Currently playing with this right now, welcome criticism and suggestions.
Evolving wilds with Ramunap is a powerful combo, especially with the Sword tooth. Allows you to keep yanking lands out of the deck every turn. Throw in tatyova and you are swimming in card draws.
The ramp effect has three main benefits. Playing helm of the host early, Making entrancing Melody playable, and Sylvan awakening.
The field of ruin is there as another replayable option to evolving wilds.
Helm of the host is good on swordtooth early on for a bunch of 5/5, or tatyova to get more card draw and life.
I think you're better off playing actual ramp cards that fetches for lands from your deck onto the field rather than having to rely on permanents that are easily removed on the field just to play extra lands you may or may not have in hand or graveyard.
Helm is just really odd though, since it's not particularly good on your dino since it just means you need lands in your hand or need ascend to be decent, and even then there's just better creatures you could play over Helm.
I see what you're trying to do, but there's way too many pieces that needs to be in place to work when simple ramp cards does the same on their own, and if it doesn't all the red decks will just eat you alive. Stealing permanents is neat, but they are essentially really expensive removal spells.
4 Llanowar Elves
4 Ramunap Excavator
4 Tatyova, Benthic Druid
4 Wayward Swordtooth
Enchantment
3 In Bolas's Clutches
8 Island
8 Forest
2 Desert of the Indomitable
2 Desert of the Mindful
2 Field of Ruin
4 Evolving Wilds
4 Helm of the Host
Sorcery
3 Entrancing Melody
2 River's Rebuke
4 Secrets of the Golden City
3 Sylvan Awakening
3 Grow from the Ashes
Currently playing with this right now, welcome criticism and suggestions.
Evolving wilds with Ramunap is a powerful combo, especially with the Sword tooth. Allows you to keep yanking lands out of the deck every turn. Throw in tatyova and you are swimming in card draws.
The ramp effect has three main benefits. Playing helm of the host early, Making entrancing Melody playable, and Sylvan awakening.
The field of ruin is there as another replayable option to evolving wilds.
Helm of the host is good on swordtooth early on for a bunch of 5/5, or tatyova to get more card draw and life.
Sideboard ideas welcome
Helm is just really odd though, since it's not particularly good on your dino since it just means you need lands in your hand or need ascend to be decent, and even then there's just better creatures you could play over Helm.
I see what you're trying to do, but there's way too many pieces that needs to be in place to work when simple ramp cards does the same on their own, and if it doesn't all the red decks will just eat you alive. Stealing permanents is neat, but they are essentially really expensive removal spells.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles