Basically this is a deck that has a very good MU against aggo and B/G/w Rock decks which for a long time and still does dominate most Metas most everywhere.
Now i need to readjust the Sideboard to deal more with Project R and Rogues even thou we do well vs Rogues allready save of course for the t3 Earwig Squad .
I must say MVPs for both builds are many of the deck but a card that not alot of people will play as many as i do main are the Feudkiller's Verdicts they are INSANE vs so many matchs red aggro check, Rock check, Faeries check the list goes on.
Even though there are several versions of this deck going around it is surprisingly strong the card advantage this deck gains is quietly insane its a very fun archtype in type 2 the ManaRamp style deck so i would recomend this deck to anyone who likes Ramp decks or just likes to play fatties!!
I'll let some of the old posters pick up where i left off!!
Private Mod Note
():
Rollback Post to RevisionRollBack
BGUSULTI ELEVENSBGU
hatred
I will flay the skin from your flesh,
the flesh from your bones,
and scrape your bones dry,
and still you will not have suffered enough!
Quote the Ryxsyn;
NeVeRMoRe!
You either die a hero, or you live long enough to see yourself become the villain!
-Harvey Dent
I think that my success was due to extensive playtesting of plain GW big mana decks. After that the splash was easy. I manage to beat Reveillark and Rogues once during the rounds.
Round 1: vs. RG Big Mana. They can´t just deal with Condemns for Hellkites, Wrath for commander and MD Moss. Primal Command is very good also. Did I mention Akroma? Only way they have to kill her is Cloudtresher. Just fetch Mouth of Ronom first and then us it to kill tresher after first strike damage.
2-0
Round 2: Reveillark Combo. I managed to delay his mana developement in both games. g2 he ended with 3 mana. he scoops when i suspend detritivore
2-0
Round 3: Reanimator
The deck is very tuned. Unfortunately for him I hold everything needed to beat him. Condemn for his reanimated fatties. Wrath and Primal Command for shuffle effects that force him to start again all over. He ends very frustated.
2-0
Round 4: GB Warriors!!
OMG! those were very good games against a close friend of mine. I´ve lost game 2 even having 3 *** in my starting grip. Fortunately I won g3 by giving fear and overrun to cloudtresher and collosus with black command and garruk respectivelly. I was luckly cause he extirpate ***.
2-1
Round 5: GB Warriors again!
Giving haste with Obsidian Battle-axe is just abusive.
0-2
Round 6: Rogues. Lost game 1. G2 I managed to condemn a few guys and the *** the board. Then i saw two lullabies from an harmonize and won both clashes. g3 was very close he managed to prowl eerwig squad. I manage to get crovax and tresher online and command x 5 and fear gives the game.
2-1
Round 7: Reveillark . Intentional Draw.
He played for fun and he beat me 2-1
Top8.
I lost 2-0 to faeries very quickly. I did not see a single SB card in g2. I should mulliganed
This deck can be pretty darn good. With all those Primal Command, it is really annoying for opponents. I played my Doran and my GoblinPact against it for fun and was 1-5 or 1-6. It was bad.
Private Mod Note
():
Rollback Post to RevisionRollBack
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
Went 3-1 at a local tournament last night for a second place finish. Only lost to R/G Mana Ramp piloted by a friend of mine who has been playing his Ramp deck for the same time that I've been playing mine. It was one of those match-ups that, going into the round, it's anyone's game.
First round was a W/U Soldier deck. Easy win, but on game two he Dispersed my Colossus when I swung for lethal with an added two Treetop Villages. He went to one and swung lethal on me. So on game three it was an assured win for me.
Record: 1-0-0
Second round was B/R GoblinPact. Walked all over me on game one (couldn't pull a Wrath effect and Gravepact ate up all of my dudes). Second game he sided out Gravepact and came at me with prowled Earwig Squads and Goatnapper to steal my Colossus twice. Primal Command was played three turns in a row to fill my hand with additional Colossi. Profane Command for six dropped his life total by a chunk and brought back a Colossus from the 'yard. 2x Loxodon Warhammer on Colossus ftw. Game three was even more in my favor.
