MANY
-=GIVE US SOMETHING TO BELIEVE IN=-
I'm nerd enough to link my WoW Armory Though I'll put it in a small font.
It doesn't contradict it. His problem is with playing World of Warcraft, not file downloads. That's why I said extra bandwidth wouldn't help him.
Say you're transmitting a 1 gig file. This is kind of like wanting to send all the files of some huge business by giving one page to a large number of car couriers, and having them all go down the highway at once. What will be limiting you will be the amount of lanes available. Even if every car is running at max speed it still needs to get in queue and wait to have room on the highway, because it's filled up.
Now, playing WoW is more like trying to run that business, in real time, by sending messages via car couriers. Unless you're ALSO filling up your highway with file transfers, the highway is clear except for a handful of cars and your only limitation in the efficiency of running your business will be in how FAST is that car that transmits messages from one store branch to headquarters. The amount of data transmitted during your regular MMO play is very small (compared to a file transfer), but you do it often and you need the fastest response time possible, otherwise you get lag (i.e. you tell your character to do X and it takes extra time for the order to get to him, so he does it late).
1. There is free internet where I am. It is provided for us. The maximum possible download speed it can have is about 4-5kb/s. For absolutely anything. Ok....so I can play world of warcraft on this internet, it has some delay, but only a few seconds usually. In the past few months I've leveled a toon from 38 to 71. Not bad.
2. There is another internet service, which you have to pay for. This internet can download stuff from around 30kb/s to about 150kb/s. BUT, I absolutely cannot play world of warcraft on it. I will get disconnected every time. For some reason, I log on, and I have insanely high ping, and eventually I get disconnected from having too much ping.
How in the HELL does it make any sense that the faster internet cannot play WOW, but the slower one can? I don't get this whatsoever and it has been puzzling me for a while. Both wireless services seem to have a "on off" type of thing where alot of info is sent at one time, then it pauses, then soon after it sends info again.
(Both internet services are wireless btw)
RIDE FOR THE FALL OF HIS POWER FIGHTING THE STORM, THE ROAR OF THE THUNDER, ALLY OF THE SUN AND THE MOON... GREAT SWORDMASTER RULE!
I can throw a ball 100mph, but either my aim suck or my catcher is too far away to reliable catch all of the balls.
You can throw the ball at 25mph, but you're super consistent and 99.999% of your throws are caught.
You might be slower than me, but my drawback far outweighs the speed difference.
If we take the "Internet as the information superhighway" garbage metaphor, then ping is the length of the trip and bandwidth (143 Kb/s, etc) is the number of lanes available.
When you transmit a file you're mostly throttled by the bandwidth and ping is mostly irrelevant. The highway is full of cars, i.e. data packets, so the last packets of your file aren't being slowed down much by the ping, they're waiting behind a long queue of cars as no lanes are available.
A game like WoW transmits only a few packets at a time, but receiving them quickly is critical. Increased bandwidth won't help.
Netdecking is Rightdecking
My latest data-driven Magic the Gathering strategy article
(TLDR: Analysis of the Valakut matchups. UB rising in the rankings. Aggro correspondingly taking a dive.)
RIDE FOR THE FALL OF HIS POWER FIGHTING THE STORM, THE ROAR OF THE THUNDER, ALLY OF THE SUN AND THE MOON... GREAT SWORDMASTER RULE!
Though I'll put it in a small font.
Please stop hijacking my reply box.
Say you're transmitting a 1 gig file. This is kind of like wanting to send all the files of some huge business by giving one page to a large number of car couriers, and having them all go down the highway at once. What will be limiting you will be the amount of lanes available. Even if every car is running at max speed it still needs to get in queue and wait to have room on the highway, because it's filled up.
Now, playing WoW is more like trying to run that business, in real time, by sending messages via car couriers. Unless you're ALSO filling up your highway with file transfers, the highway is clear except for a handful of cars and your only limitation in the efficiency of running your business will be in how FAST is that car that transmits messages from one store branch to headquarters. The amount of data transmitted during your regular MMO play is very small (compared to a file transfer), but you do it often and you need the fastest response time possible, otherwise you get lag (i.e. you tell your character to do X and it takes extra time for the order to get to him, so he does it late).
Netdecking is Rightdecking
My latest data-driven Magic the Gathering strategy article
(TLDR: Analysis of the Valakut matchups. UB rising in the rankings. Aggro correspondingly taking a dive.)
More than that, I cannot explain.
Well I can further explain that it is not a truck you can just dump things on.
Dry up, O Sea.
Burn out, O Sun.
Grant us power Earthly Leaders and Gatekeepers of Hell.
Guide us Makers of the Underworld.