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:symr::symr::symr:INTRODUCTION:symr::symr::symr:
This thread is dedicated to Tom Ross's Boss Sligh deck. This deck deals wins and deals damage extremely fast. It made a big splash when Brad Nelson won at the Max Point championship. Tom Ross also took a varied version to the top 16 at the SCG Dallas Open. It also recently won at the Fayetteville Starcity Open Invitational Qualifier.
:symr::symr::symr:Why Play Boss Sligh?:symr::symr::symr:
You're on a budget. You like fast aggro decks. You don't care about your opponents feelings, or making friends with them. You would rather spend a tournament winning then trading cards because how fast this deck wins. This deck is the definition of a 'Glass Cannon.'
The interaction between Dragon Mantle and Akroan Crusader are amazing, but that combo isn't always available and I always felt I'd rather have a creature in that position over the drawing another card. Although drawing into a Lightning Strike to finish the job is always a good thing.
I always found 4 Lightning Strikes to be too much. The goal is to max out our land each of our turns, so it makes the usability of the strikes very very limited. The strikes IMO, are just to finish the opponent. They sit in my hand more than they get used. So I chose Ordeal of Purphoros over the strikes. Ordeal on the cackler takes the clock down by 1 turn. That's HUGE value. It is very real for the Cackler to make it 2 Turns with the Ordeal on it. It's a free lightning strike that can take out Specters, Tidebinders, or just finish off another creature. It makes a difference.
Post your decks, your results and any other card ideas you may have!
SB: 1 barrage of expendables (reach, blank Pharika's Cure, D-Sphere, Verdict etc.) 3 electrickery (BR Aggro, tokens, WW) 4 rakdos shred-freak (Control where falter effects are useless) 2 seismic stomp (R/G based Devotion/Midrange) 3 skullcrack (Revelation, Merchant, etc.) 2 smelt (Whip of Erebos, Spear of Heliod, etc.)
This version maximizes it's mana efficiently every turn and should cost someone about $20. With 4 cantrips and 7 scry spells, I love the amount of library manipulation you can get in a red aggro deck. I am running 5 MD falter effects, along with game-ending Seismic Stomps in the SB.
SB: 1 barrage of expendables (reach, blank Pharika's Cure, D-Sphere, Verdict etc.) 3 electrickery (BR Aggro, tokens, WW) 4 rakdos shred-freak (Control where falter effects are useless) 2 seismic stomp (R/G based Devotion/Midrange) 3 skullcrack (Revelation, Merchant, etc.) 2 smelt (Whip of Erebos, Spear of Heliod, etc.)
This version maximizes it's mana efficiently every turn and should cost someone about $20. With 4 cantrips and 7 scry spells, I love the amount of library manipulation you can get in a red aggro deck. I am running 5 MD falter effects, along with game-ending Seismic Stomps in the SB.
I still think you need to be at 17 mountains... Maybe drop a madcap skills...
So just went 3-0 at FNM with the exact deck in the first post(the one above the video).
Round 1: RWU Control 2-0
easy 2-0, too many scry lands, countering just one of my guys was worthless and I just flooded the board, won before he could verdict.
Round 2: Boros 2-1
Only loss was because a mulligan to five, plus an Ajani -3 on his precinct captain. Got 15 damage on turn 3. Akroan t1, double foundry t2, t3 madcap akroan and titans stregth the akroan to get two tokens which makes both foundrys 3/1.
Round 3: 2-0 vs Bant Prophet
fairly easy, madcap stopped his sylvan carytid, he never got off an advent wurm and won by turn 5 before he could prophet.
Overall I was happy, but didnt' get to test it against any Tier 1 decks like esper or black devotion.
Did play a exhibition against Mono-U, got him down to 3 before he stabilized and I couldn't do anything. Tidebinder Mage shuts down my madcap skills creatures.
Nice work! Tidebinder sucks so bad to play against with this deck. Against Boros they should be laying almost as many threats, but ours should be stronger and faster.