Round three was against a R/W/B Reanimator deck. Game one he smashed down on me with a reanimated Hellkite at the end of my turn, then a swing to drop me to ten. I Wrath, he suspends Gargadon and rips off counters, throwing Nameless Inversion at it for the win. Games two and three were made easy by shuffle effects from Primal Command and siding out Wrath to keep his guys out of the yard. Oblivion Ring hits discard enablers/reanimation enablers (Doomed Necromancer), and Chameleon Colossus with backup from Akroma, both carrying Warhammers, makes the decision easy.
Sideboard used: +4 Condemn +2 Detritivore -4 Wrath of God -1 Harmonize -1 Profane Command
Record: 3-0-0
Round four. The mirror match. Game one I wrecked on his lands with a turn three Acid-Moss into a turn six shot with two more Acid-Moss (eight mana on turn six). He had troubles with gaining land drops through the first game, and lost his only red sources by turn six. Managed to lock a Tarmogoyf on the board and I couldn't snag a single piece of removal. He had already double Incinerated my Colossus (thanks to Garruk) and Skred'ed my Wall of Roots that was holding his 'Goyf at bay. Second game, he sides in four Acid-Moss and I side in Condemns and Detritivore. The land destruction game begins on both ends and he gets his turn three Acid-Moss, into a turn four Acid-Moss, and then a turn five Acid-Moss. I still ramp up to eight mana as fast as possible and play Akroma, giving her a Warhammer. He Molten Disasters for eight and the game is his.
Not a bad night, really. Prize support is pretty nifty and second place is good enough for my points, considering the people I beat. I'm hitting up another tournament tonight for FNM in an area with a larger turnout, all to reap some more points and continue testing this deck.
I'm considering, for the maindeck: -1 Profane Command +1 Mwonvuli Acid-Moss. In this standard, Acid-Moss is such a wrecking ball to control, and even for aggro, using it to stop Mutavault and Treetop Village, then sweeping the board.
I understand I have a 63-card build, but it works wonders for me, since I thin the deck out more than enough and dig deep with Harmonize. I don't run any Horizon Canopies because Treetops took the slot for me. I don't want to ditch the Warhammers for Garruk, since he actually left my build for the Hammers. And Colossus + Warhammer = GG, folks.
For the sideboard I'm thinking: -1 Detritivore -1 Condemn for +2 Austere Command, just to be able to sweep more when I get into a somewhat dangerous aggro match (ie Axe-Warriors). Goblins don't bother me, Faeries don't bother me, and Rogues don't bother me. But Axe-Warriors, in any degree, can be frighteningly fast and very lethal in a short amount of time. Especially if they net an Elvish Champion. Forestwalk makes the pandas sad.
@Tangucho: I'm surprised to see you've actually gone and done what I did, with splashing black via Acid-Moss for Profane Command. How do you like it? IMHO it can get backbreaking for certain decks, and gives you such a straight-shot of advantage against control. It also increases the threat density of the deck against things like Goblins/Rogues for when they prowl Earwig Squad and start ripping out kill conditions. That's what I thought the deck needed: more threat density.
@mikey k159: You really shouldn't have a problem with aggro. And against Reveillark decks, you need to resolve Primal Command to shuffle their graveyard into their library after you board clear (and either gain seven life or search for a dude that can win you the game), or at least kill the Reveillark in whatever way before you Primal Command. This can hinder their combo expectancy and get you a foot-in-the-door to actually play against a somewhat mediocre U/W Blink deck. In game two, you sideboard the entire set of Acid-Moss and hit the lands. Project R is very mana hungry, and if you can keep their lands down while ramping yours up, you should be able to play what you need to win. But yeah, you should have no problem against aggro. It's our most favorable match-up, even while this deck has very very few "bad" match-ups. Since R/G Mana Ramp can be a 50/50 match, if not a 60/40 or 70/30, depending on playskill of both players, types of builds, and sideboard options.
I'm still working on my G/B/r Mana Ramp-ish build. Thinking of Void and Damnation on the main, a semi-okay substitution of O.Ring with Tendrils of Corruption. Mainboard Extirpate, Thoughtseize, and Acid-Moss. Sideboard Detritivore.
I'll post more results today/tomorrow. Whenever I get a chance.
agreed. Increase thread density is good against rogues and having MD Moss is awesome against Reveillark. Both are good additions. (but I run a 60 card list...lol)
Still. I'm working on cutting it down to like a 61-card list, which isn't bad, even like this one.
I have a good level of consistency, and it just fits more options while still paying attention to the land. One land for two cards, in excess of a traditional 60-card build, doesn't seem that far off.
I still have no problem playing my spells. And Acid-Moss makes the splash easy, while hindering your opponent's ability to play spells. Last I checked: playing spells wins you games.
okay... what do i do against elvish champion? wrath of god is sometimes not quick enough man.... its sad i know... but its not quick enough...
Play Chameleon Colossus. Fire at will. If somebody sees you playing it and they still play Elvish Champion, and you have access to eight mana, they die.
okay... what do i do against elvish champion? wrath of god is sometimes not quick enough man.... its sad i know... but its not quick enough...
Here are a few common answers that this deck plays...even though, i must say how can a t3 Wrath of God be too slow?? if you do not draw 1 of your 10-12 acceleration in the 1st 2 turns then you just simply have a horrible draw which happens from time to time..
Depending on what you're running as sideboard options (considering Primal Command already works against Project R's combo), it should be fair to moderate, I guess.
I lost to Project R last night, but I have yet to see them ever combo on me. That's basically their insta-win button, and I'd rather have a chance to win. Oblivion Ring and Condemn work great against Project R, as it keeps dudes out of the graveyard. No black is no access to Extirpate, but if you can play around U/W Blink after saving enough Oblivion Rings to hit their Reveillarks, you should have a fair game.
(I played four O.Rings in game two and hit 3x Reveillark and a Riftwatcher, it came down to him swinging every turn with 2x Faerie Conclave and me returning with Eyes of the Wisent tokens and Treetop Village. He got a good shot in with pumping via Mirror Entity, before a Mouth of Ronom popped the Entity, but he was ahead on the damage race after that)
well i would say that o ring on lark is bad cause when it triggers they would just bring in venser / riftwing on the trigger and get a free use. ( at least that is what the blink player at my store would do but he tends not to resolve lark till you killing it would help him more then hurt)
That's why, considering you should have more mana than the 'Lark player (especially if you run Acid-Moss on the main), you Primal Command for seven life and shuffle their graveyard into their library, and then O.Ring the 'Lark.
Done deal, sucka. It actually works, and last I checked, the 'Lark player doesn't appreciate it.
They can resolve a 'Lark when killing it would be beneficial to them, that's why you leave them with a disadvantage and get rid of their ability to target, then kick the 'Lark in the head, all the way to the RFG pile.
I've only had three match-ups with 'Lark, won one, lost two. All depends on the draw and the situation that the board presents.
Actually i hear Extirpate is good coming out of the SB too
The Faerie MU is ok at first but then bringing in more Cloudthreshers helps that MU become a joke..
O-Rings are kinda 50-50 when playing Project R cause they do have a ton of bounce but you can play them again...but then again IMO its the hardest MU in T2 right now for this deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGUSULTI ELEVENSBGU
hatred
I will flay the skin from your flesh,
the flesh from your bones,
and scrape your bones dry,
and still you will not have suffered enough!
Quote the Ryxsyn;
NeVeRMoRe!
You either die a hero, or you live long enough to see yourself become the villain!
-Harvey Dent
Actually i hear Extirpate is good coming out of the SB too
The Faerie MU is ok at first but then bringing in more Cloudthreshers helps that MU become a joke..
O-Rings are kinda 50-50 when playing Project R cause they do have a ton of bounce but you can play them again...but then again IMO its the hardest MU in T2 right now for this deck.
It's also the hardest match-up for lots of decks in standard right now.
And Faeries isn't bad. Play around a bit of counter and kill dudes. Probably like 80/20, 90/10.
I have to agree with Ninja Jesus, the fairy match up is no problem with this deck. I personally don't play this deck but my dad has played it for like 6 or 7 weeks now. He's won twice and consistently done well with the deck. I agree that the lark match up would probably be this decks worst match up.
