Hey guys I would like to know what you think about this new standard deck including new Origins cards in it.I would also like to know what you would change in it to make it better.
Aside from that, the biggest issue is the mana. 12 each of the basic lands is just not going to cut it, especially in a standard with so much fixing available. Grab some temples and some fetches and you're on the right track.
Impact Tremors is generally not a very good card, but it's especially bad here. You've only got Dragon Fodder and Lightning Berserker to support it, and that's not enough. Magmatic Chasm is also a bad card outside of sideboards, and even then you only really want it in mono red aggro.
As Aphettoh said though, the deck doesn't really have a direction, it's just cards that have synergies with some of the other cards in the deck, and then cards that have no synergy with those cards but then have their own little synergies with some other cards in your deck (e.g. Titan's Strength pairs nicely with Outland Colossus, and Dragon Fodder works with Impact Tremors, but they're two different game plans and you don't really want them all in the same deck together).
I think you should work out if you want to build a big monsters deck, or a red/green aggro deck. Both are good, but only when you focus on a direction, not when you smash them together.
I also asked what should I change to make this deck better. The main idea of this deck is to put the outland colossus and temur battle rage combo together. I would really like card replacements and/or suggestions.
I also asked what should I change to make this deck better. The main idea of this deck is to put the outland colossus and temur battle rage combo together. I would really like card replacements and/or suggestions.
But how are you getting to that "combo"? You don't have any ramp to get you to your payoff cards. At best you're swinging on turn 6 without any protection. If you want to do this I would suggest a G/R devotion shell. You'd actually be able to cast Gaea's Revenge in that shell.
I also asked what should I change to make this deck better. The main idea of this deck is to put the outland colossus and temur battle rage combo together. I would really like card replacements and/or suggestions.
So basically you want us to write a list for you that uses that combo? Just insert it into the GR devotion deck. There's a thread on GR Monsters in the competitive section, I'd recommend looking through that. Start towards the last few pages to get a better idea of what people are running currently. The deck runs cards like Polukranos, World Eater and splashes red for Dragonlord Atarka, as well as running a bunch of ramp cards in Elvish Mystic, Sylvan Caryatid, Satyr Wayfinder and Courser of Kruphix, as well as taking advantage of the insane amounts of mana Nykthos, Shrine to Nyx can produce.
Thanks,
StealthyPhil.
4x Collateral Damage
4x Reclaim
4x Temur Battle Rage
2x Titanic Growth
4x Call of the Full Moon
4x Dwynen's Elite
4x Outland Colossus
4x Elvish Mystic
4x Dragon Fodder
8x Mountain
4x Temple of Abandon
Aside from that, the biggest issue is the mana. 12 each of the basic lands is just not going to cut it, especially in a standard with so much fixing available. Grab some temples and some fetches and you're on the right track.
Impact Tremors is generally not a very good card, but it's especially bad here. You've only got Dragon Fodder and Lightning Berserker to support it, and that's not enough. Magmatic Chasm is also a bad card outside of sideboards, and even then you only really want it in mono red aggro.
As Aphettoh said though, the deck doesn't really have a direction, it's just cards that have synergies with some of the other cards in the deck, and then cards that have no synergy with those cards but then have their own little synergies with some other cards in your deck (e.g. Titan's Strength pairs nicely with Outland Colossus, and Dragon Fodder works with Impact Tremors, but they're two different game plans and you don't really want them all in the same deck together).
I think you should work out if you want to build a big monsters deck, or a red/green aggro deck. Both are good, but only when you focus on a direction, not when you smash them together.
But how are you getting to that "combo"? You don't have any ramp to get you to your payoff cards. At best you're swinging on turn 6 without any protection. If you want to do this I would suggest a G/R devotion shell. You'd actually be able to cast Gaea's Revenge in that shell.
So basically you want us to write a list for you that uses that combo? Just insert it into the GR devotion deck. There's a thread on GR Monsters in the competitive section, I'd recommend looking through that. Start towards the last few pages to get a better idea of what people are running currently. The deck runs cards like Polukranos, World Eater and splashes red for Dragonlord Atarka, as well as running a bunch of ramp cards in Elvish Mystic, Sylvan Caryatid, Satyr Wayfinder and Courser of Kruphix, as well as taking advantage of the insane amounts of mana Nykthos, Shrine to Nyx can produce.
GB Electric Dreams BG Deal 20 in one shot, or discard their hand?
GWU Free Stuff Midrange UWG Slowly bury the opponent with more threats and answers than they can handle.
My greatest hits:
GURFate Reforged Temur Ascendancy COMBORUG
GUDragons of Tarkir Whisperwood Forever UG