Except that you mostly have creatures that you want to be casting later. You're generally not going to be having a position where you're swinging on an open field short of just having blown out an opponent with mortars.
That is assuming I am vs. another creature deck. Say I am vs. control: T2 Kiora's Follower, T3 Polukranos, T4 play Xenagos and swing with all 3 creatures.
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So that means it is worth choosing a harder to cast mana dork that can be shot down? Caryatid is a significant plus in the aggro and midrange matchups. Kiora's follower is a small plus in the control matchup. Is that tradeoff worth it?
Maybe, maybe not. Have only tested the deck for between 8-10 matches so far. I can say that I have not once had a problem with casting my spells because of color.
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A point worth noting is that Kiora's Follower is more than just a mana dork. It untaps permanents so it can untap blockers as well.
I kind of like it but I don't feel like Kiora's doing a lot. Though I suppose with 2 full sets of scry lands you can play them free with Kiora's -2. I know she ramps but you're not really ramping to anything. You just need to hit that 5th mana. Overloaded Mizzium Mortars I guess.
Well I don't think I have the mana to support overloaded cyclonic rift. Whelming wave might go into the sideboard we shall see. I also just really wanted to test out kiora, got to drop her twice so far and she has done not a whole lot. The two Kiora might become jace, aot.
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"That is assuming I am vs. another creature deck. Say I am vs. control: T2 Kiora's Follower, T3 Polukranos, T4 play Xenagos and swing with all 3 creatures."
That is not a realistic expectation versus any Tier 1 Control deck. Period.
I think you are just trying to jam a bunch of new cards into a RUG shell, and then retroactively defending poor card choices with nonsense.
Ordeals are BAD... maybe... maybe if you were playing multiple evolve creatures that already had counters it might be worth it.
Kiora's Folower is BAD. 0/3 defender that can't be killed does do some serious work... as opposed to an off color 2/2 that might do something.
Not playing Elvish mystic in a deck like this is a MISTAKE. You can play too many power cards on turn 2.
Domri Rade is what decks like this are meant to play.
Running 8 Temples in a Turn 2-Turn 3 aggro deck is a MISTAKE. I don't care what you say here, anybody can goldfish the deck and see that 50% of the time you wont cast your first spell till turn 3 if you are lucky… horrible idea.
4 Turn and Burn
2 Flesh // Blood (this card really does work with Poluk, and Rampager)
4 Stomping Ground
4 Steam Vents
4 Breeding Pool
2 Temple of Mystery
2 Temple of Abandon
2 Mountain
1 Island
4 Forest
Where as an RUG shell really only adds almost no decent cards opposed to a Gruul shell, I think that Ral Zerek for damage and getting blockers tapped down is decent. Turn and Burn, obviously is really good, but I can't really think of one single UG/UR creature that is worth playing. Maybe you could fit in Prime Speaker Z, but 6 mana is pretty steep.
If i went jace, the ordeals would come out. I wanted some kind of draw in there. Simic charm is a beast, ive played it, you obviously have not. This is not a ramp deck, i would not want caryatid and mystic in there. That just cuts your threats in half. Do you play midrange at all, all of the creatures i have chosen can win by themselves. And playing domri with less than 25 plus creatures? Are you for real? Would never hit.
I am not just playing all new spoilers, only cards in there that are new is kiora, which is already out, follower, and fanatic.
Follower is in because he does more than ramp. He has way more versitility than you are giving credit for.
Again, if you want to play ramp you are not playing the same strengths that i am. Go ahead and ramp into a big creature early, have it blown up, andb e left with nothing playable in your hand. Then talk to me.
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I really don't understand this deck at all. You call it a midrange deck, but it looks more like a 3 color aggro deck. You only have 3 removal spells. There is ramp in the form of kiora's follower but it is unreliable in that you only have 4 mana dorks. This deck folds so hard to any sweeper. I'd have to goldfish with it but it seems like it would even fold to something like white weenie.
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I really don't understand this deck at all. You call it a midrange deck, but it looks more like a 3 color aggro deck. You only have 3 removal spells. There is ramp in the form of kiora's follower but it is unreliable in that you only have 4 mana dorks. This deck folds so hard to any sweeper. I'd have to goldfish with it but it seems like it would even fold to something like white weenie.
What is your definition of Midrange? Because there are several out there. You could even make a differentiation between aggressive - midrange, and midrange - control.