Private Mod Note
():
Rollback Post to RevisionRollBack
Currently Playing:
Type 2 :
Blue/White/Black Esper Blade UWB
In the works:
Nothing at the moment but in the tank for new ideas:D
I have to agree with Ninja Jesus, the fairy match up is no problem with this deck. I personally don't play this deck but my dad has played it for like 6 or 7 weeks now. He's won twice and consistently done well with the deck. I agree that the lark match up would probably be this decks worst match up.
The Faerie MU is pretty much just as bad for this as it is the for RG version...
I mean, except the whole MD Crovax thing.
Private Mod Note
():
Rollback Post to RevisionRollBack
Member of Team RIW Read my Constructed column on Star City, Thirst for Knowledge! View my MTGS-era TFK articles here!
Primal Command for Crovax has crushed my opponent's dreams so many times. It's so good against Faeries, Goblins, Rogues, and even Elves. And personally, I haven't had problems against Faeries.
And yeah, the splashing black is possible for non-snow builds. I splash via Mwonvuli Acid-Moss and Murmuring Bosk, but I also play snow (so much better). If you use Fertile Ground, it's doable, but dangerous. Rampant Growth searches out swamps. And Sylvan Scrying grabs Urborg.
Here is the Big"Pizza" list run by Ikawa Yoshihiko that took 5th out of 74 decks at this event.
The latest discussion IMO about the list is about what the splash should be....
is it U for Aeon Chronicler
R for Detritivore
or even B for cards like Profane Command and Extirpate .
The other discussion is a snow or non-snow land base with the non-snow being for just straight up G/ with little or no splash.
My current list...(The non-Snow Version)
I must say MVPs for both builds are many of the deck but a card that not alot of people will play as many as i do main are the Feudkiller's Verdicts they are INSANE vs so many matchs red aggro check, Rock check, Faeries check the list goes on.
Even though there are several versions of this deck going around it is surprisingly strong the card advantage this deck gains is quietly insane its a very fun archtype in type 2 the ManaRamp style deck so i would recomend this deck to anyone who likes Ramp decks or just likes to play fatties!!
I'll let some of the old posters pick up where i left off!!
hatred
I will flay the skin from your flesh,
the flesh from your bones,
and scrape your bones dry,
and still you will not have suffered enough!
Quote the Ryxsyn;
NeVeRMoRe!
You either die a hero, or you live long enough to see yourself become the villain!
-Harvey Dent
My list:
4 Wall of Roots
1 Akroma, Angel of Wrath
1 Crovax, Ascendant Hero
1 Cloudtresher
4 Into the North
4 Wrath of God
4 Harmonize
3 Mwonvuli-Acid Moss
2 Profane Command
2 Garruk Wildspeaker
4 Primal Command
3 Condemn
1 Highland Weald
3 Murmuring Bosk
2 Urborg, Tomb of Yawgmoth
3 Treetop Village
2 Horizon Canopy
2 Mouth of Ronom
1 Urza´s Factory
1 Snow-Covered Swamp
3 Snow-Covered Forest
3 Snow-Covered Plains
1 Condemn
3 Pollem Lullaby
1 Snow-Covered Mountain
1 Cloudtresher
2 Detritivore
1 Mwonvulli-Acid Moss
3 Eyes of the Winsent
3 Quagnoth
I think that my success was due to extensive playtesting of plain GW big mana decks. After that the splash was easy. I manage to beat Reveillark and Rogues once during the rounds.
Round 1: vs. RG Big Mana. They can´t just deal with Condemns for Hellkites, Wrath for commander and MD Moss. Primal Command is very good also. Did I mention Akroma? Only way they have to kill her is Cloudtresher. Just fetch Mouth of Ronom first and then us it to kill tresher after first strike damage.
2-0
Round 2: Reveillark Combo. I managed to delay his mana developement in both games. g2 he ended with 3 mana. he scoops when i suspend detritivore
2-0
Round 3: Reanimator
The deck is very tuned. Unfortunately for him I hold everything needed to beat him. Condemn for his reanimated fatties. Wrath and Primal Command for shuffle effects that force him to start again all over. He ends very frustated.
2-0
Round 4: GB Warriors!!
OMG! those were very good games against a close friend of mine. I´ve lost game 2 even having 3 *** in my starting grip. Fortunately I won g3 by giving fear and overrun to cloudtresher and collosus with black command and garruk respectivelly. I was luckly cause he extirpate ***.
2-1
Round 5: GB Warriors again!
Giving haste with Obsidian Battle-axe is just abusive.
0-2
Round 6: Rogues. Lost game 1. G2 I managed to condemn a few guys and the *** the board. Then i saw two lullabies from an harmonize and won both clashes. g3 was very close he managed to prowl eerwig squad. I manage to get crovax and tresher online and command x 5 and fear gives the game.
2-1
Round 7: Reveillark . Intentional Draw.
He played for fun and he beat me 2-1
Top8.
I lost 2-0 to faeries very quickly. I did not see a single SB card in g2. I should mulliganed
i think you made a mistake here. you can't target Cham. C. with profane command cos he is pro black
EDIT : oh wiat, or did you mean you gave fear and trample to CT and CC respectively?
Yes sorry for my english. Post edited
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)This is the build I used last night:
4x Chameleon Colossus
2x Cloudthresher
1x Crovax, Ascendant Hero
1x Akroma, Angel of Wrath
4x Into the North
3x Profane Command
4x Oblivion Ring
2x Loxodon Warhammer
4x Wrath of God
3x Harmonize
3x Mwonvuli Acid-Moss
4x Primal Command
3x Murmuring Bosk
1x Highland Weald
3x Treetop Village
1x Scrying Sheets
2x Mouth of Ronom
2x Urborg, Tomb of Yawgmoth
1x Snow-Covered Swamp
4x Snow-Covered Forest
4x Snow-Covered Plains
4x Condemn
4x Eyes of the Wisent
2x Return to Dust
3x Detritivore
2x Quagnoth
First round was a W/U Soldier deck. Easy win, but on game two he Dispersed my Colossus when I swung for lethal with an added two Treetop Villages. He went to one and swung lethal on me. So on game three it was an assured win for me.
Record: 1-0-0
Second round was B/R GoblinPact. Walked all over me on game one (couldn't pull a Wrath effect and Gravepact ate up all of my dudes). Second game he sided out Gravepact and came at me with prowled Earwig Squads and Goatnapper to steal my Colossus twice. Primal Command was played three turns in a row to fill my hand with additional Colossi. Profane Command for six dropped his life total by a chunk and brought back a Colossus from the 'yard. 2x Loxodon Warhammer on Colossus ftw. Game three was even more in my favor.
Sideboard used: +4 Condemn -1 Profane Command -1 Cloudthresher -1 Harmonize -1 Acid-Moss
Record: 2-0-0
Round three was against a R/W/B Reanimator deck. Game one he smashed down on me with a reanimated Hellkite at the end of my turn, then a swing to drop me to ten. I Wrath, he suspends Gargadon and rips off counters, throwing Nameless Inversion at it for the win. Games two and three were made easy by shuffle effects from Primal Command and siding out Wrath to keep his guys out of the yard. Oblivion Ring hits discard enablers/reanimation enablers (Doomed Necromancer), and Chameleon Colossus with backup from Akroma, both carrying Warhammers, makes the decision easy.
Sideboard used: +4 Condemn +2 Detritivore -4 Wrath of God -1 Harmonize -1 Profane Command
Record: 3-0-0
Round four. The mirror match. Game one I wrecked on his lands with a turn three Acid-Moss into a turn six shot with two more Acid-Moss (eight mana on turn six). He had troubles with gaining land drops through the first game, and lost his only red sources by turn six. Managed to lock a Tarmogoyf on the board and I couldn't snag a single piece of removal. He had already double Incinerated my Colossus (thanks to Garruk) and Skred'ed my Wall of Roots that was holding his 'Goyf at bay. Second game, he sides in four Acid-Moss and I side in Condemns and Detritivore. The land destruction game begins on both ends and he gets his turn three Acid-Moss, into a turn four Acid-Moss, and then a turn five Acid-Moss. I still ramp up to eight mana as fast as possible and play Akroma, giving her a Warhammer. He Molten Disasters for eight and the game is his.
Sideboard used: +4 Condemn +2 Detritivore -1 Chameleon Colossus -2 Profane Command -1 Cloudthresher -1 Harmonize -1 Crovax, Ascendant Hero
Record: 3-1-0
Not a bad night, really. Prize support is pretty nifty and second place is good enough for my points, considering the people I beat. I'm hitting up another tournament tonight for FNM in an area with a larger turnout, all to reap some more points and continue testing this deck.
