This is an idea I have been wanting to try for a long time now. i think it has potential. once sphere of safety is on the board, the enemy has to answer it soon or just twiddle their thumbs for awhile while my token army swells to gargantuan proportions. Spirit is there to increase the sphere of safety count and to hose opposing control decks or any deck that like drawing extra cards. a one or two of Devout Invocation can be sided in to give a me a hail mary against tough matchups. Verdict and revelation are there to add extra stabilizing power.
Any tips or suggestions are appreciated.
============
4x Spirit of the Labyrinth
4x Heliod, God of the Sun
Instants (4)
==========
3x Gods Willing
2x Sphinx's Revelation
Sorcery (4)
========
4x Supreme Verdict
Enchantments (18)
---------------
3x Chained to the rocks
4x Blind Obedience
4x Detention Sphere
3x Spear of Heliod
3x Assemble the Legion
3x Sphere of Safety
---------------
2x Elspeth, Sun's Champion
Lands (24)
-------
4x Sacred Foundry
4x Hallowed Fountain
2x Temple of Enlightenment
2x Temple of Triumph
8x Plains
2x Mountain
2x Island
------------
3x Celestial flare
3x Revoke Existence
3x Glaring Spotlight
3x Negate
1x Quicken
2x Devout Invocation