As I have said, Kiora is now out, and is replaced by 2 jace, aot. The deck has beaten RDW, Boros Burn, G/B Dredge, and G/W aggro. Have yet to test it against any control match up.
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You asked for opinions and what it really looks like is you just wanted people to tell you how sweet the deck is.
I don't know what kind of tier 1 decks you claim to have beaten... but, that statement is extremely dubious. What you posted is clearly not a tier 1 deck at all... anybody can see that.
You are playing tons of bad cards, and none of the cards that have already 100% established themselves in tier 1 play (Domri, Mystic, Turn/Burn).
Using 8 temples is clearly not aggro, as I stated, simply by goldfishing ANYBODY can see that you will often not play any decent spell until turn 3... awesome aggro.
You asked for opinions and what it really looks like is you just wanted people to tell you how sweet the deck is.
I don't know what kind of tier 1 decks you claim to have beaten... but, that statement is extremely dubious. What you posted is clearly not a tier 1 deck at all... anybody can see that.
You are playing tons of bad cards, and none of the cards that have already 100% established themselves in tier 1 play (Domri, Mystic, Turn/Burn).
Using 8 temples is clearly not aggro, as I stated, simply by goldfishing ANYBODY can see that you will often not play any decent spell until turn 3... awesome aggro.
"sweet deck"... I guess.
Was not aware that I listed which lands i am running. How might you know which and how many temples I am running?
To better clarify for you then:
My goals for this deck:
1. To use the powerfull G/R monsters shell
2. To use blue to have better draws, more removal, and overall utility
3. To not be a "ramp" deck, I just don't like that type of deck. I have seen many times someone keep a hand 2 mystics + polukranos and lands, play early polukranos, it gets blown up and they are left with nothing for the rest of the game.
4. Each creature must be a threat
5. To have as high of a threat density as possible while maintaining a reason to run blue.
Knowing these goals, I would like to ask you for help in creating this original deck, without just throwing all of the "best cards" in. Open your minds to what is out there.
1. What are some good blue cards that I might want to try testing? Since I am running the color, I might as well get use out of it.
2. I am currently not happy with my 3 drop slot. Should I have more 3 drops? Should I skip that slot all together in favor of more 4? Have you tested Boon Satyr, and does the flash make up for it's 2 toughness? Should I try him out instead of Fanatic of Xenagos?
3. Mizzium Mortars... how many should I expect in the 75? Should I be using another form of removal instead like Pit Fight or Rapid Hybridization or Turn//Burn?
4. With all of this mana would it be viable to run 6 drops in the form of Prime Speaker Zegana or Progenitor Mimic? I seem to have way more mana than I need once I get to a quick 5 drop each land after that seems usless to me. Are there any x spells in my colors that I should take a look at?
Last of all, just because I defend my choices and let you know why I have made those choices does not mean I am not open to your suggestions. I just find most of the time I have thought a lot more about why I am not running certain cards than people who are taking a look from the outside. 4 out of 5 people at my LGS just netdeck and don't know how to actually think about building a deck or why the original builder chose that card over so many possible choices. If you suggest something I usually have already thought about that and will let you know why I chose to not go that route. It is nice however to have a second look at these kinds of things.
Sorry if you think I have come off like I don't want help and am just here to brag about my sweet deck. I take pride in what I build and I hate it when people just go "g/r? just play 4 domri's and you win" without even looking at my list.
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All the Shocklands/Temples will cover your mana spread fine, and Gyresage can easily be 3/4 in a deck like this or bigger… it is simply a better card at the 2 slot for beats, and it can give you a lot more mana.
Kiora Crash Wave is for a control deck, you want to remove blockers or do Damage. Ral Zerek does both for you and quite well. Drawing a card with Kiora is irrelevant because you can only do it twice for for 4 mana and her first ability does not get your damage though. You might as well play Divination.
Ral Zerek is meant for your deck (or Chandra)
(2)
Rapid Hybridization is ok, Monoblue runs it because it lets them deal with MCHydra and Skylasher (they can block with the 3/3 beast if they use it on their own guy)… you don't need that if you play Turn // Burn, and you are not playing all blue.
Turn // Burn kills any creature in the format… play it… great versus Demons, Reckoner, anybody.
(3)
23 lands is not enough, you might get lucky a few times, but you are playing 15 4+ drops… most decks that run even 10 4+ drops run 25 land, because if you don't hit 4 you lose the game… up your land count and don't fall pray to you having a few lucky gold-fish draws.