I'm considering, for the maindeck: -1 Profane Command +1 Mwonvuli Acid-Moss. In this standard, Acid-Moss is such a wrecking ball to control, and even for aggro, using it to stop Mutavault and Treetop Village, then sweeping the board.
I understand I have a 63-card build, but it works wonders for me, since I thin the deck out more than enough and dig deep with Harmonize. I don't run any Horizon Canopies because Treetops took the slot for me. I don't want to ditch the Warhammers for Garruk, since he actually left my build for the Hammers. And Colossus + Warhammer = GG, folks.
For the sideboard I'm thinking: -1 Detritivore -1 Condemn for +2 Austere Command, just to be able to sweep more when I get into a somewhat dangerous aggro match (ie Axe-Warriors). Goblins don't bother me, Faeries don't bother me, and Rogues don't bother me. But Axe-Warriors, in any degree, can be frighteningly fast and very lethal in a short amount of time. Especially if they net an Elvish Champion. Forestwalk makes the pandas sad.
@Tangucho: I'm surprised to see you've actually gone and done what I did, with splashing black via Acid-Moss for Profane Command. How do you like it? IMHO it can get backbreaking for certain decks, and gives you such a straight-shot of advantage against control. It also increases the threat density of the deck against things like Goblins/Rogues for when they prowl Earwig Squad and start ripping out kill conditions. That's what I thought the deck needed: more threat density.
@mikey k159: You really shouldn't have a problem with aggro. And against Reveillark decks, you need to resolve Primal Command to shuffle their graveyard into their library after you board clear (and either gain seven life or search for a dude that can win you the game), or at least kill the Reveillark in whatever way before you Primal Command. This can hinder their combo expectancy and get you a foot-in-the-door to actually play against a somewhat mediocre U/W Blink deck. In game two, you sideboard the entire set of Acid-Moss and hit the lands. Project R is very mana hungry, and if you can keep their lands down while ramping yours up, you should be able to play what you need to win. But yeah, you should have no problem against aggro. It's our most favorable match-up, even while this deck has very very few "bad" match-ups. Since R/G Mana Ramp can be a 50/50 match, if not a 60/40 or 70/30, depending on playskill of both players, types of builds, and sideboard options.
I'm still working on my G/B/r Mana Ramp-ish build. Thinking of Void and Damnation on the main, a semi-okay substitution of O.Ring with Tendrils of Corruption. Mainboard Extirpate, Thoughtseize, and Acid-Moss. Sideboard Detritivore.
I'll post more results today/tomorrow. Whenever I get a chance.
??æ?????? = Ending Lame Signatures And Avatars
Standard: GGG MGA
We do it for the lulz.
I have a good level of consistency, and it just fits more options while still paying attention to the land. One land for two cards, in excess of a traditional 60-card build, doesn't seem that far off.
I still have no problem playing my spells. And Acid-Moss makes the splash easy, while hindering your opponent's ability to play spells. Last I checked: playing spells wins you games.
??æ?????? = Ending Lame Signatures And Avatars
Standard: GGG MGA
We do it for the lulz.
Play Chameleon Colossus. Fire at will. If somebody sees you playing it and they still play Elvish Champion, and you have access to eight mana, they die.
Here are a few common answers that this deck plays...even though, i must say how can a t3 Wrath of God be too slow?? if you do not draw 1 of your 10-12 acceleration in the 1st 2 turns then you just simply have a horrible draw which happens from time to time..
Oblivion Ring
Condemn
Crib Swap maybe??
Also, as for me anyways, i run Verdict and casting that vs aggro t4 is good i hear and really can swing the game in my favor quickly.
If you play the B splash you have access to many others such as Shriekmaw and Profane Command but i personally just play the G/
hatred
I will flay the skin from your flesh,
the flesh from your bones,
and scrape your bones dry,
and still you will not have suffered enough!
Quote the Ryxsyn;
NeVeRMoRe!
You either die a hero, or you live long enough to see yourself become the villain!
-Harvey Dent
Condemn? O-Ring? T3 Wrath? Play Chameleon Colossus?
