That being said, Deft Duelist would be a great card in the sideboard.
Stormcaller's Boon is dubious considering all of your attacking creatures have flying to begin with. I know you want the cascade, but still it's pretty terrible. Additionally, you have the chance to cascade into JtN, Pacifism, and Luminarch Ascension.
And seriously, Maelstrom Pulse owns this deck so hard, assuming that the mana screwing doesn't hit.
hell with sideboard, I'd maindeck the duelist. the sligh and bushwhacker lists are going to bend you over and have their way with you, and deft duelist just says no to anything short of a sweeper.
flying 5/5 shroud sounds like an auto add to me shinx of something. I mean your mana will be fine I would probable remove the sigil for luminarch due to the fact it will just pump out tokens like crazy
I was running almost this exact list at States, but I had some Walls of Denial to stop aggro and Sphinx of Jwar Isle (Baneslayer in board) as alternate wincons. I had a lot of problems with Christmasland/Ramp decks. I haven't tested it much yet but Mindlock Orb seems like a good card to board against them.
No, really.
It furthers the mana denial strategy by making their fetchlands blanks (which is what the Turbo Cobra deck banks on) and stops stuff like Harrow. You're indirectly denying them mana by making their ramp cards blank.
I tried something like this for the past 3 weeks. I think I've come to the conclusion that it's not good enough for tier 1.
Here's some things I would suggest though:
Swap ice cage for pacifism. You don't want all your lock down to be white, cuz you'll lose every game to bloodwitch, black knight, or goblin outlander. Also cage will stop abilities.
Add DoJ cuz shroud and misses will destroy this deck.
Sub counter for the plea and the boon. Plea and boon will help on the draw from the mesa and throne, but mesa gets killed so easy that she doesn't usually benefit you, and if throne is online, 5/5 part time isn't going to help much comared to the 4/4. Also.. all your stuff flies anyway. Also.. counter is important cuz you don't want pulse to free the creatures/land, or the oddball cleansing. Might also be able to stop jwar before he becomes a problem if you don't have your DoJ yet.
Up the luminarch to 4. If you can get 2nd turn luminarch, you usually win. If you're on the play, you pretty much always win with 2nd turn luminarch. If you get it later and can't get it online, it will draw their charm/naturalize/etc so that your throne sticks around and you 2 for one lockdown/angels.
When you sideboard for game 2, swap out for creatures. They will almost always remove all their kills after they see what you're doing, and will not be prepared for real angels, sphinx, etc.
It's just an ok deck though. Mono color tends to run through it. Jund... is iffy. The land attack seems really good against jund, but the thing is, it just slows them down until they free the land with pulses, or get a garruk spitting out freebies since you're attacking the red/black land and they're free with green. And if they're doing the stag/MotWH variants, you're screwed. It's not defensive enough to stop all the 241's. Against control... it sucks. If they stop your throne/luminarch, you can't win.
I just got done putting my own vesion together. was playing it on mws and all I got was your a noob LOL. the one guy that stayed for the end of the game was crushed while I was at one life. I ended up changing all his lands and dropping a ton of creatures not to mention a full hand.
What about Open the Vaults, at least in the sideboard. I know against Jund I end up getting a lot of my enchantments pulsed, and it would be a nice way to power back up late game.
With the land denial package you should already have a good matchup against Jund. I don't think it's really necessary.
I've done more testing with Mindlock Orb. It's the stone cold nuts against decks like Lotus Angel and Christmasland, and it can mess with any deck running heavy fetchlands.. Start siding 3x. You won't regret it.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
4 Convincing Mirage
4 Pacifism
4 Journey to Nowhere
4 Oblivion Ring
4 Ardent Plea
3 Sigil of the Empty Throne
3 Stormcaller's Boon
2 Luminarch Ascension
24 Land
Win with 4/4 Angels.
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
Commander GU Edric Control
That being said, Deft Duelist would be a great card in the sideboard.
Stormcaller's Boon is dubious considering all of your attacking creatures have flying to begin with. I know you want the cascade, but still it's pretty terrible. Additionally, you have the chance to cascade into JtN, Pacifism, and Luminarch Ascension.
And seriously, Maelstrom Pulse owns this deck so hard, assuming that the mana screwing doesn't hit.
EDHCommanderWUBSharuum the HegemonBUW
UGRRiku of the Two ReflectionsRGU
Clan Limited
Credit to DolZero for this awesome sig!
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
You can find me on MTGO. My username is gereffi.
No, really.
It furthers the mana denial strategy by making their fetchlands blanks (which is what the Turbo Cobra deck banks on) and stops stuff like Harrow. You're indirectly denying them mana by making their ramp cards blank.
EDIT: A list.
4 Glacial Fortress
4 Kabira Crossroads
4 Plains
8 Island
4 Sejiri Refuge
Creatures: 9
4 Wall of Denial
2 Sphinx of Jwar Isle
3 Mesa Enchantress
4 Oblivion Ring
4 Ardent Plea
3 Stormcaller's Boon
3 Sigil of the Empty Throne
3 Convincing Mirage
3 Day of Judgment
3 Journey to Nowhere
4 Spreading Seas
4 Deft Duelist
3 Mindlock Orb
1 Baneslayer Angel
3 Celestial Purge
1 Convincing Mirage
3 Luminarch Ascension
Emille, Seven-Sting Dancer Shalin Nariya
Here's some things I would suggest though:
Swap ice cage for pacifism. You don't want all your lock down to be white, cuz you'll lose every game to bloodwitch, black knight, or goblin outlander. Also cage will stop abilities.
Add DoJ cuz shroud and misses will destroy this deck.
Sub counter for the plea and the boon. Plea and boon will help on the draw from the mesa and throne, but mesa gets killed so easy that she doesn't usually benefit you, and if throne is online, 5/5 part time isn't going to help much comared to the 4/4. Also.. all your stuff flies anyway. Also.. counter is important cuz you don't want pulse to free the creatures/land, or the oddball cleansing. Might also be able to stop jwar before he becomes a problem if you don't have your DoJ yet.
Up the luminarch to 4. If you can get 2nd turn luminarch, you usually win. If you're on the play, you pretty much always win with 2nd turn luminarch. If you get it later and can't get it online, it will draw their charm/naturalize/etc so that your throne sticks around and you 2 for one lockdown/angels.
When you sideboard for game 2, swap out for creatures. They will almost always remove all their kills after they see what you're doing, and will not be prepared for real angels, sphinx, etc.
It's just an ok deck though. Mono color tends to run through it. Jund... is iffy. The land attack seems really good against jund, but the thing is, it just slows them down until they free the land with pulses, or get a garruk spitting out freebies since you're attacking the red/black land and they're free with green. And if they're doing the stag/MotWH variants, you're screwed. It's not defensive enough to stop all the 241's. Against control... it sucks. If they stop your throne/luminarch, you can't win.
Also I was serious about the Mindlock Orb comment. I've done more testing with it, and it's been surprisingly effective.
Emille, Seven-Sting Dancer Shalin Nariya
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
Temporarily retired from the game
Thanks a bunch to Rivenor from Miraculous Recovery Signatures for the awesome sigpic!
Rage quit reason of the moment:
Emille, Seven-Sting Dancer Shalin Nariya
I've done more testing with Mindlock Orb. It's the stone cold nuts against decks like Lotus Angel and Christmasland, and it can mess with any deck running heavy fetchlands.. Start siding 3x. You won't regret it.
Emille, Seven-Sting Dancer Shalin Nariya