(4)
You need a better curve, if you don't want to speed ramp into big threats your only choice is to curve out into decks like MonoBlackDevotion… if you don't do anything until turn 2 or 3 MBD is just going to melt your face. This is simply not up for argument.. if you are beating MBD with the list you posted you are playing against bad versions or TERRIBLE players… it is that simple.
(5) PrimeSpeaker at 6 mana is not an option.
"Maybe":
4 Experiment One
4 Burning-Tree Shaman
4 Gyre-Sage
4 Fanatic of X
3 Polykranos
3 SB Dragon
"That is assuming I am vs. another creature deck. Say I am vs. control: T2 Kiora's Follower, T3 Polukranos, T4 play Xenagos and swing with all 3 creatures."
That is not a realistic expectation versus any Tier 1 Control deck. Period.
I think you are just trying to jam a bunch of new cards into a RUG shell, and then retroactively defending poor card choices with nonsense.
Ordeals are BAD... maybe... maybe if you were playing multiple evolve creatures that already had counters it might be worth it.
Kiora's Folower is BAD. 0/3 defender that can't be killed does do some serious work... as opposed to an off color 2/2 that might do something.
Not playing Elvish mystic in a deck like this is a MISTAKE. You can play too many power cards on turn 2.
Domri Rade is what decks like this are meant to play.
Running 8 Temples in a Turn 2-Turn 3 aggro deck is a MISTAKE. I don't care what you say here, anybody can goldfish the deck and see that 50% of the time you wont cast your first spell till turn 3 if you are lucky… horrible idea.
4 Turn and Burn
2 Flesh // Blood (this card really does work with Poluk, and Rampager)
4 Stomping Ground
4 Steam Vents
4 Breeding Pool
2 Temple of Mystery
2 Temple of Abandon
2 Mountain
1 Island
4 Forest
Where as an RUG shell really only adds almost no decent cards opposed to a Gruul shell, I think that Ral Zerek for damage and getting blockers tapped down is decent. Turn and Burn, obviously is really good, but I can't really think of one single UG/UR creature that is worth playing. Maybe you could fit in Prime Speaker Z, but 6 mana is pretty steep.
You said a lot of good things in this post but tainted it with some really nonsensical things. Kiora's Follower is not garbage. Kiora's Follower is one of the best cards we've seen in a long time.
Domri Rade should be in this deck, alongside Xenagos, but NOT Ral Zarek. Ral Zarek does nothing for this deck, especially when you're taking out a bonkers card like Kiora's Follower.
To the OP: RUG isn't really an archetype I would say is good for aggro. And lets be honest: the deck you made is pretty much Aggro with Planeswalkers. You have access to a lot of really powerful cards in these colors. Utilize them.
So, I've been working on putting together a RUG Midrange/control deck for post-rotation. It is more midrange than control, but it does have plenty of control aspects, which is why I categorized it like I did. But anyway, here's what I'm working on:
So this deck has the ability to stall out really aggressive decks behind my planeswalkers or to atack control decks with my creatures. The deck has a lot of sources of incremental card advantage, such as Courser of Kruphix, Polukranos, and my planeswalkers. I don't like the idea of being extremely aggressive with a 3 color deck in this format, since it is pretty easy to miss on a color, and you don't want that to mess up your curve. I can start making relevant plays starting turn 3, and I expect to make by big plays between turn 4-7. If the game goes too late, I don't have a lot of tools in the mb against control, which is why I went with Izzet Charm, since it might be able to counter a planeswalker or Revelation from an unsuspecting opponent.
I chose to go with Kiroa as my main planeswalker because she does everything I want to do here: she helps me race if I have a big creature and she helps me ramp into multiple good spells or a really large Mistcutter Hydra. The card draw is very relevant, and it is more consistent than Chandra's and less off color than Jace. Even though none of my creatures are blue, the non-creature spells really show the strength of blue in this deck.
You said a lot of good things in this post but tainted it with some really nonsensical things. Kiora's Follower is not garbage. Kiora's Follower is one of the best cards we've seen in a long time.
Domri Rade should be in this deck, alongside Xenagos, but NOT Ral Zarek. Ral Zarek does nothing for this deck, especially when you're taking out a bonkers card like Kiora's Follower.