I might pick this deck up, I have it proxied and I'm going to test at the PTQ today.
Deck
Creatures
4x Wall of Roots
2xAeon Chronicler
2xCloudthresher
1x Purity
1xAkroma, Angel of Wrath
1xCrovax, Ascendant Hero
Spells
4xOblivion Ring
4xCoalition Relic
4xPrimal Command
3xWrath of God
3xPrismatic Lens
3x Jace Beleren
2xAustere Command
2xCondemn
Lands 24
4x Forest
4x Plains
3x Wanderwine Hub
3x Saltcrusted Steepe
2x Brushland
2x Calciform Pools
2x Adakar Wastes
2x Island
1x Horizon canopy
1x Urza's Tower
Sideboard 15
4xMwonvuli Acid-Moss
4xEyes of the Wisent
3xDetritivore
2xCloudthresher
2xCrovax, Ascendant Hero
What do you all think?
my deck tips will gladly help
Depending on what you're running as sideboard options (considering Primal Command already works against Project R's combo), it should be fair to moderate, I guess.
I lost to Project R last night, but I have yet to see them ever combo on me. That's basically their insta-win button, and I'd rather have a chance to win. Oblivion Ring and Condemn work great against Project R, as it keeps dudes out of the graveyard. No black is no access to Extirpate, but if you can play around U/W Blink after saving enough Oblivion Rings to hit their Reveillarks, you should have a fair game.
(I played four O.Rings in game two and hit 3x Reveillark and a Riftwatcher, it came down to him swinging every turn with 2x Faerie Conclave and me returning with Eyes of the Wisent tokens and Treetop Village. He got a good shot in with pumping via Mirror Entity, before a Mouth of Ronom popped the Entity, but he was ahead on the damage race after that)
Good luck with that.
??æ?????? = Ending Lame Signatures And Avatars
Standard: GGG MGA
We do it for the lulz.
Done deal, sucka. It actually works, and last I checked, the 'Lark player doesn't appreciate it.
They can resolve a 'Lark when killing it would be beneficial to them, that's why you leave them with a disadvantage and get rid of their ability to target, then kick the 'Lark in the head, all the way to the RFG pile.
I've only had three match-ups with 'Lark, won one, lost two. All depends on the draw and the situation that the board presents.
??æ?????? = Ending Lame Signatures And Avatars
Standard: GGG MGA
We do it for the lulz.
how has this version been faring against Faeries?
edit: black splash is only for the Profane command?
i'll copy a list and do some testing first
RGRG Big ManaRG
UB Classical Faeries UB
I think you meant Urza's Factory
Actually i hear Extirpate is good coming out of the SB too
The Faerie MU is ok at first but then bringing in more Cloudthreshers helps that MU become a joke..
O-Rings are kinda 50-50 when playing Project R cause they do have a ton of bounce but you can play them again...but then again IMO its the hardest MU in T2 right now for this deck.
hatred
I will flay the skin from your flesh,
the flesh from your bones,
and scrape your bones dry,
and still you will not have suffered enough!
Quote the Ryxsyn;
NeVeRMoRe!
You either die a hero, or you live long enough to see yourself become the villain!
-Harvey Dent
It's also the hardest match-up for lots of decks in standard right now.
And Faeries isn't bad. Play around a bit of counter and kill dudes. Probably like 80/20, 90/10.
??æ?????? = Ending Lame Signatures And Avatars
Standard: GGG MGA
We do it for the lulz.
Type 2 :
Blue/White/Black Esper Blade UWB
In the works:
Nothing at the moment but in the tank for new ideas:D
Great Quotes:
The Faerie MU is pretty much just as bad for this as it is the for RG version...
I mean, except the whole MD Crovax thing.
Read my Constructed column on Star City, Thirst for Knowledge!
View my MTGS-era TFK articles here!
And yeah, the splashing black is possible for non-snow builds. I splash via Mwonvuli Acid-Moss and Murmuring Bosk, but I also play snow (so much better). If you use Fertile Ground, it's doable, but dangerous. Rampant Growth searches out swamps. And Sylvan Scrying grabs Urborg.
Do with it whatever you will.
??æ?????? = Ending Lame Signatures And Avatars
Standard: GGG MGA
We do it for the lulz.