I have a hard time running 4 Madcaps... We'll see.... I couldn't make my local fnm because of the weather, but I may play a few rounds tomorrow.
Nice work! Tidebinder sucks so bad to play against with this deck. Against Boros they should be laying almost as many threats, but ours should be stronger and faster.
I have a hard time running 4 Madcaps... We'll see.... I couldn't make my local fnm because of the weather, but I may play a few rounds tomorrow.
I've found madcap and arena athlete to be my best two cards, they are the only way to get around blockers.
Against Mono-U I'm not sure what to sideboard in, I feel like I need shock for the tidebinders, electrickery also would be good but by the time Master hits it's probably game already anyway.
I could swap strike for shock straight up, but maybe having both of them would be better. Thoughts?
I've found madcap and arena athlete to be my best two cards, they are the only way to get around blockers.
Against Mono-U I'm not sure what to sideboard in, I feel like I need shock for the tidebinders, electrickery also would be good but by the time Master hits it's probably game already anyway.
I could swap strike for shock straight up, but maybe having both of them would be better. Thoughts?
I'd add the Shocks and the Electrickery for sure. Once mono blue gets a MoW out, our hand will probably be empty, and we can wipe with the Electrickery. Shocks will be much needed to handle small things like the raptor and the Tidebinders.
Played a couple quick games last night... Lost to having a 3 land hand. Got my opponent down to about 4 before he stablized and I couldn't do anything about it. 1-2 land starting hand is what this deck plays best at. Beat a mono blue deck... when this deck gets ahead it doesn't look back.
Rather than shock we could play Mugging. The card is good since it stops blocking if it doesnt kill the target. It cant direct damage but with this many guys it shouldntbe much of an issue.
Rather than shock we could play Mugging. The card is good since it stops blocking if it doesnt kill the target. It cant direct damage but with this many guys it shouldntbe much of an issue.
Even though it is sorcery speed, it doesn't really matter because we're looking to tap out on our turn each time. I like the tech behind it, because we're looking to just get around their creatures any way we can. That's pretty good against cards like Frostburn and Specter.
This build tries to take more advantage of spell synergy, so madcap skills and dragon mantle are out for dynacharge and coordinated assault, and young pyro and nivmagus elemental are in.
This build tries to take more advantage of spell synergy, so madcap skills and dragon mantle are out for dynacharge and coordinated assault, and young pyro and nivmagus elemental are in.
Seems good, but I could see needing more haste creature to put on more pressure. Legion Loyalist would be the the best option imo because of the amount of tokens you're trying to create.
^Yeh, he's a consideration. The original deck is running 17 land with 15 2-drops, and my list only has 4 2-drops, so -2 mountain, +2 loyalist is probably a fine change.
Yup. Firedrinker with madcap deals 5, and if you pump him he can deal some serious damage. It's worth the risk for some. I don't play it in my deck because I want less x/1s.
I tried the version I posted on page 1 for a few hours. There's something there, but it's grossly soft to sweepers. Sweepers in this case including shrivel, golgari charm, and electrickery. Jace is also a huge beating since our winning turn often involves a swarm of 1/1 tokens.
I felt like I was in good shape when playing against monoblack unless they had shrivel. Thoughtseizing us is about as bad as thoughtsiezing someone can be. We also scoff at devour flesh and desecration demon.
The denizen/crusader/pyromancer synergy is what allows the deck to do unfair things. Nivmagus adds another layer of unfairness but it's horrible in multiples, so I'm gonna try taking that down to a single copy.
In the same way you can tell someone is from the XVIII century because he is arroused by ankles, you can tell someone is from USA because he feels nipples disturbing.
I'm thinking of turning it into a Rakdos deck, bringing in Xanthrid Necromancer, Thrill-Kill Assassin and a little more removal because this deck get burnt out too quickly. Very fun deck, but it is the definition of a glass cannon.
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This thread is dedicated to Tom Ross's Boss Sligh deck. This deck deals wins and deals damage extremely fast. It made a big splash when Brad Nelson won at the Max Point championship. Tom Ross also took a varied version to the top 16 at the SCG Dallas Open. It also recently won at the Fayetteville Starcity Open Invitational Qualifier.
