I am aware it has something like 64 cards, That's because I consider the evolving wilds to be self removing from the rest of the deck, and the benefit of being able to trigger tatyova twice and draw 2 cards for essentially one land can't be discarded out of hand.
Is this going to be a kitchen table deck or something you want to take to FNM? The biggest problem is that it looks like you will get run over hard by aggro decks in the first three turns. All you have is mana dorks and the two you have chosen seem poor choices. Replace one with a Llanowar Elf and the other with some of the cheaper land fetches like thunderheard migration. Another good addition that gives you more meat on your bones and an additional dinosaur to trigger effects would be Ranging Raptors.
I do get run over pretty hard early on,but usually by turn 4 and 5 I start getting into massive card draws and then the Mana creatures become expendable for survival.
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2 Multani, Yavimaya's Avatar
3 Elfhame Druid
3 Drover of the Mighty
4 Tatyova, Benthic Druid
3 Wayward Swordtooth
Enchantment
3 Curator's Ward
Land
2 Plains
6 Island
8 Forest
4 Evolving Wilds
1 Arch of Orazca
2 Thaumatic Compass
2 The Immortal Sun
Instant
2 Rallying Roar
4 Unwind
Sorcery
2 River's Rebuke
2 Overflowing Insight
2 Secrets of the Golden City
3 Sylvan Awakening
2 Karn's Temporal Sundering
4 Grow from the Ashes
Alright been tinkering and playtesting this deck based on feedback for the first one.
Any thoughts and suggestions are welcome.
Blue for control, green for Mana grabbing, red for various damage