To the OP: RUG isn't really an archetype I would say is good for aggro. And lets be honest: the deck you made is pretty much Aggro with Planeswalkers. You have access to a lot of really powerful cards in these colors. Utilize them.
He specifically did not want to run DRade, I had it in a previous list
KFollower is simply not as good as you want it to be, u have a great curve for Gyresage, KF is a bear that makes mana, and if u are winning the game and not using as a chump blocker... Or getting in for 2 ... U might untap an attacker and block a creature run by a horrible player ... There are better cards ... Period
If u are playing ramp, garruk is the best planes walker, there is no argument
He specifically did not want to run DRade, I had it in a previous list
KFollower is simply not as good as you want it to be, u have a great curve for Gyresage, KF is a bear that makes mana, and if u are winning the game and not using as a chump blocker... Or getting in for 2 ... U might untap an attacker and block a creature run by a horrible player ... There are better cards ... Period
If u are playing ramp, garruk is the best planes walker, there is no argument
Thinking about what you said and am going to make the following changes.
-4 KF +4 Gyresage
-2 Kiora +2 Jace, aot
-2 Ordeal of Thassa +2 Turn//Burn
-3 Fanatic of Xenegos + 3 Courser of Kruphix
-1 Fanatic of Xenegos + 1 Boon Saytr
-1 Rapid Hypridization + 1 Boon Saytr
After making these changes I will test sometime tonight or tomorrow and get back to you guys.
Edit: After testing 6 matches.
Gyresage was simply amazing and exactly what I wanted out of it. Bident(per suggestions) was ok in the control match to get a bit of card advantage but I am not sure that is what I want to be doing with 4 mana. Boon Saytr was pretty good. What I will say though is that 23 lands does not seem to be enough. I know someone said it before. I think I am going to move up to 24 and see how that works. Deck was great when it did what it was supposed to, blew people away with simic charm a few times, but it was not consistant at all. Some games I have only 2 lands on the field, others I had 18. May just be my shuffling though.
4x Kiora's Follower
3x Scavenging Ooze
4x Fanatic of Xenagos
3x Polukranos, World Eater
3x Stormbreath Dragon
4x Ghor-Clan Rampager
3x Mizzium Mortars
2x Ordeal of Thassa
1x Rapid Hybridization
3x Simic Charm
3x Xenagos, the Reveler
2x Kiora, the Crashing Wave
What do you guys think?
I kind of like it but I don't feel like Kiora's doing a lot. Though I suppose with 2 full sets of scry lands you can play them free with Kiora's -2. I know she ramps but you're not really ramping to anything. You just need to hit that 5th mana. Overloaded Mizzium Mortars I guess.
CUBE: http://www.cubetutor.com/viewcube/73964;jsessionid=2DE1F5FF41A24820A137448A2FD5CF8F
I LIKE DRAGONS!
That is not a realistic expectation versus any Tier 1 Control deck. Period.
I think you are just trying to jam a bunch of new cards into a RUG shell, and then retroactively defending poor card choices with nonsense.
Ordeals are BAD... maybe... maybe if you were playing multiple evolve creatures that already had counters it might be worth it.
Kiora's Folower is BAD. 0/3 defender that can't be killed does do some serious work... as opposed to an off color 2/2 that might do something.
Not playing Elvish mystic in a deck like this is a MISTAKE. You can play too many power cards on turn 2.
Domri Rade is what decks like this are meant to play.
Running 8 Temples in a Turn 2-Turn 3 aggro deck is a MISTAKE. I don't care what you say here, anybody can goldfish the deck and see that 50% of the time you wont cast your first spell till turn 3 if you are lucky… horrible idea.
So after we just corn-hole the bad.
4 Elvish Mystic
3 Sylvan Caryatid
4 Fanatic of Xenagos
3 Ghor-Clan Rampager
4 Boon Satyr
3 Polukranos
3 Stormbreath Dragon
4 Domri Rade
3 Ral Zerek
4 Turn and Burn
2 Flesh // Blood (this card really does work with Poluk, and Rampager)
4 Stomping Ground
4 Steam Vents
4 Breeding Pool
2 Temple of Mystery
2 Temple of Abandon
2 Mountain
1 Island
4 Forest
Where as an RUG shell really only adds almost no decent cards opposed to a Gruul shell, I think that Ral Zerek for damage and getting blockers tapped down is decent. Turn and Burn, obviously is really good, but I can't really think of one single UG/UR creature that is worth playing. Maybe you could fit in Prime Speaker Z, but 6 mana is pretty steep.
I am not just playing all new spoilers, only cards in there that are new is kiora, which is already out, follower, and fanatic.
Follower is in because he does more than ramp. He has way more versitility than you are giving credit for.
Again, if you want to play ramp you are not playing the same strengths that i am. Go ahead and ramp into a big creature early, have it blown up, andb e left with nothing playable in your hand. Then talk to me.
What is your definition of Midrange? Because there are several out there. You could even make a differentiation between aggressive - midrange, and midrange - control.
As I have said, Kiora is now out, and is replaced by 2 jace, aot. The deck has beaten RDW, Boros Burn, G/B Dredge, and G/W aggro. Have yet to test it against any control match up.
I don't know what kind of tier 1 decks you claim to have beaten... but, that statement is extremely dubious. What you posted is clearly not a tier 1 deck at all... anybody can see that.
You are playing tons of bad cards, and none of the cards that have already 100% established themselves in tier 1 play (Domri, Mystic, Turn/Burn).
Using 8 temples is clearly not aggro, as I stated, simply by goldfishing ANYBODY can see that you will often not play any decent spell until turn 3... awesome aggro.
"sweet deck"... I guess.
Was not aware that I listed which lands i am running. How might you know which and how many temples I am running?
To better clarify for you then:
My goals for this deck:
1. To use the powerfull G/R monsters shell
2. To use blue to have better draws, more removal, and overall utility
3. To not be a "ramp" deck, I just don't like that type of deck. I have seen many times someone keep a hand 2 mystics + polukranos and lands, play early polukranos, it gets blown up and they are left with nothing for the rest of the game.
4. Each creature must be a threat
5. To have as high of a threat density as possible while maintaining a reason to run blue.
Knowing these goals, I would like to ask you for help in creating this original deck, without just throwing all of the "best cards" in. Open your minds to what is out there.
1. What are some good blue cards that I might want to try testing? Since I am running the color, I might as well get use out of it.
2. I am currently not happy with my 3 drop slot. Should I have more 3 drops? Should I skip that slot all together in favor of more 4? Have you tested Boon Satyr, and does the flash make up for it's 2 toughness? Should I try him out instead of Fanatic of Xenagos?
3. Mizzium Mortars... how many should I expect in the 75? Should I be using another form of removal instead like Pit Fight or Rapid Hybridization or Turn//Burn?
4. With all of this mana would it be viable to run 6 drops in the form of Prime Speaker Zegana or Progenitor Mimic? I seem to have way more mana than I need once I get to a quick 5 drop each land after that seems usless to me. Are there any x spells in my colors that I should take a look at?
Last of all, just because I defend my choices and let you know why I have made those choices does not mean I am not open to your suggestions. I just find most of the time I have thought a lot more about why I am not running certain cards than people who are taking a look from the outside. 4 out of 5 people at my LGS just netdeck and don't know how to actually think about building a deck or why the original builder chose that card over so many possible choices. If you suggest something I usually have already thought about that and will let you know why I chose to not go that route. It is nice however to have a second look at these kinds of things.
Sorry if you think I have come off like I don't want help and am just here to brag about my sweet deck. I take pride in what I build and I hate it when people just go "g/r? just play 4 domri's and you win" without even looking at my list.
Here are some relevant facts:
(1)
Gyresage > Kiora's Follower
All the Shocklands/Temples will cover your mana spread fine, and Gyresage can easily be 3/4 in a deck like this or bigger… it is simply a better card at the 2 slot for beats, and it can give you a lot more mana.
Kiora Crash Wave is for a control deck, you want to remove blockers or do Damage. Ral Zerek does both for you and quite well. Drawing a card with Kiora is irrelevant because you can only do it twice for for 4 mana and her first ability does not get your damage though. You might as well play Divination.
Ral Zerek is meant for your deck (or Chandra)
(2)
Rapid Hybridization is ok, Monoblue runs it because it lets them deal with MCHydra and Skylasher (they can block with the 3/3 beast if they use it on their own guy)… you don't need that if you play Turn // Burn, and you are not playing all blue.
Turn // Burn kills any creature in the format… play it… great versus Demons, Reckoner, anybody.
(3)
23 lands is not enough, you might get lucky a few times, but you are playing 15 4+ drops… most decks that run even 10 4+ drops run 25 land, because if you don't hit 4 you lose the game… up your land count and don't fall pray to you having a few lucky gold-fish draws.