You're on a budget. You like fast aggro decks. You don't care about your opponents feelings, or making friends with them. You would rather spend a tournament winning then trading cards because how fast this deck wins. This deck is the definition of a 'Glass Cannon.'
4 Rakdos Cackler
4 Foundry Street Denizen
4 Akroan Cursader
4 Legion Loyalist
4 Firedrinker Satyr
4 Ash Zealot
3 Arena Athlete
4 Madcap Skills
4 Dragon Mantle
Instants
4 Titan's Strength
4 Lightning Strike
Land
17 Mountain
2 Electrickery
1 Nivmagus Elemental
4 Shock
1 Coordinated Assault
2 Skull Crack
3 Peak Eruption
2 Seismic Stomp
Tom Talking about the deck he took to Dallas
The deck he used at Dallas
4 Rakdos Cackler
4 Foundry Street Denizen
4 Akroan Cursader
4 Legion Loyalist
4 Firedrinker Satyr
4 Ash Zealot
4 Gore-House Chainwalker
2 Rubblebelt Maaka
4 Madcap Skills
Instants
4 Titan's Strength
4 Lightning Strike
Land
17 Mountain
1 Mutavault
3 Electrickery
3 Shock
1 Act of Treason
3 Skull Crack
3 Peak Eruption
2 Seismic Stomp
I Prefer this build myself...
My current deck.
4 Rakdos Cackler
4 Foundry Street Denizen
4 Akroan Cursader
4 Legion Loyalist
4 Burning-tree Emissary
4 Gore-house Chainwalker
4 Ash Zealot
2 Rubblebelt Maaka
3 Madcap Skills
3 Ordeal of Purphoros
Instants
4 Titan's Strength
2 Lightning Strike
1 Coordinated Assault
Land
17 Mountain
4 Electrickery
2 Seismic Stomp
3 Shock
1 Lightning Strike
3 Skull Crack
3 Peak Eruption
The interaction between Dragon Mantle and Akroan Crusader are amazing, but that combo isn't always available and I always felt I'd rather have a creature in that position over the drawing another card. Although drawing into a Lightning Strike to finish the job is always a good thing.
I always found 4 Lightning Strikes to be too much. The goal is to max out our land each of our turns, so it makes the usability of the strikes very very limited. The strikes IMO, are just to finish the opponent. They sit in my hand more than they get used. So I chose Ordeal of Purphoros over the strikes. Ordeal on the cackler takes the clock down by 1 turn. That's HUGE value. It is very real for the Cackler to make it 2 Turns with the Ordeal on it. It's a free lightning strike that can take out Specters, Tidebinders, or just finish off another creature. It makes a difference.
Post your decks, your results and any other card ideas you may have!
3 arena athlete
4 burning-tree emissary
4 foundry street denizen
2 goblin shortcutter
4 gore-house chainwalker
4 rakdos cackler
3 coordinated assault
4 dragon mantle
4 madcap skills
3 magma jet
4 titan's strength
16 mountain
1 barrage of expendables (reach, blank Pharika's Cure, D-Sphere, Verdict etc.)
3 electrickery (BR Aggro, tokens, WW)
4 rakdos shred-freak (Control where falter effects are useless)
2 seismic stomp (R/G based Devotion/Midrange)
3 skullcrack (Revelation, Merchant, etc.)
2 smelt (Whip of Erebos, Spear of Heliod, etc.)
This version maximizes it's mana efficiently every turn and should cost someone about $20. With 4 cantrips and 7 scry spells, I love the amount of library manipulation you can get in a red aggro deck. I am running 5 MD falter effects, along with game-ending Seismic Stomps in the SB.
Yeah... unfortunately not everyone can post in that thread.
So if you'd like to discuss this deck here, you're more than welcome.
I still think you need to be at 17 mountains... Maybe drop a madcap skills...
Round 1: RWU Control 2-0
easy 2-0, too many scry lands, countering just one of my guys was worthless and I just flooded the board, won before he could verdict.
Round 2: Boros 2-1
Only loss was because a mulligan to five, plus an Ajani -3 on his precinct captain. Got 15 damage on turn 3. Akroan t1, double foundry t2, t3 madcap akroan and titans stregth the akroan to get two tokens which makes both foundrys 3/1.
Round 3: 2-0 vs Bant Prophet
fairly easy, madcap stopped his sylvan carytid, he never got off an advent wurm and won by turn 5 before he could prophet.
Overall I was happy, but didnt' get to test it against any Tier 1 decks like esper or black devotion.
Did play a exhibition against Mono-U, got him down to 3 before he stabilized and I couldn't do anything. Tidebinder Mage shuts down my madcap skills creatures.
I have a hard time running 4 Madcaps... We'll see.... I couldn't make my local fnm because of the weather, but I may play a few rounds tomorrow.
I've found madcap and arena athlete to be my best two cards, they are the only way to get around blockers.
Against Mono-U I'm not sure what to sideboard in, I feel like I need shock for the tidebinders, electrickery also would be good but by the time Master hits it's probably game already anyway.
I could swap strike for shock straight up, but maybe having both of them would be better. Thoughts?
I'd add the Shocks and the Electrickery for sure. Once mono blue gets a MoW out, our hand will probably be empty, and we can wipe with the Electrickery. Shocks will be much needed to handle small things like the raptor and the Tidebinders.
Even though it is sorcery speed, it doesn't really matter because we're looking to tap out on our turn each time. I like the tech behind it, because we're looking to just get around their creatures any way we can. That's pretty good against cards like Frostburn and Specter.
Good call.
19 mountain
creatures
4 foundry street denizen
4 akroan crusader
4 nivmagus elemental
4 firedrinker satyr
4 rakdos cackler
4 young pyromancer
4 shock
4 dynacharge
4 coordinated assault
4 titan's strength
1 weapon surge
This build tries to take more advantage of spell synergy, so madcap skills and dragon mantle are out for dynacharge and coordinated assault, and young pyro and nivmagus elemental are in.
Seems good, but I could see needing more haste creature to put on more pressure. Legion Loyalist would be the the best option imo because of the amount of tokens you're trying to create.
They hate us cause they ain't us.
Yup. Firedrinker with madcap deals 5, and if you pump him he can deal some serious damage. It's worth the risk for some. I don't play it in my deck because I want less x/1s.
I felt like I was in good shape when playing against monoblack unless they had shrivel. Thoughtseizing us is about as bad as thoughtsiezing someone can be. We also scoff at devour flesh and desecration demon.
Gonna try this when I get a chance:
4x Ash Zealot
1x Firedrinker Satyr
4x Foundry Street Denizen
2x Legion Loyalist
1x Nivmagus Elemental
4x Rakdos Cackler
4x Young Pyromancer
4x Dynacharge
4x Lightning Strike
4x Shock
4x Titan's Strength
The denizen/crusader/pyromancer synergy is what allows the deck to do unfair things. Nivmagus adds another layer of unfairness but it's horrible in multiples, so I'm gonna try taking that down to a single copy.
I also wanna give Massive Raid a try.
I like playing with BTE because of the 2/2 body. I may add in a couple Dathbellow Raider to add some beef. Just to try it out for a week or two.
What about gore-house chainwalker instead?
Why hasn't anyone mentioned guttersnipe?
I have a deck made and will try it out this Friday. it will be a different change of pace as I run mill.
They hate us cause they ain't us.
I'm now playing a modified list with Dynacharge instead of Mantle and a couple of Frostburn Weird MD, with 2 SB and two Maaka SB as well.
and how did he place, finish?
I'm thinking of turning it into a Rakdos deck, bringing in Xanthrid Necromancer, Thrill-Kill Assassin and a little more removal because this deck get burnt out too quickly. Very fun deck, but it is the definition of a glass cannon.