(4)
You need a better curve, if you don't want to speed ramp into big threats your only choice is to curve out into decks like MonoBlackDevotion… if you don't do anything until turn 2 or 3 MBD is just going to melt your face. This is simply not up for argument.. if you are beating MBD with the list you posted you are playing against bad versions or TERRIBLE players… it is that simple.
(5) PrimeSpeaker at 6 mana is not an option.
"Maybe":
4 Experiment One
4 Burning-Tree Shaman
4 Gyre-Sage
4 Fanatic of X
3 Polykranos
3 SB Dragon
3 Syncopate
3 Turn and Burn
1 Mortars
2 Bident
1 Jace
3 Ral Zerek
25 land (no more than 6 Temples)
You said a lot of good things in this post but tainted it with some really nonsensical things. Kiora's Follower is not garbage. Kiora's Follower is one of the best cards we've seen in a long time.
Domri Rade should be in this deck, alongside Xenagos, but NOT Ral Zarek. Ral Zarek does nothing for this deck, especially when you're taking out a bonkers card like Kiora's Follower.
To the OP: RUG isn't really an archetype I would say is good for aggro. And lets be honest: the deck you made is pretty much Aggro with Planeswalkers. You have access to a lot of really powerful cards in these colors. Utilize them.
4x Sylvan Caryatid
4x Courser of Kruphix
2x Polukranos
3x Stormbreath Dragon
2x Mistcutter Hydra
1x Sylvan Primordial
Planeswalkers (8)
3x Kiora, the Crashing Wave
2x Jace, Architect of Thought
2x Xenagos, the Reveler
1x Chandra, Pyromaster
2x Turn/Burn
3x Mizzium Mortars
1x Fated Conflagration
3x Izzet Charm
2x Cyclonic Rift
Lands (25)
4x Breeding Pool
4x Stomping Grounds
4x Steam Vents
4x Temple of Abandon
4x Temple of Mystery
3x Forest
2x Mountain
So this deck has the ability to stall out really aggressive decks behind my planeswalkers or to atack control decks with my creatures. The deck has a lot of sources of incremental card advantage, such as Courser of Kruphix, Polukranos, and my planeswalkers. I don't like the idea of being extremely aggressive with a 3 color deck in this format, since it is pretty easy to miss on a color, and you don't want that to mess up your curve. I can start making relevant plays starting turn 3, and I expect to make by big plays between turn 4-7. If the game goes too late, I don't have a lot of tools in the mb against control, which is why I went with Izzet Charm, since it might be able to counter a planeswalker or Revelation from an unsuspecting opponent.
I chose to go with Kiroa as my main planeswalker because she does everything I want to do here: she helps me race if I have a big creature and she helps me ramp into multiple good spells or a really large Mistcutter Hydra. The card draw is very relevant, and it is more consistent than Chandra's and less off color than Jace. Even though none of my creatures are blue, the non-creature spells really show the strength of blue in this deck.
He specifically did not want to run DRade, I had it in a previous list
KFollower is simply not as good as you want it to be, u have a great curve for Gyresage, KF is a bear that makes mana, and if u are winning the game and not using as a chump blocker... Or getting in for 2 ... U might untap an attacker and block a creature run by a horrible player ... There are better cards ... Period
If u are playing ramp, garruk is the best planes walker, there is no argument
Thinking about what you said and am going to make the following changes.
-4 KF +4 Gyresage
-2 Kiora +2 Jace, aot
-2 Ordeal of Thassa +2 Turn//Burn
-3 Fanatic of Xenegos + 3 Courser of Kruphix
-1 Fanatic of Xenegos + 1 Boon Saytr
-1 Rapid Hypridization + 1 Boon Saytr
After making these changes I will test sometime tonight or tomorrow and get back to you guys.
Edit: After testing 6 matches.
Gyresage was simply amazing and exactly what I wanted out of it. Bident(per suggestions) was ok in the control match to get a bit of card advantage but I am not sure that is what I want to be doing with 4 mana. Boon Saytr was pretty good. What I will say though is that 23 lands does not seem to be enough. I know someone said it before. I think I am going to move up to 24 and see how that works. Deck was great when it did what it was supposed to, blew people away with simic charm a few times, but it was not consistant at all. Some games I have only 2 lands on the field, others I had 18. May just be my shuffling though.